Squashed commit of the following:
commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
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===================================
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MUZZLE FLASH DIFFERENCES
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===================================
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Each Muzzle Flash is provided in multiple versions using different techniques for the rendering (it mostly impact how the effect looks when viewed from front/rear):
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- SPRITES:
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Uses a billboard sprite for the muzzle flash, and a fixed plane for the front/rear muzzle flash
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Best when viewed from all angles
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- 4 PLANES:
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Uses 4 fixed planes for the muzzle flash, forming a cross (+ and × overlapped)
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Creates a star-shaped front/rear muzzle flash
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- FPS:
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Shows only the front/rear sprite, to be used in First Person mode
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IN EACH EFFECT YOU CAN REMOVE THE FOLLOWING GameObjects FOR DIFFERENT RESULTS:
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Glow to remove the glowing effect
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Sparks to remove the surrounding sparks
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===================================
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War FX
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© 2015 Jean Moreno
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===================================
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