Files
Learning-UnityNGO/Assets/ASSETS/Blocks/MultiplayerSession/Runtime/QuickJoin/QuickJoinButton.cs
T
2026-06-17 20:44:53 +03:00

93 lines
2.7 KiB
C#

using System;
using Blocks.Common;
using Blocks.Sessions.Common;
using Unity.Properties;
using UnityEngine;
using UnityEngine.UIElements;
namespace Blocks.Sessions
{
[UxmlElement]
public partial class QuickJoinButton : Button
{
const string k_QuickJoinButtonText = "QUICK JOIN";
[UxmlAttribute, CreateProperty]
public SessionSettings SessionSettings
{
get => m_SessionSettings;
set
{
if (m_SessionSettings == value)
{
return;
}
m_SessionSettings = value;
if (panel != null)
{
UpdateBindings();
}
}
}
SessionSettings m_SessionSettings;
[UxmlAttribute]
public QuickJoinSettings QuickJoinSettings;
DataBinding m_DataBinding;
QuickJoinViewModel m_ViewModel;
public QuickJoinButton()
{
text = k_QuickJoinButtonText;
AddToClassList(BlocksTheme.Button);
m_DataBinding = new DataBinding()
{
dataSourcePath = new PropertyPath(nameof(QuickJoinViewModel.CanClickButton)),
bindingMode = BindingMode.ToTarget
};
SetBinding("enabledSelf", m_DataBinding);
clicked += OnQuickJoinButtonClicked;
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
}
void OnQuickJoinButtonClicked()
{
if (!SessionSettings)
{
Debug.LogError("SessionSettings is null, it needs to be assigned in the uxml.");
return;
}
if (!m_ViewModel.AreMultiplayerServicesInitialized())
{
Debug.LogError("Multiplayer Services are not initialized. You can initialize them with default settings by adding a ServicesInitialization and PlayerAuthentication components in your scene.");
return;
}
_ = m_ViewModel.MatchmakeSessionAsync(QuickJoinSettings.ToQuickJoinOptions(), SessionSettings.ToSessionOptions());
}
void UpdateBindings()
{
CleanupBindings();
m_ViewModel = new QuickJoinViewModel(SessionSettings?.sessionType);
m_DataBinding.dataSource = m_ViewModel;
}
void CleanupBindings()
{
if (m_DataBinding.dataSource is IDisposable disposable)
{
disposable.Dispose();
}
m_ViewModel = null;
m_DataBinding.dataSource = null;
}
}
}