Files
2026-06-17 20:44:53 +03:00

13 lines
355 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace NaughtyAttributes.Test
{
//[CreateAssetMenu(fileName = "NaughtyScriptableObject", menuName = "NaughtyAttributes/_NaughtyScriptableObject")]
public class _NaughtyScriptableObject : ScriptableObject
{
[Expandable]
public List<_TestScriptableObjectA> listA;
}
}