Squashed commit of the following:

commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:34:57 2026 +0300

    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Fri Aug 21 17:59:13 2026 +0300

    Fixed

commit b98901c366
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:37:22 2026 +0300

    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
This commit is contained in:
2026-08-29 13:45:55 +03:00
parent 68e78fa464
commit ffa1064063
3344 changed files with 4722286 additions and 105458 deletions
@@ -1,3 +1,4 @@
using System;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;
@@ -44,6 +45,7 @@ public sealed class NetworkPhysicalLeverInteractable :
NetworkVariableWritePermission.Server);
private bool hasSnapTarget;
private bool maximumEndpointLatched;
private float snapTargetValue;
private float automaticReturnTime = -1f;
@@ -52,7 +54,11 @@ public sealed class NetworkPhysicalLeverInteractable :
public bool IsControlled => controllingClientId.Value != NoController;
public bool IsControlledByLocalPlayer =>
NetworkManager != null && IsControlledBy(NetworkManager.LocalClientId);
public string ReleasePrompt => "[Hold E] Pulling lever";
public string ReleasePrompt => "[Hold LMB] Pulling lever";
public event Action<float> ValueChanged;
public event Action<bool> StateChanged;
public event Action MaximumReached;
public override string InteractionPrompt => IsControlledByLocalPlayer
? ReleasePrompt
@@ -92,6 +98,7 @@ public sealed class NetworkPhysicalLeverInteractable :
{
synchronizedValue.Value = InitialPositionValue;
isActivated.Value = initialPositionIsMaximum;
maximumEndpointLatched = initialPositionIsMaximum;
}
synchronizedValue.OnValueChanged += HandleValueChanged;
@@ -216,9 +223,24 @@ public sealed class NetworkPhysicalLeverInteractable :
const float endpointTolerance = 0.001f;
if (synchronizedValue.Value >= 1f - endpointTolerance)
{
SetActivation(true);
else if (synchronizedValue.Value <= endpointTolerance)
if (!maximumEndpointLatched)
{
maximumEndpointLatched = true;
MaximumReached?.Invoke();
}
}
else
{
maximumEndpointLatched = false;
}
if (synchronizedValue.Value <= endpointTolerance)
{
maximumEndpointLatched = false;
SetActivation(false);
}
}
private void SetActivation(bool activated)
@@ -304,11 +326,15 @@ public sealed class NetworkPhysicalLeverInteractable :
private void HandleValueChanged(float _, float currentValue)
{
ApplyVisual(currentValue);
ValueChanged?.Invoke(currentValue);
leverValueChanged?.Invoke(currentValue);
}
private void HandleActivationChanged(bool _, bool currentState) =>
private void HandleActivationChanged(bool _, bool currentState)
{
StateChanged?.Invoke(currentState);
leverStateChanged?.Invoke(currentState);
}
private void ApplyVisual(float value)
{