Squashed commit of the following:

commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:34:57 2026 +0300

    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Fri Aug 21 17:59:13 2026 +0300

    Fixed

commit b98901c366
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:37:22 2026 +0300

    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
This commit is contained in:
2026-08-29 13:45:55 +03:00
parent 68e78fa464
commit ffa1064063
3344 changed files with 4722286 additions and 105458 deletions
@@ -37,8 +37,7 @@ public class NetworkInteractable : NetworkBehaviour, IInteractable
if (!TryGetPlayerObject(senderClientId, out NetworkObject playerObject))
return;
float maximumDistanceSquared = maximumInteractionDistance * maximumInteractionDistance;
if ((playerObject.transform.position - transform.position).sqrMagnitude > maximumDistanceSquared)
if (!IsWithinInteractionDistance(playerObject.transform.position))
return;
if (!CanInteractOnServer(senderClientId))
@@ -47,6 +46,28 @@ public class NetworkInteractable : NetworkBehaviour, IInteractable
InteractOnServer(senderClientId, playerObject);
}
private bool IsWithinInteractionDistance(Vector3 playerPosition)
{
float maximumDistanceSquared = maximumInteractionDistance * maximumInteractionDistance;
if ((playerPosition - transform.position).sqrMagnitude <= maximumDistanceSquared)
return true;
foreach (Collider interactionCollider in GetComponentsInChildren<Collider>(true))
{
if (interactionCollider == null || !interactionCollider.enabled ||
!interactionCollider.gameObject.activeInHierarchy)
{
continue;
}
Vector3 closestPoint = interactionCollider.ClosestPoint(playerPosition);
if ((playerPosition - closestPoint).sqrMagnitude <= maximumDistanceSquared)
return true;
}
return false;
}
protected virtual bool CanInteractOnServer(ulong senderClientId) => false;
protected virtual void InteractOnServer(ulong senderClientId, NetworkObject playerObject) { }
@@ -58,4 +79,3 @@ public class NetworkInteractable : NetworkBehaviour, IInteractable
return playerObject != null;
}
}