Files
2026-06-17 20:44:53 +03:00

60 lines
1.5 KiB
C#

using System;
using Blocks.Common;
using Unity.Properties;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class SessionStatusLabel : Label
{
[UxmlAttribute, CreateProperty]
public string SessionType
{
get => m_SessiontType;
set
{
if (m_SessiontType == value)
return;
m_SessiontType = value;
if (panel != null)
UpdateBindings();
}
}
string m_SessiontType;
DataBinding m_Binding;
public SessionStatusLabel()
{
AddToClassList(BlocksTheme.Label);
m_Binding = new DataBinding()
{
dataSourcePath = new PropertyPath(nameof(SessionStatusViewModel.DisplayText)),
bindingMode = BindingMode.ToTarget,
};
SetBinding(new BindingId(nameof(text)), m_Binding);
RegisterCallback<AttachToPanelEvent>(evt => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(evt => RemoveBindings());
}
void RemoveBindings()
{
if (m_Binding.dataSource is IDisposable disposable)
disposable.Dispose();
m_Binding.dataSource = null;
}
void UpdateBindings()
{
RemoveBindings();
m_Binding.dataSource = new SessionStatusViewModel(SessionType);
}
}
}