Files
2026-06-17 20:44:53 +03:00

29 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace QFSW.QC
{
[CreateAssetMenu(fileName = "Untitled Key Config", menuName = "Quantum Console/Key Config")]
public class QuantumKeyConfig : ScriptableObject
{
public KeyCode SubmitCommandKey = KeyCode.Return;
public ModifierKeyCombo ShowConsoleKey = KeyCode.None;
public ModifierKeyCombo HideConsoleKey = KeyCode.None;
public ModifierKeyCombo ToggleConsoleVisibilityKey = KeyCode.Escape;
public ModifierKeyCombo ZoomInKey = new ModifierKeyCombo { Key = KeyCode.Equals, Ctrl = true };
public ModifierKeyCombo ZoomOutKey = new ModifierKeyCombo { Key = KeyCode.Minus, Ctrl = true };
public ModifierKeyCombo DragConsoleKey = new ModifierKeyCombo { Key = KeyCode.Mouse0, Shift = true };
[FormerlySerializedAs("SuggestNextCommandKey")]
public ModifierKeyCombo SelectNextSuggestionKey = KeyCode.Tab;
[FormerlySerializedAs("SuggestPreviousCommandKey")]
public ModifierKeyCombo SelectPreviousSuggestionKey = new ModifierKeyCombo { Key = KeyCode.Tab, Shift = true };
public KeyCode NextCommandKey = KeyCode.UpArrow;
public KeyCode PreviousCommandKey = KeyCode.DownArrow;
public ModifierKeyCombo CancelActionsKey = new ModifierKeyCombo { Key = KeyCode.C, Ctrl = true };
}
}