Map
Controller Coordinates Target System Crosshair System Radar System
This commit is contained in:
@@ -39,6 +39,7 @@ Material:
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disabledShaderPasses:
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@@ -136,7 +137,7 @@ Material:
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m_Colors:
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@@ -11,9 +11,7 @@ Material:
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m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _GLOSSINESS_FROM_BASE_ALPHA
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- _SPECULAR_COLOR
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@@ -25,6 +25,7 @@ Material:
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@@ -12,6 +12,7 @@ Material:
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@@ -52,7 +53,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 4a3ea3eb16909a646a66ff7b19d31788, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5da4c81b147b7544e9cb44f942ad51f0
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folderAsset: yes
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DefaultImporter:
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fileFormatVersion: 2
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userData:
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@@ -0,0 +1,149 @@
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(MapCoordinateSystem))]
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public sealed class MapCoordinateSystemEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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EditorGUILayout.HelpBox(
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"Select MapCoordinates to display its grid and live crosshair coordinates in the Scene view. " +
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"This visualization is not rendered in the Game view or in builds.",
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MessageType.Info);
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}
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private void OnSceneGUI()
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{
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MapCoordinateSystem coordinateSystem = (MapCoordinateSystem)target;
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if (!coordinateSystem.ShowSceneVisualization || !coordinateSystem.HasValidCorners())
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return;
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DrawGrid(coordinateSystem);
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DrawCorners(coordinateSystem);
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DrawCrosshairs(coordinateSystem);
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DrawTargets(coordinateSystem);
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}
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private static void DrawGrid(MapCoordinateSystem coordinateSystem)
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{
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int divisions = coordinateSystem.GridDivisions;
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GUIStyle labelStyle = CreateLabelStyle(coordinateSystem.BoundaryColor);
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for (int index = 0; index <= divisions; index++)
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{
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float normalized = (float)index / divisions;
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Vector3 verticalStart = Vector3.Lerp(
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coordinateSystem.BottomLeft.position,
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coordinateSystem.BottomRight.position,
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normalized);
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Vector3 verticalEnd = Vector3.Lerp(
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coordinateSystem.TopLeft.position,
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coordinateSystem.TopRight.position,
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normalized);
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Vector3 horizontalStart = Vector3.Lerp(
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coordinateSystem.BottomLeft.position,
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coordinateSystem.TopLeft.position,
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normalized);
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Vector3 horizontalEnd = Vector3.Lerp(
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coordinateSystem.BottomRight.position,
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coordinateSystem.TopRight.position,
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normalized);
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bool isBoundary = index == 0 || index == divisions;
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Handles.color = isBoundary ? coordinateSystem.BoundaryColor : coordinateSystem.GridColor;
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Handles.DrawLine(verticalStart, verticalEnd);
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Handles.DrawLine(horizontalStart, horizontalEnd);
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if (!coordinateSystem.ShowCoordinateLabels)
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continue;
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float horizontalCoordinate = coordinateSystem.MaximumCoordinates.x * normalized;
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float verticalCoordinate = coordinateSystem.MaximumCoordinates.y * normalized;
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Handles.Label(verticalStart, horizontalCoordinate.ToString("0.##"), labelStyle);
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Handles.Label(horizontalStart, verticalCoordinate.ToString("0.##"), labelStyle);
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}
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}
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private static void DrawCorners(MapCoordinateSystem coordinateSystem)
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{
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Handles.color = coordinateSystem.BoundaryColor;
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DrawCorner(coordinateSystem.BottomLeft, "(0, 0)", coordinateSystem);
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DrawCorner(
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coordinateSystem.BottomRight,
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$"({coordinateSystem.MaximumCoordinates.x:0.##}, 0)",
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coordinateSystem);
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DrawCorner(
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coordinateSystem.TopLeft,
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$"(0, {coordinateSystem.MaximumCoordinates.y:0.##})",
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coordinateSystem);
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DrawCorner(
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coordinateSystem.TopRight,
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$"({coordinateSystem.MaximumCoordinates.x:0.##}, " +
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$"{coordinateSystem.MaximumCoordinates.y:0.##})",
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coordinateSystem);
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}
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private static void DrawCorner(
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Transform corner,
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string label,
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MapCoordinateSystem coordinateSystem)
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{
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float size = coordinateSystem.MarkerSize * HandleUtility.GetHandleSize(corner.position);
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Handles.SphereHandleCap(0, corner.position, Quaternion.identity, size, EventType.Repaint);
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if (coordinateSystem.ShowCoordinateLabels)
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Handles.Label(corner.position, label, CreateLabelStyle(coordinateSystem.BoundaryColor));
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}
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private static void DrawCrosshairs(MapCoordinateSystem coordinateSystem)
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{
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MapController[] controllers =
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Object.FindObjectsByType<MapController>(FindObjectsSortMode.None);
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foreach (MapController controller in controllers)
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{
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if (controller.CoordinateSystem != coordinateSystem || controller.CrosshairVisual == null)
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continue;
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Vector3 position = controller.CrosshairVisual.position;
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Vector2 coordinates = coordinateSystem.WorldPositionToCoordinates(position);
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float size = coordinateSystem.MarkerSize * 1.35f * HandleUtility.GetHandleSize(position);
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Handles.color = Color.yellow;
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Handles.SphereHandleCap(0, position, Quaternion.identity, size, EventType.Repaint);
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Handles.Label(
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position,
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$"Crosshair ({coordinates.x:0.00}, {coordinates.y:0.00})",
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CreateLabelStyle(Color.yellow));
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}
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}
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private static void DrawTargets(MapCoordinateSystem coordinateSystem)
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{
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if (!coordinateSystem.ShowCoordinateLabels)
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return;
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MapTarget[] targets = Object.FindObjectsByType<MapTarget>(FindObjectsSortMode.None);
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foreach (MapTarget mapTarget in targets)
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{
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if (mapTarget.CoordinateSystem != null && mapTarget.CoordinateSystem != coordinateSystem)
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continue;
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Vector3 position = mapTarget.transform.position;
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Vector2 coordinates = coordinateSystem.WorldPositionToCoordinates(position);
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Handles.Label(
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position,
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$"{mapTarget.name} ({coordinates.x:0.00}, {coordinates.y:0.00})",
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CreateLabelStyle(Color.red));
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}
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}
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private static GUIStyle CreateLabelStyle(Color color)
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{
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GUIStyle style = new(EditorStyles.boldLabel);
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style.normal.textColor = color;
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return style;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 7c020017978644e9be71242ece0e6011
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,98 @@
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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class MapController : MonoBehaviour
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{
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[Header("Main References")]
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[SerializeField] private MapCrosshairController crosshair = null;
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[SerializeField] private MapCoordinateSystem coordinateSystem = null;
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[Header("Target System")]
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[SerializeField] private MapTargetController targetController = null;
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[SerializeField] private MapTarget targetPrefab = null;
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[SerializeField] private Transform targetParent = null;
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[SerializeField] private bool createTargetsOnStart = true;
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[Header("Radar System")]
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[SerializeField] private MapRadarController radarController = null;
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[Header("Crosshair Objects")]
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[SerializeField] private Transform relayX = null;
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[SerializeField] private Transform relayY = null;
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[SerializeField] private Transform crosshairVisual = null;
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[Header("Input")]
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[SerializeField, Min(0f)] private float movementSpeed = 1f;
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[SerializeField] private bool useKeyboardInput = true;
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public MapCoordinateSystem CoordinateSystem => coordinateSystem;
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public Transform CrosshairVisual => crosshairVisual;
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private void Awake()
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{
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if (targetController != null)
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{
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targetController.Configure(
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coordinateSystem,
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targetPrefab,
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targetParent);
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if (createTargetsOnStart)
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targetController.CreateAndPlaceTargets();
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}
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if (radarController != null)
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radarController.Configure(coordinateSystem, targetController, targetPrefab);
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if (crosshair == null)
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return;
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crosshair.Configure(
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coordinateSystem,
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relayX,
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relayY,
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crosshairVisual,
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movementSpeed,
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useKeyboardInput,
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targetController);
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}
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public void SetHorizontalAxis(float value)
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{
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if (crosshair != null)
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crosshair.SetHorizontalAxis(value);
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}
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public void SetVerticalAxis(float value)
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{
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if (crosshair != null)
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crosshair.SetVerticalAxis(value);
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}
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public Vector2 GetCrosshairCoordinates()
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{
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return crosshair != null ? crosshair.GetCrosshairCoordinates() : Vector2.zero;
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}
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public void CreateAndPlaceTargets()
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{
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if (targetController != null)
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targetController.CreateAndPlaceTargets();
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}
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|
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public bool TryGetNearestTarget(out MapTarget target, out float distance)
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{
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if (crosshair != null)
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return crosshair.TryGetNearestTarget(out target, out distance);
|
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target = null;
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distance = -1f;
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return false;
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}
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public bool ActivateRadar()
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{
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return radarController != null && radarController.ActivateRadar();
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||||
}
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}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a5f18d44c314323a2550f92ba7d988a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,147 @@
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using UnityEngine;
|
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[DisallowMultipleComponent]
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public sealed class MapCoordinateSystem : MonoBehaviour
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{
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public const float CoordinateMaximum = 10f;
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[Header("Coordinate Bounds")]
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[SerializeField] private Transform bottomLeft = null;
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[SerializeField] private Transform bottomRight = null;
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[SerializeField] private Transform topLeft = null;
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[SerializeField] private Transform topRight = null;
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|
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[Header("Square Bounds")]
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[SerializeField, Min(0.001f)] private float squareSize = 5.14925f;
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|
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[Header("Scene View Visualization")]
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[SerializeField] private bool showSceneVisualization = true;
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[SerializeField, Range(1, 20)] private int gridDivisions = 10;
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[SerializeField] private bool showCoordinateLabels = true;
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[SerializeField] private Color boundaryColor = new(0f, 0.85f, 1f, 1f);
|
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[SerializeField] private Color gridColor = new(0f, 0.85f, 1f, 0.3f);
|
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[SerializeField, Min(0.001f)] private float markerSize = 0.06f;
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||||
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public Vector2 MaximumCoordinates => new(CoordinateMaximum, CoordinateMaximum);
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public float SquareSize => Mathf.Max(0.001f, squareSize);
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public bool ShowSceneVisualization => showSceneVisualization;
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public int GridDivisions => Mathf.Max(1, gridDivisions);
|
||||
public bool ShowCoordinateLabels => showCoordinateLabels;
|
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public Color BoundaryColor => boundaryColor;
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public Color GridColor => gridColor;
|
||||
public float MarkerSize => Mathf.Max(0.001f, markerSize);
|
||||
public Transform BottomLeft => bottomLeft;
|
||||
public Transform BottomRight => bottomRight;
|
||||
public Transform TopLeft => topLeft;
|
||||
public Transform TopRight => topRight;
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
squareSize = Mathf.Max(0.001f, squareSize);
|
||||
ApplySquareBounds();
|
||||
}
|
||||
|
||||
public void ApplySquareBounds()
|
||||
{
|
||||
if (!HasValidCorners())
|
||||
return;
|
||||
|
||||
Vector3 origin = bottomLeft.position;
|
||||
Vector3 rightDirection = bottomRight.position - origin;
|
||||
Vector3 upDirection = topLeft.position - origin;
|
||||
if (rightDirection.sqrMagnitude <= Mathf.Epsilon || upDirection.sqrMagnitude <= Mathf.Epsilon)
|
||||
return;
|
||||
|
||||
rightDirection.Normalize();
|
||||
upDirection = Vector3.ProjectOnPlane(upDirection, rightDirection);
|
||||
if (upDirection.sqrMagnitude <= Mathf.Epsilon)
|
||||
return;
|
||||
|
||||
upDirection.Normalize();
|
||||
float size = SquareSize;
|
||||
bottomRight.position = origin + rightDirection * size;
|
||||
topLeft.position = origin + upDirection * size;
|
||||
topRight.position = origin + (rightDirection + upDirection) * size;
|
||||
}
|
||||
|
||||
public Vector2 ClampCoordinates(Vector2 coordinates)
|
||||
{
|
||||
return new Vector2(
|
||||
Mathf.Clamp(coordinates.x, 0f, CoordinateMaximum),
|
||||
Mathf.Clamp(coordinates.y, 0f, CoordinateMaximum));
|
||||
}
|
||||
|
||||
public Vector3 CoordinatesToWorldPosition(Vector2 coordinates)
|
||||
{
|
||||
if (!HasValidCorners())
|
||||
return transform.position;
|
||||
|
||||
Vector2 clamped = ClampCoordinates(coordinates);
|
||||
float horizontal = clamped.x / CoordinateMaximum;
|
||||
float vertical = clamped.y / CoordinateMaximum;
|
||||
|
||||
Vector3 bottom = Vector3.Lerp(bottomLeft.position, bottomRight.position, horizontal);
|
||||
Vector3 top = Vector3.Lerp(topLeft.position, topRight.position, horizontal);
|
||||
return Vector3.Lerp(bottom, top, vertical);
|
||||
}
|
||||
|
||||
public Vector2 WorldPositionToCoordinates(Vector3 worldPosition)
|
||||
{
|
||||
if (!HasValidCorners())
|
||||
return Vector2.zero;
|
||||
|
||||
Vector3 horizontalEdge = bottomRight.position - bottomLeft.position;
|
||||
Vector3 verticalEdge = topLeft.position - bottomLeft.position;
|
||||
Vector3 fromBottomLeft = worldPosition - bottomLeft.position;
|
||||
|
||||
float horizontal = horizontalEdge.sqrMagnitude > Mathf.Epsilon
|
||||
? Vector3.Dot(fromBottomLeft, horizontalEdge) / horizontalEdge.sqrMagnitude
|
||||
: 0f;
|
||||
float vertical = verticalEdge.sqrMagnitude > Mathf.Epsilon
|
||||
? Vector3.Dot(fromBottomLeft, verticalEdge) / verticalEdge.sqrMagnitude
|
||||
: 0f;
|
||||
|
||||
for (int iteration = 0; iteration < 6; iteration++)
|
||||
{
|
||||
Vector3 current = BilinearPosition(horizontal, vertical);
|
||||
Vector3 error = worldPosition - current;
|
||||
Vector3 horizontalDerivative = Vector3.Lerp(
|
||||
bottomRight.position - bottomLeft.position,
|
||||
topRight.position - topLeft.position,
|
||||
vertical);
|
||||
Vector3 verticalDerivative = Vector3.Lerp(
|
||||
topLeft.position - bottomLeft.position,
|
||||
topRight.position - bottomRight.position,
|
||||
horizontal);
|
||||
|
||||
float horizontalLength = Vector3.Dot(horizontalDerivative, horizontalDerivative);
|
||||
float mixedLength = Vector3.Dot(horizontalDerivative, verticalDerivative);
|
||||
float verticalLength = Vector3.Dot(verticalDerivative, verticalDerivative);
|
||||
float determinant = horizontalLength * verticalLength - mixedLength * mixedLength;
|
||||
if (Mathf.Abs(determinant) <= Mathf.Epsilon)
|
||||
break;
|
||||
|
||||
float horizontalError = Vector3.Dot(horizontalDerivative, error);
|
||||
float verticalError = Vector3.Dot(verticalDerivative, error);
|
||||
horizontal += (horizontalError * verticalLength - verticalError * mixedLength) / determinant;
|
||||
vertical += (verticalError * horizontalLength - horizontalError * mixedLength) / determinant;
|
||||
}
|
||||
|
||||
Vector2 coordinates = new(
|
||||
horizontal * CoordinateMaximum,
|
||||
vertical * CoordinateMaximum);
|
||||
return ClampCoordinates(coordinates);
|
||||
}
|
||||
|
||||
private Vector3 BilinearPosition(float horizontal, float vertical)
|
||||
{
|
||||
Vector3 bottom = Vector3.LerpUnclamped(bottomLeft.position, bottomRight.position, horizontal);
|
||||
Vector3 top = Vector3.LerpUnclamped(topLeft.position, topRight.position, horizontal);
|
||||
return Vector3.LerpUnclamped(bottom, top, vertical);
|
||||
}
|
||||
|
||||
public bool HasValidCorners()
|
||||
{
|
||||
return bottomLeft != null && bottomRight != null && topLeft != null && topRight != null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7206111709094332bdc9b4c7c44695b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,181 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
[DisallowMultipleComponent]
|
||||
public sealed class MapCrosshairController : MonoBehaviour
|
||||
{
|
||||
[Header("Nearest Target (Runtime)")]
|
||||
[SerializeField] private MapTarget nearestTarget = null;
|
||||
[SerializeField] private float distanceToNearestTarget = -1f;
|
||||
|
||||
private MapCoordinateSystem coordinateSystem;
|
||||
private MapTargetController targetController;
|
||||
private Transform relayX;
|
||||
private Transform relayY;
|
||||
private Transform crosshairVisual;
|
||||
private float movementSpeed;
|
||||
private bool useKeyboardInput;
|
||||
private float horizontalAxis;
|
||||
private float verticalAxis;
|
||||
private Vector2 crosshairCoordinates;
|
||||
private Vector3 relayXOffset;
|
||||
private Vector3 relayYOffset;
|
||||
private bool isConfigured;
|
||||
|
||||
public MapCoordinateSystem CoordinateSystem => coordinateSystem;
|
||||
|
||||
public void Configure(
|
||||
MapCoordinateSystem newCoordinateSystem,
|
||||
Transform newRelayX,
|
||||
Transform newRelayY,
|
||||
Transform newCrosshairVisual,
|
||||
float newMovementSpeed,
|
||||
bool enableKeyboardInput,
|
||||
MapTargetController newTargetController)
|
||||
{
|
||||
coordinateSystem = newCoordinateSystem;
|
||||
relayX = newRelayX;
|
||||
relayY = newRelayY;
|
||||
crosshairVisual = newCrosshairVisual;
|
||||
movementSpeed = Mathf.Max(0f, newMovementSpeed);
|
||||
useKeyboardInput = enableKeyboardInput;
|
||||
targetController = newTargetController;
|
||||
crosshairCoordinates = Vector2.zero;
|
||||
isConfigured = CalibrateObjects();
|
||||
|
||||
if (isConfigured)
|
||||
ApplyCoordinates();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!isConfigured)
|
||||
return;
|
||||
|
||||
if (useKeyboardInput)
|
||||
ReadKeyboardInput();
|
||||
|
||||
Vector2 movement = new(horizontalAxis, verticalAxis);
|
||||
crosshairCoordinates += movement * (movementSpeed * Time.deltaTime);
|
||||
crosshairCoordinates = coordinateSystem.ClampCoordinates(crosshairCoordinates);
|
||||
ApplyCoordinates();
|
||||
UpdateNearestTarget();
|
||||
}
|
||||
|
||||
public void SetHorizontalAxis(float value)
|
||||
{
|
||||
horizontalAxis = Mathf.Clamp(value, -1f, 1f);
|
||||
}
|
||||
|
||||
public void SetVerticalAxis(float value)
|
||||
{
|
||||
verticalAxis = Mathf.Clamp(value, -1f, 1f);
|
||||
}
|
||||
|
||||
public Vector2 GetCrosshairCoordinates()
|
||||
{
|
||||
return crosshairCoordinates;
|
||||
}
|
||||
|
||||
public MapTarget GetNearestTarget()
|
||||
{
|
||||
return nearestTarget;
|
||||
}
|
||||
|
||||
public float GetDistanceToNearestTarget()
|
||||
{
|
||||
return distanceToNearestTarget;
|
||||
}
|
||||
|
||||
public bool TryGetNearestTarget(out MapTarget target, out float distance)
|
||||
{
|
||||
target = nearestTarget;
|
||||
distance = distanceToNearestTarget;
|
||||
return target != null;
|
||||
}
|
||||
|
||||
private void ReadKeyboardInput()
|
||||
{
|
||||
Keyboard keyboard = Keyboard.current;
|
||||
if (keyboard == null)
|
||||
{
|
||||
SetHorizontalAxis(0f);
|
||||
SetVerticalAxis(0f);
|
||||
return;
|
||||
}
|
||||
|
||||
SetHorizontalAxis(
|
||||
(keyboard.lKey.isPressed ? 1f : 0f) - (keyboard.jKey.isPressed ? 1f : 0f));
|
||||
SetVerticalAxis(
|
||||
(keyboard.iKey.isPressed ? 1f : 0f) - (keyboard.kKey.isPressed ? 1f : 0f));
|
||||
}
|
||||
|
||||
private void ApplyCoordinates()
|
||||
{
|
||||
Vector3 targetWorldPosition = coordinateSystem.CoordinatesToWorldPosition(crosshairCoordinates);
|
||||
crosshairVisual.position = targetWorldPosition;
|
||||
|
||||
if (relayX != null)
|
||||
relayX.position = coordinateSystem.CoordinatesToWorldPosition(
|
||||
new Vector2(crosshairCoordinates.x, 0f)) + relayXOffset;
|
||||
|
||||
if (relayY != null)
|
||||
relayY.position = coordinateSystem.CoordinatesToWorldPosition(
|
||||
new Vector2(0f, crosshairCoordinates.y)) + relayYOffset;
|
||||
}
|
||||
|
||||
private bool CalibrateObjects()
|
||||
{
|
||||
if (coordinateSystem == null || crosshairVisual == null || !coordinateSystem.HasValidCorners())
|
||||
return false;
|
||||
|
||||
Vector3 origin = coordinateSystem.CoordinatesToWorldPosition(Vector2.zero);
|
||||
Vector3 horizontalDirection =
|
||||
coordinateSystem.CoordinatesToWorldPosition(new Vector2(MapCoordinateSystem.CoordinateMaximum, 0f)) -
|
||||
origin;
|
||||
Vector3 verticalDirection =
|
||||
coordinateSystem.CoordinatesToWorldPosition(new Vector2(0f, MapCoordinateSystem.CoordinateMaximum)) -
|
||||
origin;
|
||||
|
||||
if (horizontalDirection.sqrMagnitude <= Mathf.Epsilon ||
|
||||
verticalDirection.sqrMagnitude <= Mathf.Epsilon)
|
||||
return false;
|
||||
|
||||
horizontalDirection.Normalize();
|
||||
verticalDirection.Normalize();
|
||||
|
||||
if (relayX != null)
|
||||
relayXOffset = Vector3.ProjectOnPlane(relayX.position - origin, horizontalDirection);
|
||||
|
||||
if (relayY != null)
|
||||
relayYOffset = Vector3.ProjectOnPlane(relayY.position - origin, verticalDirection);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UpdateNearestTarget()
|
||||
{
|
||||
nearestTarget = null;
|
||||
distanceToNearestTarget = -1f;
|
||||
|
||||
if (targetController == null)
|
||||
return;
|
||||
|
||||
float nearestSqrDistance = float.PositiveInfinity;
|
||||
foreach (MapTarget target in targetController.Targets)
|
||||
{
|
||||
if (target == null)
|
||||
continue;
|
||||
|
||||
float sqrDistance = (target.MapCoordinates - crosshairCoordinates).sqrMagnitude;
|
||||
if (sqrDistance >= nearestSqrDistance)
|
||||
continue;
|
||||
|
||||
nearestSqrDistance = sqrDistance;
|
||||
nearestTarget = target;
|
||||
}
|
||||
|
||||
if (nearestTarget != null)
|
||||
distanceToNearestTarget = Mathf.Sqrt(nearestSqrDistance);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1eaeed1aba94e03b8f4b98a580444de
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,113 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
[DisallowMultipleComponent]
|
||||
public sealed class MapRadarController : MonoBehaviour
|
||||
{
|
||||
[Header("Radar Settings")]
|
||||
[SerializeField, Min(0f)] private float cooldown = 5f;
|
||||
[SerializeField] private bool useKeyboardInput = true;
|
||||
|
||||
[Header("Radar State (Runtime)")]
|
||||
[SerializeField] private float cooldownRemaining;
|
||||
|
||||
private readonly List<GameObject> radarMarks = new();
|
||||
private MapCoordinateSystem coordinateSystem;
|
||||
private MapTargetController targetController;
|
||||
private MapTarget radarMarkPrefab;
|
||||
private float nextActivationTime;
|
||||
private bool isConfigured;
|
||||
|
||||
public float CooldownRemaining => cooldownRemaining;
|
||||
public bool IsReady => cooldownRemaining <= 0f;
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
cooldown = Mathf.Max(0f, cooldown);
|
||||
}
|
||||
|
||||
public void Configure(
|
||||
MapCoordinateSystem newCoordinateSystem,
|
||||
MapTargetController newTargetController,
|
||||
MapTarget newRadarMarkPrefab)
|
||||
{
|
||||
coordinateSystem = newCoordinateSystem;
|
||||
targetController = newTargetController;
|
||||
radarMarkPrefab = newRadarMarkPrefab;
|
||||
isConfigured = coordinateSystem != null &&
|
||||
coordinateSystem.HasValidCorners() &&
|
||||
targetController != null &&
|
||||
radarMarkPrefab != null;
|
||||
|
||||
if (targetController != null)
|
||||
targetController.SetTargetVisualsVisible(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
cooldownRemaining = Mathf.Max(0f, nextActivationTime - Time.time);
|
||||
|
||||
if (!useKeyboardInput)
|
||||
return;
|
||||
|
||||
Keyboard keyboard = Keyboard.current;
|
||||
if (keyboard != null && keyboard.oKey.wasPressedThisFrame)
|
||||
ActivateRadar();
|
||||
}
|
||||
|
||||
public bool ActivateRadar()
|
||||
{
|
||||
if (!isConfigured || Time.time < nextActivationTime)
|
||||
return false;
|
||||
|
||||
PlaceRadarMarks();
|
||||
nextActivationTime = Time.time + Mathf.Max(0f, cooldown);
|
||||
cooldownRemaining = Mathf.Max(0f, nextActivationTime - Time.time);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void PlaceRadarMarks()
|
||||
{
|
||||
int targetCount = targetController.Targets.Count;
|
||||
EnsureRadarMarkCount(targetCount);
|
||||
|
||||
for (int index = 0; index < radarMarks.Count; index++)
|
||||
{
|
||||
bool hasTarget = index < targetCount && targetController.Targets[index] != null;
|
||||
GameObject radarMark = radarMarks[index];
|
||||
radarMark.SetActive(hasTarget);
|
||||
|
||||
if (!hasTarget)
|
||||
continue;
|
||||
|
||||
MapTarget target = targetController.Targets[index];
|
||||
radarMark.name = $"Radar Mark - {target.name}";
|
||||
radarMark.transform.position =
|
||||
coordinateSystem.CoordinatesToWorldPosition(target.MapCoordinates);
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureRadarMarkCount(int requiredCount)
|
||||
{
|
||||
while (radarMarks.Count < requiredCount)
|
||||
{
|
||||
GameObject radarMark = Instantiate(radarMarkPrefab.gameObject, transform);
|
||||
PrepareRadarMark(radarMark);
|
||||
radarMarks.Add(radarMark);
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrepareRadarMark(GameObject radarMark)
|
||||
{
|
||||
MapTarget targetMovement = radarMark.GetComponent<MapTarget>();
|
||||
if (targetMovement != null)
|
||||
targetMovement.enabled = false;
|
||||
|
||||
foreach (Collider targetCollider in radarMark.GetComponentsInChildren<Collider>(true))
|
||||
targetCollider.enabled = false;
|
||||
|
||||
foreach (Renderer targetRenderer in radarMark.GetComponentsInChildren<Renderer>(true))
|
||||
targetRenderer.enabled = true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 168bf77c50d14e44a54a3a2e6717d012
|
||||
@@ -0,0 +1,88 @@
|
||||
using UnityEngine;
|
||||
|
||||
[DisallowMultipleComponent]
|
||||
public sealed class MapTarget : MonoBehaviour
|
||||
{
|
||||
[Header("Map Position (Runtime)")]
|
||||
[SerializeField] private Vector2 mapCoordinates;
|
||||
|
||||
private MapCoordinateSystem coordinateSystem;
|
||||
private Vector2 movementDirection;
|
||||
private float movementSpeed;
|
||||
private bool isConfigured;
|
||||
private Renderer[] targetRenderers;
|
||||
|
||||
public Vector2 MapCoordinates => mapCoordinates;
|
||||
public MapCoordinateSystem CoordinateSystem => coordinateSystem;
|
||||
|
||||
public void Configure(
|
||||
MapCoordinateSystem newCoordinateSystem,
|
||||
Vector2 startCoordinates,
|
||||
float newMovementSpeed,
|
||||
Vector2 initialDirection)
|
||||
{
|
||||
coordinateSystem = newCoordinateSystem;
|
||||
movementSpeed = Mathf.Max(0f, newMovementSpeed);
|
||||
movementDirection = initialDirection.sqrMagnitude > Mathf.Epsilon
|
||||
? initialDirection.normalized
|
||||
: Vector2.right;
|
||||
isConfigured = coordinateSystem != null && coordinateSystem.HasValidCorners();
|
||||
SetMapCoordinates(startCoordinates);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!isConfigured || movementSpeed <= 0f)
|
||||
return;
|
||||
|
||||
Vector2 nextCoordinates = mapCoordinates + movementDirection * (movementSpeed * Time.deltaTime);
|
||||
ReflectAtMapBounds(ref nextCoordinates);
|
||||
SetMapCoordinates(nextCoordinates);
|
||||
}
|
||||
|
||||
public void SetMapCoordinates(Vector2 coordinates)
|
||||
{
|
||||
mapCoordinates = coordinateSystem != null
|
||||
? coordinateSystem.ClampCoordinates(coordinates)
|
||||
: new Vector2(
|
||||
Mathf.Clamp(coordinates.x, 0f, MapCoordinateSystem.CoordinateMaximum),
|
||||
Mathf.Clamp(coordinates.y, 0f, MapCoordinateSystem.CoordinateMaximum));
|
||||
|
||||
if (isConfigured)
|
||||
transform.position = coordinateSystem.CoordinatesToWorldPosition(mapCoordinates);
|
||||
}
|
||||
|
||||
public Vector2 GetMapCoordinates()
|
||||
{
|
||||
return mapCoordinates;
|
||||
}
|
||||
|
||||
public void SetVisualsVisible(bool isVisible)
|
||||
{
|
||||
if (targetRenderers == null)
|
||||
targetRenderers = GetComponentsInChildren<Renderer>(true);
|
||||
|
||||
foreach (Renderer targetRenderer in targetRenderers)
|
||||
{
|
||||
if (targetRenderer != null)
|
||||
targetRenderer.enabled = isVisible;
|
||||
}
|
||||
}
|
||||
|
||||
private void ReflectAtMapBounds(ref Vector2 coordinates)
|
||||
{
|
||||
float maximum = MapCoordinateSystem.CoordinateMaximum;
|
||||
|
||||
if (coordinates.x < 0f || coordinates.x > maximum)
|
||||
{
|
||||
movementDirection.x = -movementDirection.x;
|
||||
coordinates.x = Mathf.Clamp(coordinates.x, 0f, maximum);
|
||||
}
|
||||
|
||||
if (coordinates.y < 0f || coordinates.y > maximum)
|
||||
{
|
||||
movementDirection.y = -movementDirection.y;
|
||||
coordinates.y = Mathf.Clamp(coordinates.y, 0f, maximum);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2ae53f81d9ed4a0fb8d3496feac79ca1
|
||||
@@ -0,0 +1,113 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[DisallowMultipleComponent]
|
||||
public sealed class MapTargetController : MonoBehaviour
|
||||
{
|
||||
[Header("Target Settings")]
|
||||
[SerializeField, Min(0)] private int targetCount = 5;
|
||||
[SerializeField, Min(0f)] private float targetMovementSpeed = 1f;
|
||||
|
||||
private readonly List<MapTarget> targets = new();
|
||||
private MapCoordinateSystem coordinateSystem;
|
||||
private MapTarget targetPrefab;
|
||||
private Transform targetParent;
|
||||
private bool isConfigured;
|
||||
|
||||
public IReadOnlyList<MapTarget> Targets => targets;
|
||||
public int TargetCount => targetCount;
|
||||
public float TargetMovementSpeed => targetMovementSpeed;
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
targetCount = Mathf.Max(0, targetCount);
|
||||
targetMovementSpeed = Mathf.Max(0f, targetMovementSpeed);
|
||||
}
|
||||
|
||||
public void Configure(
|
||||
MapCoordinateSystem newCoordinateSystem,
|
||||
MapTarget newTargetPrefab,
|
||||
Transform newTargetParent)
|
||||
{
|
||||
coordinateSystem = newCoordinateSystem;
|
||||
targetPrefab = newTargetPrefab;
|
||||
targetParent = newTargetParent != null ? newTargetParent : transform;
|
||||
isConfigured = coordinateSystem != null &&
|
||||
coordinateSystem.HasValidCorners() &&
|
||||
targetPrefab != null;
|
||||
}
|
||||
|
||||
public void CreateAndPlaceTargets()
|
||||
{
|
||||
if (!isConfigured)
|
||||
{
|
||||
Debug.LogWarning("Target system is not configured.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
RegisterExistingTargets();
|
||||
|
||||
while (targets.Count < targetCount)
|
||||
{
|
||||
MapTarget target = Instantiate(targetPrefab, targetParent);
|
||||
target.name = $"Target_{targets.Count + 1}";
|
||||
targets.Add(target);
|
||||
}
|
||||
|
||||
while (targets.Count > targetCount)
|
||||
{
|
||||
int lastIndex = targets.Count - 1;
|
||||
MapTarget target = targets[lastIndex];
|
||||
targets.RemoveAt(lastIndex);
|
||||
|
||||
if (target != null)
|
||||
Destroy(target.gameObject);
|
||||
}
|
||||
|
||||
for (int index = 0; index < targets.Count; index++)
|
||||
{
|
||||
MapTarget target = targets[index];
|
||||
if (target == null)
|
||||
continue;
|
||||
|
||||
target.Configure(
|
||||
coordinateSystem,
|
||||
GetRandomCoordinates(),
|
||||
targetMovementSpeed,
|
||||
Random.insideUnitCircle.normalized);
|
||||
target.SetVisualsVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTargetVisualsVisible(bool isVisible)
|
||||
{
|
||||
foreach (MapTarget target in targets)
|
||||
{
|
||||
if (target != null)
|
||||
target.SetVisualsVisible(isVisible);
|
||||
}
|
||||
}
|
||||
|
||||
public MapTarget GetTarget(int index)
|
||||
{
|
||||
return index >= 0 && index < targets.Count ? targets[index] : null;
|
||||
}
|
||||
|
||||
private void RegisterExistingTargets()
|
||||
{
|
||||
targets.Clear();
|
||||
MapTarget[] existingTargets = targetParent.GetComponentsInChildren<MapTarget>(true);
|
||||
|
||||
foreach (MapTarget target in existingTargets)
|
||||
{
|
||||
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File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user