Files
2026-07-02 17:04:29 +03:00

31 lines
717 B
C#

using TMPro;
using UnityEngine;
public class RoundManagerView : MonoBehaviour
{
[SerializeField] private TMP_Text timerText;
[SerializeField] private TMP_Text currentRoundText;
[SerializeField] private TMP_Text ownerScoreText;
[SerializeField] private TMP_Text enemyScoreText;
public void UpdateTimer(float _timer)
{
timerText.text = $"{_timer:F0}";
}
public void UpdateCurrentRound(int _round)
{
currentRoundText.text = $"Round {_round}";
}
public void UpdateOwnerScore(int _score)
{
ownerScoreText.text = _score.ToString();
}
public void UpdateEnemyScore(int _score)
{
enemyScoreText.text = _score.ToString();
}
}