Compare commits
4
Commits
dev
...
feature-PipeJunk
| Author | SHA1 | Date | |
|---|---|---|---|
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7912604faf | ||
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d71b90c8bd | ||
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5b888fba95 | ||
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e3d5561fc8 |
@@ -76,3 +76,6 @@ crashlytics-build.properties
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||
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||||
ProjectSettings/Packages/com.unity.probuilder/Settings.json
|
||||
Assets/Editor/x64/Bakery/.uvgblog.txt
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||||
Assets/Editor/x64/Bakery/.uvgblog.txt
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||||
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Generated
+15
@@ -0,0 +1,15 @@
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||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
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||||
/modules.xml
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||||
/contentModel.xml
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||||
/.idea.FORT-BO.iml
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||||
/projectSettingsUpdater.xml
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||||
# Ignored default folder with query files
|
||||
/queries/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
Generated
+4
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
||||
+8
@@ -0,0 +1,8 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
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||||
<explicitExcludes />
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||||
</component>
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||||
</project>
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||||
Generated
+6
@@ -0,0 +1,6 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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guid: dc7e03c75872c14458ed004ce0de46a0
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@@ -0,0 +1,8 @@
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|
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,30 @@
|
||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!114 &11400000
|
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 142c75ae48de4c7ba6fd0daad6905872, type: 3}
|
||||
m_Name: ItemPipeConfig
|
||||
m_EditorClassIdentifier:
|
||||
spawnInterval: 0.05
|
||||
spawnCooldown: 10
|
||||
localVelocityChange: {x: 0, y: -5, z: 0}
|
||||
guaranteedItems:
|
||||
- prefab: {fileID: 4504260422113134419, guid: 8790cd6f776403940ac664c5db12dab4, type: 3}
|
||||
amount: 1
|
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randomItemCount: 7
|
||||
randomItems:
|
||||
- prefab: {fileID: 2474374521670934351, guid: c91d2337125ccaf45a0c57af9a6703c8, type: 3}
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weight: 1
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- prefab: {fileID: 4728426142119307488, guid: 795e138cd804c7c42aa508895e6a61df, type: 3}
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weight: 1
|
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- prefab: {fileID: 4504260422113134419, guid: 8790cd6f776403940ac664c5db12dab4, type: 3}
|
||||
weight: 3
|
||||
randomSpawnX: 1
|
||||
randomSpawnZ: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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guid: 3883e23238f84f748e616770b66fa885
|
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userData:
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assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
using System;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(
|
||||
fileName = "ItemPipeConfig",
|
||||
menuName = "Fort Bo/Pipe Junk/Item Pipe Config")]
|
||||
public sealed class ItemPipeConfig : ScriptableObject
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class GuaranteedItem
|
||||
{
|
||||
public GameObject prefab;
|
||||
|
||||
[Min(1)]
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||||
public int amount = 1;
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||||
}
|
||||
|
||||
[Serializable]
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||||
public sealed class RandomItem
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||||
{
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||||
public GameObject prefab;
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||||
|
||||
[Min(0f)]
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||||
public float weight = 1f;
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||||
}
|
||||
|
||||
[Header("Timing")]
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||||
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
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[SerializeField, Min(0f)] private float spawnCooldown = 10f;
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||||
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||||
[Header("Instant velocity change")]
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||||
[SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
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||||
|
||||
[Header("Guaranteed items")]
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||||
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
|
||||
|
||||
[Header("Random items")]
|
||||
[SerializeField, Min(0)] private int randomItemCount = 5;
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||||
[SerializeField] private List<RandomItem> randomItems = new();
|
||||
|
||||
[Header("Spawn position randomization")]
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||||
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
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||||
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
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||||
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||||
public float SpawnInterval => spawnInterval;
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||||
public float SpawnCooldown => spawnCooldown;
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||||
public Vector3 LocalVelocityChange => localVelocityChange;
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||||
public IReadOnlyList<GuaranteedItem> GuaranteedItems => guaranteedItems;
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||||
public int RandomItemCount => randomItemCount;
|
||||
public IReadOnlyList<RandomItem> RandomItems => randomItems;
|
||||
public float RandomSpawnX => randomSpawnX;
|
||||
public float RandomSpawnZ => randomSpawnZ;
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 142c75ae48de4c7ba6fd0daad6905872
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,164 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class ItemPipe : MonoBehaviour
|
||||
{
|
||||
[Header("Pipe")]
|
||||
[SerializeField] private Transform spawnPoint;
|
||||
|
||||
[Header("Configuration")]
|
||||
[SerializeField] private ItemPipeConfig config;
|
||||
|
||||
[Header("Temporary testing")]
|
||||
[SerializeField] private bool spawnOnE = true;
|
||||
|
||||
private bool isSpawning;
|
||||
|
||||
public float CooldownDuration => config != null ? config.SpawnCooldown : 0f;
|
||||
public float CooldownRemaining { get; private set; }
|
||||
public int CooldownSecondsRemaining => Mathf.CeilToInt(CooldownRemaining);
|
||||
public bool CanSpawnItems => config != null && !isSpawning && CooldownRemaining <= 0f;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (CooldownRemaining > 0f)
|
||||
CooldownRemaining = Mathf.Max(0f, CooldownRemaining - Time.deltaTime);
|
||||
|
||||
if (!spawnOnE || Keyboard.current == null)
|
||||
return;
|
||||
|
||||
if (Keyboard.current.eKey.wasPressedThisFrame)
|
||||
SpawnItems();
|
||||
}
|
||||
|
||||
public void SpawnItems()
|
||||
{
|
||||
if (!CanSpawnItems)
|
||||
return;
|
||||
|
||||
StartCoroutine(SpawnSequence(config));
|
||||
}
|
||||
|
||||
private IEnumerator SpawnSequence(ItemPipeConfig activeConfig)
|
||||
{
|
||||
isSpawning = true;
|
||||
|
||||
List<GameObject> spawnQueue = BuildSpawnQueue(activeConfig);
|
||||
|
||||
for (int i = 0; i < spawnQueue.Count; i++)
|
||||
{
|
||||
Spawn(spawnQueue[i], activeConfig);
|
||||
|
||||
if (i < spawnQueue.Count - 1)
|
||||
yield return new WaitForSeconds(activeConfig.SpawnInterval);
|
||||
}
|
||||
|
||||
isSpawning = false;
|
||||
CooldownRemaining = activeConfig.SpawnCooldown;
|
||||
}
|
||||
|
||||
private List<GameObject> BuildSpawnQueue(ItemPipeConfig activeConfig)
|
||||
{
|
||||
List<GameObject> queue = new();
|
||||
|
||||
// Добавляем предметы в точном количестве.
|
||||
foreach (ItemPipeConfig.GuaranteedItem item in activeConfig.GuaranteedItems)
|
||||
{
|
||||
if (item.prefab == null)
|
||||
continue;
|
||||
|
||||
for (int i = 0; i < item.amount; i++)
|
||||
queue.Add(item.prefab);
|
||||
}
|
||||
|
||||
// Выбираем указанное количество случайных предметов.
|
||||
for (int i = 0; i < activeConfig.RandomItemCount; i++)
|
||||
{
|
||||
GameObject selectedPrefab = ChooseWeightedRandom(activeConfig);
|
||||
|
||||
if (selectedPrefab != null)
|
||||
queue.Add(selectedPrefab);
|
||||
}
|
||||
|
||||
// Перемешиваем гарантированные и случайные предметы вместе.
|
||||
Shuffle(queue);
|
||||
|
||||
return queue;
|
||||
}
|
||||
|
||||
private GameObject ChooseWeightedRandom(ItemPipeConfig activeConfig)
|
||||
{
|
||||
float totalWeight = 0f;
|
||||
|
||||
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
|
||||
{
|
||||
if (item.prefab != null && item.weight > 0f)
|
||||
totalWeight += item.weight;
|
||||
}
|
||||
|
||||
if (totalWeight <= 0f)
|
||||
return null;
|
||||
|
||||
float roll = Random.value * totalWeight;
|
||||
float currentWeight = 0f;
|
||||
|
||||
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
|
||||
{
|
||||
if (item.prefab == null || item.weight <= 0f)
|
||||
continue;
|
||||
|
||||
currentWeight += item.weight;
|
||||
|
||||
if (roll < currentWeight)
|
||||
return item.prefab;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void Shuffle(List<GameObject> queue)
|
||||
{
|
||||
for (int i = queue.Count - 1; i > 0; i--)
|
||||
{
|
||||
int randomIndex = Random.Range(0, i + 1);
|
||||
|
||||
(queue[i], queue[randomIndex]) =
|
||||
(queue[randomIndex], queue[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void Spawn(GameObject prefab, ItemPipeConfig activeConfig)
|
||||
{
|
||||
if (prefab == null || spawnPoint == null)
|
||||
return;
|
||||
|
||||
float offsetX = RandomRange(-activeConfig.RandomSpawnX, activeConfig.RandomSpawnX);
|
||||
float offsetZ = RandomRange(-activeConfig.RandomSpawnZ, activeConfig.RandomSpawnZ);
|
||||
|
||||
Vector3 spawnPosition =
|
||||
spawnPoint.position +
|
||||
spawnPoint.right * offsetX +
|
||||
spawnPoint.forward * offsetZ;
|
||||
|
||||
GameObject item = Instantiate(
|
||||
prefab,
|
||||
spawnPosition,
|
||||
Random.rotationUniform
|
||||
);
|
||||
|
||||
if (item.TryGetComponent(out Rigidbody body))
|
||||
{
|
||||
Vector3 worldVelocityChange =
|
||||
spawnPoint.TransformDirection(activeConfig.LocalVelocityChange);
|
||||
|
||||
body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
|
||||
}
|
||||
}
|
||||
|
||||
private float RandomRange(float min, float max)
|
||||
{
|
||||
return Random.Range(min, max);
|
||||
}
|
||||
}
|
||||
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|
||||
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
|
||||
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
|
||||
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
|
||||
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
|
||||
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
|
||||
Loading geometry...
|
||||
Tris filtered by LMID: was 35936, left 3188
|
||||
Collecting edges...
|
||||
9564 edges
|
||||
Sorting...
|
||||
Finding seams...X
|
||||
948 seams
|
||||
Generating mesh...
|
||||
Initializing D3D...
|
||||
Selected device: NVIDIA GeForce RTX 5080
|
||||
Loaded vertex shader: seamfix.vso
|
||||
Loaded pixel shader: debugLines.pso
|
||||
Loading half-float lightmap...
|
||||
Rendering...
|
||||
Saving...
|
||||
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
|
||||
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
||||
Loading geometry...
|
||||
Tris filtered by LMID: was 35936, left 5784
|
||||
Collecting edges...
|
||||
17289 edges
|
||||
Sorting...
|
||||
Finding seams...X
|
||||
1140 seams
|
||||
Generating mesh...
|
||||
Initializing D3D...
|
||||
Selected device: NVIDIA GeForce RTX 5080
|
||||
Loaded vertex shader: seamfix.vso
|
||||
Loaded pixel shader: debugLines.pso
|
||||
Loading half-float lightmap...
|
||||
Rendering...
|
||||
Saving...
|
||||
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
|
||||
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
|
||||
Loading geometry...
|
||||
Tris filtered by LMID: was 35936, left 12
|
||||
Collecting edges...
|
||||
36 edges
|
||||
Sorting...
|
||||
Finding seams...X
|
||||
0 seams
|
||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
||||
Initializing D3D...
|
||||
Done
|
||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
||||
Initializing D3D...
|
||||
Done
|
||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
|
||||
Initializing D3D...
|
||||
Done
|
||||
Done
|
||||
Done
|
||||
Done
|
||||
Done
|
||||
Loaded vertex shader: quad.vso
|
||||
Loaded pixel shader: skyOutput.pso
|
||||
Loaded pixel shader: cookieOutput.pso
|
||||
initShaders done
|
||||
initScene done
|
||||
Done
|
||||
Rendering UV GBuffer for Factory_LM0 51
|
||||
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering UV normal...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Factory_LMA1 51
|
||||
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering UV normal...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Factory_LMA2 51
|
||||
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering UV normal...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for volumes 512
|
||||
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||
Done
|
||||
Done
|
||||
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
|
||||
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
|
||||
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
|
||||
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
|
||||
Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin
|
||||
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
|
||||
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin
|
||||
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
|
||||
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin
|
||||
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
|
||||
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
|
||||
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
|
||||
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
|
||||
Loading geometry...
|
||||
Tris filtered by LMID: was 35936, left 3188
|
||||
Collecting edges...
|
||||
9564 edges
|
||||
Sorting...
|
||||
Finding seams...X
|
||||
948 seams
|
||||
Generating mesh...
|
||||
Initializing D3D...
|
||||
Selected device: NVIDIA GeForce RTX 5080
|
||||
Loaded vertex shader: seamfix.vso
|
||||
Loaded pixel shader: debugLines.pso
|
||||
Loading half-float lightmap...
|
||||
Rendering...
|
||||
Saving...
|
||||
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
|
||||
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
||||
Loading geometry...
|
||||
Tris filtered by LMID: was 35936, left 5784
|
||||
Collecting edges...
|
||||
17289 edges
|
||||
Sorting...
|
||||
Finding seams...X
|
||||
1140 seams
|
||||
Generating mesh...
|
||||
Initializing D3D...
|
||||
Selected device: NVIDIA GeForce RTX 5080
|
||||
Loaded vertex shader: seamfix.vso
|
||||
Loaded pixel shader: debugLines.pso
|
||||
Loading half-float lightmap...
|
||||
Rendering...
|
||||
Saving...
|
||||
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
|
||||
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
|
||||
Loading geometry...
|
||||
Tris filtered by LMID: was 35936, left 12
|
||||
Collecting edges...
|
||||
36 edges
|
||||
Sorting...
|
||||
Finding seams...X
|
||||
0 seams
|
||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
||||
Initializing D3D...
|
||||
Done
|
||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
||||
Initializing D3D...
|
||||
Done
|
||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
|
||||
Initializing D3D...
|
||||
Done
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
|
||||
[main 2026-08-11T07:28:45.937Z] [RendererPing] enabled (intervalMs=5000, blockThresholdMs=15000, stacks=true)
|
||||
[main 2026-08-11T07:28:46.049Z] updateURL https://api2.cursor.sh/updates/api/update/win32-x64-user/cursor/3.15.6/484e98c431d003939cb044bad799f11c5fc4746a8e9cc56f4e8964771f655062/stable
|
||||
[main 2026-08-11T07:28:46.049Z] update#setState idle
|
||||
[main 2026-08-11T07:29:00.810Z] [CursorProclistService] Config enabled feature (subsample every 10s; memoryPressureMonitorEnabled=false)
|
||||
[main 2026-08-11T07:29:18.266Z] update#setState checking for updates
|
||||
[main 2026-08-11T07:29:18.509Z] update#setState idle
|
||||
[main 2026-08-11T07:29:19.178Z] [WorktreeCleanupMainService] Granted cleanup lease id=1 owner=window:1 reason="startup-catchup-worktree-cleanup"
|
||||
[main 2026-08-11T07:29:25.169Z] [WorktreeCleanupMainService] Releasing cleanup lease id=1 owner=window:1 reason="startup-catchup-worktree-cleanup" releaseReason="released" heldForMs=5992
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
[main 2026-08-11T07:49:01.954Z] Extension host with pid 23376 exited with code: 0, signal: unknown.
|
||||
[main 2026-08-11T07:49:01.962Z] Extension host with pid 9568 exited with code: 0, signal: unknown.
|
||||
[main 2026-08-11T07:49:01.972Z] Extension host with pid 8660 exited with code: 0, signal: unknown.
|
||||
[main 2026-08-11T07:49:01.977Z] Extension host with pid 32444 exited with code: 0, signal: unknown.
|
||||
Done
|
||||
Done
|
||||
Done
|
||||
Done
|
||||
Loaded vertex shader: quad.vso
|
||||
Loaded pixel shader: skyOutput.pso
|
||||
Loaded pixel shader: cookieOutput.pso
|
||||
initShaders done
|
||||
initScene done
|
||||
Done
|
||||
Rendering UV GBuffer for Factory_LM0 51
|
||||
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering UV normal...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Factory_LMA1 51
|
||||
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering UV normal...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Factory_LMA2 51
|
||||
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering UV normal...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for volumes 512
|
||||
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||
Done
|
||||
Done
|
||||
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
|
||||
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
|
||||
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
|
||||
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
|
||||
Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin
|
||||
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
|
||||
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin
|
||||
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
|
||||
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin
|
||||
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
|
||||
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin
|
||||
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
|
||||
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
|
||||
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
|
||||
Loading geometry...
|
||||
Tris filtered by LMID: was 35936, left 3188
|
||||
Collecting edges...
|
||||
9564 edges
|
||||
Sorting...
|
||||
Finding seams...X
|
||||
948 seams
|
||||
Generating mesh...
|
||||
Initializing D3D...
|
||||
Selected device: NVIDIA GeForce RTX 5080
|
||||
Loaded vertex shader: seamfix.vso
|
||||
Loaded pixel shader: debugLines.pso
|
||||
Loading half-float lightmap...
|
||||
Rendering...
|
||||
Saving...
|
||||
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
|
||||
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
||||
Loading geometry...
|
||||
Tris filtered by LMID: was 35936, left 5784
|
||||
Collecting edges...
|
||||
17289 edges
|
||||
Sorting...
|
||||
Finding seams...X
|
||||
1140 seams
|
||||
Generating mesh...
|
||||
Initializing D3D...
|
||||
Selected device: NVIDIA GeForce RTX 5080
|
||||
Loaded vertex shader: seamfix.vso
|
||||
Loaded pixel shader: debugLines.pso
|
||||
Loading half-float lightmap...
|
||||
Rendering...
|
||||
Saving...
|
||||
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
|
||||
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
|
||||
Loading geometry...
|
||||
Tris filtered by LMID: was 35936, left 12
|
||||
Collecting edges...
|
||||
36 edges
|
||||
Sorting...
|
||||
Finding seams...X
|
||||
0 seams
|
||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
||||
Initializing D3D...
|
||||
Done
|
||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
||||
Initializing D3D...
|
||||
Done
|
||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
|
||||
Initializing D3D...
|
||||
Done
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
|
||||
[main 2026-08-11T12:59:28.234Z] [RendererPing] enabled (intervalMs=5000, blockThresholdMs=15000, stacks=true)
|
||||
[main 2026-08-11T12:59:28.334Z] updateURL https://api2.cursor.sh/updates/api/update/win32-x64-user/cursor/3.15.6/484e98c431d003939cb044bad799f11c5fc4746a8e9cc56f4e8964771f655062/stable
|
||||
[main 2026-08-11T12:59:28.335Z] update#setState idle
|
||||
[main 2026-08-11T12:59:42.208Z] [CursorProclistService] Config enabled feature (subsample every 10s; memoryPressureMonitorEnabled=false)
|
||||
[main 2026-08-11T12:59:56.638Z] update#setState checking for updates
|
||||
[main 2026-08-11T13:00:01.320Z] update#setState idle
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
[main 2026-08-11T13:17:01.878Z] [PowerMainService] Started wakelock id=0 owner=window:1 reason="agent-loop" activeCount=1
|
||||
[main 2026-08-11T13:17:01.891Z] [PowerMainService] Disabled background throttling id=1 owner=window:1 reason="agent-loop" activeCount=1
|
||||
[main 2026-08-11T13:18:09.839Z] [PowerMainService] Stopping wakelock id=0 owner=window:1 reason="agent-loop" heldForMs=67961
|
||||
[main 2026-08-11T13:18:09.847Z] [PowerMainService] Stopped background throttling disable id=1 owner=window:1 reason="agent-loop" heldForMs=67956
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
[main 2026-08-11T13:23:39.041Z] [PowerMainService] Started wakelock id=1 owner=window:1 reason="agent-loop" activeCount=1
|
||||
[main 2026-08-11T13:23:39.053Z] [PowerMainService] Disabled background throttling id=2 owner=window:1 reason="agent-loop" activeCount=1
|
||||
[main 2026-08-11T13:25:39.905Z] [PowerMainService] Stopping wakelock id=1 owner=window:1 reason="agent-loop" heldForMs=120864
|
||||
[main 2026-08-11T13:25:39.911Z] [PowerMainService] Stopped background throttling disable id=2 owner=window:1 reason="agent-loop" heldForMs=120859
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
[main 2026-08-11T13:56:24.373Z] update#setState checking for updates
|
||||
[main 2026-08-11T13:56:24.934Z] update#setState idle
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
|
||||
+9
-90
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user