Squashed commit of the following:
commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
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using UnityEngine;
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using System.Collections;
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/**
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* Rapidly sets a light on/off.
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*
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* (c) 2015, Jean Moreno
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**/
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[RequireComponent(typeof(Light))]
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public class WFX_LightFlicker : MonoBehaviour
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{
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public float time = 0.05f;
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private float timer;
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void Start ()
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{
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timer = time;
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StartCoroutine("Flicker");
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}
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IEnumerator Flicker()
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{
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while(true)
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{
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GetComponent<Light>().enabled = !GetComponent<Light>().enabled;
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do
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{
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timer -= Time.deltaTime;
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yield return null;
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}
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while(timer > 0);
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timer = time;
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}
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}
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}
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