Squashed commit of the following:

commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:34:57 2026 +0300

    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Fri Aug 21 17:59:13 2026 +0300

    Fixed

commit b98901c366
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:37:22 2026 +0300

    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
This commit is contained in:
2026-08-29 13:45:55 +03:00
parent 68e78fa464
commit ffa1064063
3344 changed files with 4722286 additions and 105458 deletions
@@ -13,10 +13,16 @@ public sealed class PlayerController : NetworkBehaviour, IPlayerSystem
[SerializeField, Min(0.1f)] private float jumpHeight = 1.4f;
[SerializeField, Min(0.1f)] private float gravity = 20f;
[Header("External impulses")]
[SerializeField, Min(0.1f)] private float impulseDamping = 9f;
private CharacterController characterController;
private Vector3 verticalVelocity;
private Vector3 externalImpulseVelocity;
private bool isInitialized;
public Vector3 ExternalImpulseVelocity => externalImpulseVelocity;
public void Initialize(PlayerFacade facade)
{
characterController = GetComponent<CharacterController>();
@@ -39,6 +45,14 @@ public sealed class PlayerController : NetworkBehaviour, IPlayerSystem
transform.Rotate(0f, yawDelta, 0f, Space.Self);
}
public void AddImpulse(Vector3 velocityChange)
{
if (!isInitialized || !IsOwner)
return;
externalImpulseVelocity += velocityChange;
}
private void SimulateMovement(Vector2 moveInput, bool wantsToSprint, bool wantsToJump)
{
if (moveInput.sqrMagnitude > 1f)
@@ -54,6 +68,12 @@ public sealed class PlayerController : NetworkBehaviour, IPlayerSystem
float speed = wantsToSprint ? sprintSpeed : walkSpeed;
Vector3 horizontalDirection = transform.right * moveInput.x + transform.forward * moveInput.y;
characterController.Move((horizontalDirection * speed + verticalVelocity) * Time.deltaTime);
characterController.Move(
(horizontalDirection * speed + verticalVelocity + externalImpulseVelocity) *
Time.deltaTime);
externalImpulseVelocity = Vector3.MoveTowards(
externalImpulseVelocity,
Vector3.zero,
impulseDamping * Time.deltaTime);
}
}