19 lines
437 B
C#
19 lines
437 B
C#
using Unity.Netcode;
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using UnityEngine;
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using Unity.Services.Core;
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using Unity.Services.Authentication;
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using UnityEngine.SceneManagement;
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public class GameBootstrapper : MonoBehaviour
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{
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async void Awake()
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{
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DontDestroyOnLoad(this.gameObject);
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await UnityServices.InitializeAsync();
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await AuthenticationService.Instance.SignInAnonymouslyAsync();
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SceneManager.LoadScene("DEV-MainMenu");
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}
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}
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