19 lines
434 B
C#
19 lines
434 B
C#
using UnityEngine;
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public class PlayerHealthUIController : MonoBehaviour
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{
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[SerializeField] private PlayerHealthView view;
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public void Bind(PlayerHealth _playerHealth)
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{
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_playerHealth.HealthChanged += OnHealthChanged;
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_playerHealth.PushCurrentHealthValue();
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}
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public void OnHealthChanged(int _currentHealth, int _maxHealth)
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{
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view.UpdateHealth(_currentHealth, _maxHealth);
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}
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}
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