Map
Controller Coordinates Target System Crosshair System Radar System
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using System.Collections.Generic;
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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class MapTargetController : MonoBehaviour
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{
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[Header("Target Settings")]
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[SerializeField, Min(0)] private int targetCount = 5;
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[SerializeField, Min(0f)] private float targetMovementSpeed = 1f;
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private readonly List<MapTarget> targets = new();
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private MapCoordinateSystem coordinateSystem;
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private MapTarget targetPrefab;
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private Transform targetParent;
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private bool isConfigured;
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public IReadOnlyList<MapTarget> Targets => targets;
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public int TargetCount => targetCount;
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public float TargetMovementSpeed => targetMovementSpeed;
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private void OnValidate()
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{
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targetCount = Mathf.Max(0, targetCount);
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targetMovementSpeed = Mathf.Max(0f, targetMovementSpeed);
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}
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public void Configure(
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MapCoordinateSystem newCoordinateSystem,
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MapTarget newTargetPrefab,
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Transform newTargetParent)
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{
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coordinateSystem = newCoordinateSystem;
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targetPrefab = newTargetPrefab;
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targetParent = newTargetParent != null ? newTargetParent : transform;
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isConfigured = coordinateSystem != null &&
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coordinateSystem.HasValidCorners() &&
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targetPrefab != null;
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}
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public void CreateAndPlaceTargets()
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{
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if (!isConfigured)
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{
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Debug.LogWarning("Target system is not configured.", this);
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return;
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}
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RegisterExistingTargets();
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while (targets.Count < targetCount)
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{
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MapTarget target = Instantiate(targetPrefab, targetParent);
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target.name = $"Target_{targets.Count + 1}";
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targets.Add(target);
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}
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while (targets.Count > targetCount)
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{
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int lastIndex = targets.Count - 1;
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MapTarget target = targets[lastIndex];
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targets.RemoveAt(lastIndex);
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if (target != null)
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Destroy(target.gameObject);
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}
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for (int index = 0; index < targets.Count; index++)
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{
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MapTarget target = targets[index];
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if (target == null)
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continue;
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target.Configure(
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coordinateSystem,
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GetRandomCoordinates(),
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targetMovementSpeed,
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Random.insideUnitCircle.normalized);
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target.SetVisualsVisible(false);
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}
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}
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public void SetTargetVisualsVisible(bool isVisible)
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{
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foreach (MapTarget target in targets)
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{
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if (target != null)
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target.SetVisualsVisible(isVisible);
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}
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}
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public MapTarget GetTarget(int index)
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{
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return index >= 0 && index < targets.Count ? targets[index] : null;
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}
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private void RegisterExistingTargets()
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{
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targets.Clear();
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MapTarget[] existingTargets = targetParent.GetComponentsInChildren<MapTarget>(true);
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foreach (MapTarget target in existingTargets)
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{
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if (target != null && !targets.Contains(target))
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targets.Add(target);
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}
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}
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private static Vector2 GetRandomCoordinates()
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{
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float maximum = MapCoordinateSystem.CoordinateMaximum;
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return new Vector2(Random.Range(0f, maximum), Random.Range(0f, maximum));
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}
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}
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