Files
Learning-UnityNGO/Assets/ASSETS/Blocks/CommonSession/Runtime/CopySessionCode/CopySessionCodeViewModel.cs
T
2026-06-17 20:44:53 +03:00

110 lines
3.2 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class CopySessionCodeViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged
{
const string k_NoSessionText = "No Session Code";
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
[CreateProperty]
public bool HasSessionCode
{
get => m_HasSessionCode;
private set
{
if (m_HasSessionCode == value)
return;
m_HasSessionCode = value;
Notify();
}
}
bool m_HasSessionCode;
[CreateProperty]
public string SessionCode
{
get => m_SessionCode;
private set
{
if (m_SessionCode == value)
return;
m_SessionCode = value;
HasSessionCode = m_SessionCode != k_NoSessionText;
++m_UpdateVersion;
Notify();
}
}
string m_SessionCode = k_NoSessionText;
public CopySessionCodeViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void OnSessionAdded(ISession session)
{
m_Session = session;
SessionCode = session?.Code;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
}
void OnSessionRemoved()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
SessionCode = k_NoSessionText;
m_Session = null;
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.SessionAdded -= OnSessionAdded;
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session = null;
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null) =>
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}