BakeLight
This commit is contained in:
@@ -15,7 +15,11 @@ MonoBehaviour:
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@@ -402,6 +406,22 @@ MonoBehaviour:
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- Assets/Bakery/examples/content/floor_lamp.FBX
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@@ -409,7 +429,9 @@ MonoBehaviour:
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@@ -511,5 +533,5 @@ MonoBehaviour:
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spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 10, y: 10, z: 10, w: 10}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 1
|
||||||
|
textureFormat: 4
|
||||||
|
textureCompression: 2
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 1537655665
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -488,10 +488,10 @@ MonoBehaviour:
|
|||||||
maximumAngle: 55
|
maximumAngle: 55
|
||||||
movementSpeed: 140
|
movementSpeed: 140
|
||||||
maximumControlDistance: 4
|
maximumControlDistance: 4
|
||||||
returnToRestOnRelease: 0
|
switchThreshold: 0.5
|
||||||
restValue: 0
|
initialPositionIsMaximum: 0
|
||||||
activationThreshold: 0.85
|
returnToInitialPositionAfterSwitch: 0
|
||||||
deactivationThreshold: 0.15
|
automaticReturnDelay: 0.25
|
||||||
leverValueChanged:
|
leverValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|||||||
@@ -19,12 +19,12 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
|
|
||||||
[Header("Control")]
|
[Header("Control")]
|
||||||
[SerializeField, Min(0.5f)] private float maximumControlDistance = 4f;
|
[SerializeField, Min(0.5f)] private float maximumControlDistance = 4f;
|
||||||
[SerializeField] private bool returnToRestOnRelease;
|
|
||||||
[SerializeField, Range(0f, 1f)] private float restValue;
|
|
||||||
|
|
||||||
[Header("Activation")]
|
[Header("Two positions")]
|
||||||
[SerializeField, Range(0f, 1f)] private float activationThreshold = 0.85f;
|
[SerializeField, Range(0.05f, 0.95f)] private float switchThreshold = 0.5f;
|
||||||
[SerializeField, Range(0f, 1f)] private float deactivationThreshold = 0.15f;
|
[SerializeField] private bool initialPositionIsMaximum;
|
||||||
|
[SerializeField] private bool returnToInitialPositionAfterSwitch;
|
||||||
|
[SerializeField, Min(0f)] private float automaticReturnDelay = 0.25f;
|
||||||
[SerializeField] private UnityEvent<float> leverValueChanged;
|
[SerializeField] private UnityEvent<float> leverValueChanged;
|
||||||
[SerializeField] private UnityEvent<bool> leverStateChanged;
|
[SerializeField] private UnityEvent<bool> leverStateChanged;
|
||||||
|
|
||||||
@@ -43,6 +43,10 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
NetworkVariableReadPermission.Everyone,
|
NetworkVariableReadPermission.Everyone,
|
||||||
NetworkVariableWritePermission.Server);
|
NetworkVariableWritePermission.Server);
|
||||||
|
|
||||||
|
private bool hasSnapTarget;
|
||||||
|
private float snapTargetValue;
|
||||||
|
private float automaticReturnTime = -1f;
|
||||||
|
|
||||||
public float Value => synchronizedValue.Value;
|
public float Value => synchronizedValue.Value;
|
||||||
public bool IsActivated => isActivated.Value;
|
public bool IsActivated => isActivated.Value;
|
||||||
public bool IsControlled => controllingClientId.Value != NoController;
|
public bool IsControlled => controllingClientId.Value != NoController;
|
||||||
@@ -66,6 +70,7 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
private Vector3 HandleDirection => localHandleDirection.sqrMagnitude > 0.0001f
|
private Vector3 HandleDirection => localHandleDirection.sqrMagnitude > 0.0001f
|
||||||
? localHandleDirection.normalized
|
? localHandleDirection.normalized
|
||||||
: Vector3.up;
|
: Vector3.up;
|
||||||
|
private float InitialPositionValue => initialPositionIsMaximum ? 1f : 0f;
|
||||||
|
|
||||||
private void Reset()
|
private void Reset()
|
||||||
{
|
{
|
||||||
@@ -77,13 +82,18 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
{
|
{
|
||||||
if (maximumAngle < minimumAngle)
|
if (maximumAngle < minimumAngle)
|
||||||
maximumAngle = minimumAngle;
|
maximumAngle = minimumAngle;
|
||||||
|
|
||||||
deactivationThreshold = Mathf.Min(deactivationThreshold, activationThreshold);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnNetworkSpawn()
|
public override void OnNetworkSpawn()
|
||||||
{
|
{
|
||||||
PlayerInteractionSessionRegistry.Register(this);
|
PlayerInteractionSessionRegistry.Register(this);
|
||||||
|
|
||||||
|
if (IsServer)
|
||||||
|
{
|
||||||
|
synchronizedValue.Value = InitialPositionValue;
|
||||||
|
isActivated.Value = initialPositionIsMaximum;
|
||||||
|
}
|
||||||
|
|
||||||
synchronizedValue.OnValueChanged += HandleValueChanged;
|
synchronizedValue.OnValueChanged += HandleValueChanged;
|
||||||
isActivated.OnValueChanged += HandleActivationChanged;
|
isActivated.OnValueChanged += HandleActivationChanged;
|
||||||
ApplyVisual(synchronizedValue.Value);
|
ApplyVisual(synchronizedValue.Value);
|
||||||
@@ -108,17 +118,26 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
if (!TryGetPlayerObject(controllingClientId.Value, out NetworkObject playerObject) ||
|
if (!TryGetPlayerObject(controllingClientId.Value, out NetworkObject playerObject) ||
|
||||||
!IsPlayerWithinControlDistance(playerObject))
|
!IsPlayerWithinControlDistance(playerObject))
|
||||||
{
|
{
|
||||||
controllingClientId.Value = NoController;
|
EndControl();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (TryCalculateTargetValue(playerObject, out float targetValue))
|
if (TryCalculateTargetValue(playerObject, out float targetValue))
|
||||||
MoveTowardsValue(targetValue);
|
MoveTowardsValue(targetValue);
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
else if (returnToRestOnRelease)
|
|
||||||
|
if (hasSnapTarget)
|
||||||
{
|
{
|
||||||
MoveTowardsValue(restValue);
|
if (MoveTowardsValue(snapTargetValue))
|
||||||
|
CompleteSnap();
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (automaticReturnTime >= 0f && Time.time >= automaticReturnTime)
|
||||||
|
BeginSnap(InitialPositionValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsControlledBy(ulong clientId) =>
|
public bool IsControlledBy(ulong clientId) =>
|
||||||
@@ -137,16 +156,57 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
ulong senderClientId,
|
ulong senderClientId,
|
||||||
NetworkObject playerObject)
|
NetworkObject playerObject)
|
||||||
{
|
{
|
||||||
controllingClientId.Value = IsControlledBy(senderClientId)
|
if (IsControlledBy(senderClientId))
|
||||||
? NoController
|
EndControl();
|
||||||
: senderClientId;
|
else
|
||||||
|
BeginControl(senderClientId);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
||||||
private void RequestReleaseServerRpc(RpcParams rpcParams = default)
|
private void RequestReleaseServerRpc(RpcParams rpcParams = default)
|
||||||
{
|
{
|
||||||
if (IsControlledBy(rpcParams.Receive.SenderClientId))
|
if (IsControlledBy(rpcParams.Receive.SenderClientId))
|
||||||
controllingClientId.Value = NoController;
|
EndControl();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BeginControl(ulong clientId)
|
||||||
|
{
|
||||||
|
hasSnapTarget = false;
|
||||||
|
automaticReturnTime = -1f;
|
||||||
|
controllingClientId.Value = clientId;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EndControl()
|
||||||
|
{
|
||||||
|
if (!IsControlled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
controllingClientId.Value = NoController;
|
||||||
|
float targetPosition = synchronizedValue.Value >= switchThreshold ? 1f : 0f;
|
||||||
|
BeginSnap(targetPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BeginSnap(float targetValue)
|
||||||
|
{
|
||||||
|
automaticReturnTime = -1f;
|
||||||
|
snapTargetValue = targetValue >= 0.5f ? 1f : 0f;
|
||||||
|
hasSnapTarget = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CompleteSnap()
|
||||||
|
{
|
||||||
|
hasSnapTarget = false;
|
||||||
|
bool snappedToMaximum = snapTargetValue >= 0.5f;
|
||||||
|
|
||||||
|
if (isActivated.Value != snappedToMaximum)
|
||||||
|
isActivated.Value = snappedToMaximum;
|
||||||
|
|
||||||
|
bool movedAwayFromInitialPosition =
|
||||||
|
!Mathf.Approximately(snapTargetValue, InitialPositionValue);
|
||||||
|
automaticReturnTime = returnToInitialPositionAfterSwitch &&
|
||||||
|
movedAwayFromInitialPosition
|
||||||
|
? Time.time + automaticReturnDelay
|
||||||
|
: -1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsPlayerWithinControlDistance(NetworkObject playerObject)
|
private bool IsPlayerWithinControlDistance(NetworkObject playerObject)
|
||||||
@@ -208,7 +268,7 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MoveTowardsValue(float targetValue)
|
private bool MoveTowardsValue(float targetValue)
|
||||||
{
|
{
|
||||||
float angleRange = Mathf.Max(0.01f, maximumAngle - minimumAngle);
|
float angleRange = Mathf.Max(0.01f, maximumAngle - minimumAngle);
|
||||||
float valueStep = movementSpeed / angleRange * Time.fixedDeltaTime;
|
float valueStep = movementSpeed / angleRange * Time.fixedDeltaTime;
|
||||||
@@ -217,24 +277,10 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
Mathf.Clamp01(targetValue),
|
Mathf.Clamp01(targetValue),
|
||||||
valueStep);
|
valueStep);
|
||||||
|
|
||||||
if (Mathf.Approximately(nextValue, synchronizedValue.Value))
|
if (!Mathf.Approximately(nextValue, synchronizedValue.Value))
|
||||||
return;
|
synchronizedValue.Value = nextValue;
|
||||||
|
|
||||||
synchronizedValue.Value = nextValue;
|
return Mathf.Approximately(nextValue, targetValue);
|
||||||
UpdateActivationState(nextValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateActivationState(float currentValue)
|
|
||||||
{
|
|
||||||
bool nextState = isActivated.Value;
|
|
||||||
|
|
||||||
if (!nextState && currentValue >= activationThreshold)
|
|
||||||
nextState = true;
|
|
||||||
else if (nextState && currentValue <= deactivationThreshold)
|
|
||||||
nextState = false;
|
|
||||||
|
|
||||||
if (nextState != isActivated.Value)
|
|
||||||
isActivated.Value = nextState;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleValueChanged(float _, float currentValue)
|
private void HandleValueChanged(float _, float currentValue)
|
||||||
@@ -259,8 +305,8 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
[ContextMenu("Preview/Minimum")]
|
[ContextMenu("Preview/Minimum")]
|
||||||
private void PreviewMinimum() => ApplyVisual(0f);
|
private void PreviewMinimum() => ApplyVisual(0f);
|
||||||
|
|
||||||
[ContextMenu("Preview/Rest")]
|
[ContextMenu("Preview/Initial Position")]
|
||||||
private void PreviewRest() => ApplyVisual(restValue);
|
private void PreviewInitialPosition() => ApplyVisual(InitialPositionValue);
|
||||||
|
|
||||||
[ContextMenu("Preview/Maximum")]
|
[ContextMenu("Preview/Maximum")]
|
||||||
private void PreviewMaximum() => ApplyVisual(1f);
|
private void PreviewMaximum() => ApplyVisual(1f);
|
||||||
|
|||||||
+4664
-469
File diff suppressed because one or more lines are too long
@@ -889,3 +889,117 @@ launch3
|
|||||||
launch4
|
launch4
|
||||||
$
|
$
|
||||||
Done
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
$
|
||||||
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
$
|
||||||
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
$
|
||||||
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
$
|
||||||
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
$
|
||||||
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
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Binary file not shown.
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Reference in New Issue
Block a user