Squashed commit of the following:
commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
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@@ -0,0 +1,37 @@
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace VLB
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{
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[HelpURL(Consts.Help.UrlConfig)]
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public class ConfigOverride : Config // useless override, only useful for backward compatibility
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{
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public const string kAssetName = "VLBConfigOverride";
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#if UNITY_EDITOR
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public static void CreateFolderAndAsset(Object obj, string folderParent, string folderResources, string assetName)
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{
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if (!AssetDatabase.IsValidFolder(string.Format("{0}/{1}", folderParent, folderResources)))
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AssetDatabase.CreateFolder(folderParent, folderResources);
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CreateAsset(obj, string.Format("{0}/{1}/{2}", folderParent, folderResources, assetName));
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}
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public static void CreateAsset(Object obj, string fullPath)
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{
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AssetDatabase.CreateAsset(obj, fullPath);
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AssetDatabase.SaveAssets();
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}
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public static ConfigOverride CreateInstanceOverride()
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{
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var asset = CreateInstance<ConfigOverride>();
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Debug.Assert(asset != null);
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CreateFolderAndAsset(asset, "Assets", "Resources", kAssetName + ".asset");
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return asset;
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}
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#endif
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}
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}
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