Files
2026-06-17 20:44:53 +03:00

126 lines
3.9 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions
{
public class QuickJoinViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
/// <summary>
/// This property is bound to <see cref="QuickJoinButton.enabledSelf"/> so that the button is enabled or disabled
/// based on whether a session can be joined. <br/>
/// It is a property using [CreateProperty] attribute to allow for data binding in UIToolkit
/// and using <see cref="Notify"/> to optimize UIToolkit redraws.
/// </summary>
[CreateProperty]
public bool CanClickButton
{
get => m_CanClickButton;
set
{
if (m_CanClickButton == value)
{
return;
}
m_CanClickButton = value;
++m_UpdateVersion;
Notify();
}
}
bool m_CanClickButton = true;
public QuickJoinViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.AddingSessionStarted += OnAddingSessionStarted;
m_SessionObserver.SessionAdded += OnSessionAdded;
m_SessionObserver.AddingSessionFailed += OnAddingSessionFailed;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void OnAddingSessionFailed(AddingSessionOptions session, Exception exception)
{
CanClickButton = true;
}
void OnAddingSessionStarted(AddingSessionOptions sessionOptions)
{
CanClickButton = false;
}
void OnSessionAdded(ISession newSession)
{
m_Session = newSession;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
CanClickButton = false;
}
void OnSessionRemoved()
{
CanClickButton = true;
CleanupSession();
}
void CleanupSession()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session = null;
}
public bool AreMultiplayerServicesInitialized()
{
return MultiplayerService.Instance != null;
}
public async Task<ISession> MatchmakeSessionAsync(QuickJoinOptions quickJoinOptions, SessionOptions sessionOptions)
{
return await MultiplayerService.Instance.MatchmakeSessionAsync(quickJoinOptions, sessionOptions);
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
CleanupSession();
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}