Squashed commit of the following:
commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
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@@ -24,6 +24,35 @@ public sealed class ItemProcessingRecipe : ScriptableObject
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(!string.IsNullOrEmpty(inputItem.ItemId) && item.ItemId == inputItem.ItemId);
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}
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private void OnValidate() =>
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public bool TryValidateOutputPrefab(out string error)
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{
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error = string.Empty;
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if (outputItem == null || outputItem.WorldPrefab == null)
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return true;
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NetworkItem prefabItem = outputItem.WorldPrefab.GetComponent<NetworkItem>();
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if (prefabItem == null)
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{
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error = $"Output prefab '{outputItem.WorldPrefab.name}' has no NetworkItem.";
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return false;
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}
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if (prefabItem.Definition == outputItem)
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return true;
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string actualOutput = prefabItem.Definition != null
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? prefabItem.Definition.name
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: "None";
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error = $"Output item '{outputItem.name}' points to prefab " +
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$"'{outputItem.WorldPrefab.name}', but that prefab uses definition " +
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$"'{actualOutput}'.";
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return false;
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}
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private void OnValidate()
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{
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recipeId = recipeId?.Trim().ToLowerInvariant();
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if (!TryValidateOutputPrefab(out string error))
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Debug.LogError($"Invalid processing recipe '{name}': {error}", this);
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}
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}
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