Squashed commit of the following:
commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
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@@ -37,8 +37,7 @@ public class NetworkInteractable : NetworkBehaviour, IInteractable
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if (!TryGetPlayerObject(senderClientId, out NetworkObject playerObject))
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return;
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float maximumDistanceSquared = maximumInteractionDistance * maximumInteractionDistance;
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if ((playerObject.transform.position - transform.position).sqrMagnitude > maximumDistanceSquared)
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if (!IsWithinInteractionDistance(playerObject.transform.position))
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return;
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if (!CanInteractOnServer(senderClientId))
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@@ -47,6 +46,28 @@ public class NetworkInteractable : NetworkBehaviour, IInteractable
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InteractOnServer(senderClientId, playerObject);
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}
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private bool IsWithinInteractionDistance(Vector3 playerPosition)
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{
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float maximumDistanceSquared = maximumInteractionDistance * maximumInteractionDistance;
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if ((playerPosition - transform.position).sqrMagnitude <= maximumDistanceSquared)
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return true;
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foreach (Collider interactionCollider in GetComponentsInChildren<Collider>(true))
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{
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if (interactionCollider == null || !interactionCollider.enabled ||
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!interactionCollider.gameObject.activeInHierarchy)
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{
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continue;
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}
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Vector3 closestPoint = interactionCollider.ClosestPoint(playerPosition);
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if ((playerPosition - closestPoint).sqrMagnitude <= maximumDistanceSquared)
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return true;
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}
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return false;
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}
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protected virtual bool CanInteractOnServer(ulong senderClientId) => false;
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protected virtual void InteractOnServer(ulong senderClientId, NetworkObject playerObject) { }
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@@ -58,4 +79,3 @@ public class NetworkInteractable : NetworkBehaviour, IInteractable
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return playerObject != null;
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}
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}
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