350 lines
9.8 KiB
C#
350 lines
9.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Unity.Properties;
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using System.Runtime.CompilerServices;
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using Unity.Services.Multiplayer;
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using UnityEngine.UIElements;
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namespace Blocks.Sessions.Common
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{
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public class SessionProperty
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{
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public string Key { get; set; }
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public string Visibility { get; set; }
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public string Value { get; set; }
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}
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public class Players
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{
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public string Id { get; set; }
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public string Joined { get; set; }
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public string LastUpdated { get; set; }
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public List<PlayerProperties> PlayerPropertiesList { get; set; }
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}
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public class PlayerProperties
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{
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public string Key { get; set; }
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public string Visibility { get; set; }
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public string Value { get; set; }
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}
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public class SessionInfoViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged
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{
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SessionObserver m_SessionObserver;
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ISession m_Session;
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long m_UpdateVersion;
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[CreateProperty]
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public string SessionState
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{
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get => m_SessionState;
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set
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{
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if (m_SessionState == value)
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return;
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m_SessionState = value;
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Notify();
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}
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}
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string m_SessionState = "No Session";
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[CreateProperty]
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public DisplayStyle SessionInfoDisplayStyle
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{
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get => m_SessionInfoDisplayStyle;
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set
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{
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if (m_SessionInfoDisplayStyle == value)
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return;
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m_SessionInfoDisplayStyle = value;
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Notify();
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}
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}
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DisplayStyle m_SessionInfoDisplayStyle = DisplayStyle.None;
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[CreateProperty]
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public string SessionId
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{
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get => m_SessionId;
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set
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{
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if (m_SessionId == value)
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return;
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m_SessionId = value;
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Notify();
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}
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}
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string m_SessionId = "Unknown Session ID";
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[CreateProperty]
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public string Name
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{
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get => m_SessionName;
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set
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{
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if (m_SessionName == value)
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return;
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m_SessionName = value;
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Notify();
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}
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}
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string m_SessionName = "Unknown Session Name";
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[CreateProperty]
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public string MaxPlayers
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{
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get => m_MaxPlayers;
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set
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{
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if (m_MaxPlayers == value)
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return;
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m_MaxPlayers = value;
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Notify();
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}
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}
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string m_MaxPlayers = "Max Players: 0";
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[CreateProperty]
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public string IsPrivate
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{
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get => m_IsPrivate;
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set
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{
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if (m_IsPrivate == value)
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return;
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m_IsPrivate = value;
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Notify();
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}
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}
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string m_IsPrivate = "true";
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[CreateProperty]
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public string IsLocked
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{
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get => m_IsLocked;
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set
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{
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if (m_IsLocked == value)
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return;
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m_IsLocked = value;
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Notify();
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}
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}
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string m_IsLocked = "false";
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[CreateProperty]
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public string SessionCode
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{
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get => m_SessionCode;
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set
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{
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if (m_SessionCode == value)
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return;
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m_SessionCode = value;
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Notify();
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}
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}
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string m_SessionCode = "Unknown Session Code";
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[CreateProperty]
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public string HostID
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{
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get => m_HostId;
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set
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{
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if (m_HostId == value)
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return;
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m_HostId = value;
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Notify();
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}
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}
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string m_HostId = "Unknown Host ID";
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[CreateProperty]
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public string IsHost
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{
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get => m_IsHost;
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set
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{
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if (m_IsHost == value)
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return;
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m_IsHost = value;
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Notify();
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}
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}
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string m_IsHost = "Unknown";
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[CreateProperty]
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public List<SessionProperty> SessionProperties
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{
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get => m_SessionProperties;
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set
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{
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if (m_SessionProperties == value)
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return;
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m_SessionProperties = value;
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Notify();
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}
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}
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List<SessionProperty> m_SessionProperties;
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[CreateProperty]
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public List<Players> PlayerStats
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{
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get => m_PlayerStats;
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set
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{
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if (m_PlayerStats == value)
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return;
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m_PlayerStats = value;
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Notify();
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}
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}
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List<Players> m_PlayerStats;
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public SessionInfoViewModel(string sessionType)
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{
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SessionProperties = new List<SessionProperty>();
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m_SessionObserver = new SessionObserver(sessionType);
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m_SessionObserver.AddingSessionStarted += SessionInfoReceptionStarted;
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m_SessionObserver.SessionAdded += OnSessionAdded;
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m_SessionObserver.AddingSessionFailed += OnAddingSessionFailed;
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if (m_SessionObserver.Session != null)
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{
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OnSessionAdded(m_SessionObserver.Session);
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}
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}
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void SessionInfoReceptionStarted(AddingSessionOptions sessionOptions)
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{
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SessionInfoDisplayStyle = DisplayStyle.None;
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SessionState = "Awaiting Session information.";
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++m_UpdateVersion;
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}
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void OnSessionAdded(ISession newSession)
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{
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m_Session = newSession;
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m_Session.Changed += OnSessionChanged;
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m_Session.RemovedFromSession += OnSessionRemoved;
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m_Session.Deleted += OnSessionRemoved;
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OnSessionChanged();
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}
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void OnSessionChanged()
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{
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SessionInfoDisplayStyle = DisplayStyle.Flex;
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SessionState = $"Session State: {m_Session.State}";
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SessionId = $"Session ID: {m_Session.Id}";
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Name = $"Session Name: {m_Session.Name}";
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MaxPlayers = $"MaxPlayers: {m_Session.MaxPlayers}";
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IsPrivate = $"IsPrivate: {m_Session.IsPrivate}";
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IsLocked = $"IsLocked: {m_Session.IsLocked}";
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SessionCode = $"Session Code: {m_Session.Code}";
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HostID = $"Host ID: {m_Session.Host}";
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IsHost = $"Is Host: {m_Session.IsHost}";
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var sessionPropertiesList = new List<SessionProperty>();
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foreach (var property in m_Session.Properties)
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{
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sessionPropertiesList.Add(new SessionProperty { Key = property.Key, Visibility = property.Value.Visibility.ToString(), Value = property.Value.Value });
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}
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SessionProperties = sessionPropertiesList;
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var playersList = new List<Players>();
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foreach (var player in m_Session.Players)
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{
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var playerPropertiesList = new List<PlayerProperties>();
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var playerProperties = player.Properties;
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foreach (var property in playerProperties)
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{
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playerPropertiesList.Add(new PlayerProperties { Key = property.Key, Visibility = property.Value.Visibility.ToString(), Value = property.Value.Value });
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}
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playersList.Add(new Players { Id = player.Id, Joined = player.Joined.ToString(), LastUpdated = player.LastUpdated.ToString(), PlayerPropertiesList = playerPropertiesList });
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}
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PlayerStats = playersList;
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++m_UpdateVersion;
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}
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void OnAddingSessionFailed(AddingSessionOptions addingSessionOptions, Exception exception)
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{
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SessionInfoDisplayStyle = DisplayStyle.None;
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SessionState = exception.Message;
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++m_UpdateVersion;
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}
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void OnSessionRemoved()
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{
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CleanupSession();
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SessionInfoDisplayStyle = DisplayStyle.None;
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SessionState = "Session State: No Session";
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++m_UpdateVersion;
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}
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public void Dispose()
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{
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if (m_SessionObserver != null)
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{
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m_SessionObserver.AddingSessionStarted -= SessionInfoReceptionStarted;
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m_SessionObserver.SessionAdded -= OnSessionAdded;
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m_SessionObserver.AddingSessionFailed -= OnAddingSessionFailed;
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m_SessionObserver.Dispose();
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m_SessionObserver = null;
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}
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if (m_Session != null)
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{
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CleanupSession();
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}
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}
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void CleanupSession()
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{
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m_Session.Changed -= OnSessionChanged;
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m_Session.RemovedFromSession -= OnSessionRemoved;
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m_Session.Deleted -= OnSessionRemoved;
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m_Session = null;
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}
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/// <summary>
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/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
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/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
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/// </summary>
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public long GetViewHashCode() => m_UpdateVersion;
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/// <summary>
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/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
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/// </summary>
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public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
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void Notify([CallerMemberName] string property = null)
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{
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propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
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}
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}
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}
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