Files
Learning-UnityNGO/Assets/ASSETS/Blocks/MultiplayerSession
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Multiplayer Session Building Blocks

How to utilize the Multiplayer Session Building Blocks

Cloud Project Connection

  • Make sure your Unity project is connected to a cloud project before use.
  • Connect it to a project in the Unity editor via: File > Project Settings > Services (Select an organization and choose either an existing cloud project or create a new one)

Scenes Overview

  • JoinByBrowsing
    Lets users log in and browse available sessions to join.
    Ideal for standard authentication and finding lobbies.

  • JoinByCode
    UI that enables to create a session that other players can join using the created join code.
    Perfect for joining and inviting players to a specific session through copying a code.

  • QuickJoin
    Automatically joins the first available session.
    Perfect for quickly joining any existing session when matching with specific rules doesn't matter.

  • QuickJoinDebug Same as QuickJoin just with additional session info window at the left with information about the session. Useful for debugging a session.

Finding UI Elements

  • The Kit contains some pre-made UI for your convenience inside the following folders:
    Assets / Blocks / MultiplayerSession / UI
    Assets / Blocks / CommonSession / UI
  • When creating your own UI, you can find each Kit element in the UIBuilder editor.
    • Open UI Builder and click on the Project category inside the Library panel.
    • You can drag the elements from the Blocks section into the hierarchy in UI builder to add them to your own UI.
    • Sessions are being tracked between the Blocks VisualElements based on the SessionType value, don't forget to set this value in each element inspector after adding one to your UI.
  • The UI elements are created through C# scripts utilizing the UXMLElement attribute. You can find the scripts in the Runtime Folder at:
    Assets / Blocks / MultiplayerSession / Runtime
    Assets / Blocks / CommonSession / Runtime
    • Each element is in its own folder and consists of a model view class and an element class.

Session Type & Settings

  • All UI elements communicate through the SessionType.
  • Ensure all elements use the SessionType to work together.
  • In our UXMLs, the session type is set in the SessionSettings scriptable object, which in turn is referenced by the uxml assets containing the UI.