Squashed commit of the following:
commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
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using UnityEngine;
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namespace VLB_Samples
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{
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public class FreeCameraController : MonoBehaviour
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{
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public float cameraSensitivity = 90;
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public float speedNormal = 10;
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public float speedFactorSlow = 0.25f;
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public float speedFactorFast = 3;
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public float speedClimb = 4;
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float rotationH = 0.0f;
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float rotationV = 0.0f;
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bool m_UseMouseView = true;
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bool useMouseView
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{
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get { return m_UseMouseView; }
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set
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{
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m_UseMouseView = value;
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Cursor.lockState = value ? CursorLockMode.Locked : CursorLockMode.None;
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Cursor.visible = !value;
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}
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}
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void Start()
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{
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useMouseView = true;
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var euler = transform.rotation.eulerAngles;
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rotationH = euler.y;
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rotationV = euler.x;
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if (rotationV > 180f)
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rotationV -= 360f;
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}
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void Update()
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{
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if (useMouseView)
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{
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rotationH += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
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rotationV -= Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
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}
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rotationV = Mathf.Clamp(rotationV, -90, 90);
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transform.rotation = Quaternion.AngleAxis(rotationH, Vector3.up);
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transform.rotation *= Quaternion.AngleAxis(rotationV, Vector3.right);
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var speed = speedNormal;
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) speed *= speedFactorFast;
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else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) speed *= speedFactorSlow;
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transform.position += speed * Input.GetAxis("Vertical") * Time.deltaTime * transform.forward;
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transform.position += speed * Input.GetAxis("Horizontal") * Time.deltaTime * transform.right;
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if (Input.GetKey(KeyCode.Q)) { transform.position += speedClimb * Time.deltaTime * Vector3.up; }
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if (Input.GetKey(KeyCode.E)) { transform.position += speedClimb * Time.deltaTime * Vector3.down; }
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if (
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#if !UNITY_EDITOR
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Input.GetMouseButtonDown(0) ||
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#endif
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Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(2))
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useMouseView = !useMouseView;
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if (Input.GetKeyDown(KeyCode.Escape))
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useMouseView = false;
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}
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}
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}
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