Author SHA1 Message Date
AsanoRema 7912604faf update .gitignore 2026-08-11 17:22:28 +03:00
Henjke d71b90c8bd Edited
Добавлен таймер, конфиг и публичный метод
SpawnItems()
CooldownRemaining - оставшееся время до спавна float
CooldownSecondsRemaining - оставшееся время до спавна int
2026-08-11 18:42:09 +05:00
AsanoRema 5b888fba95 Changed .gitignore 2026-08-11 10:30:09 +03:00
Henjke e3d5561fc8 New
Второй спавнер с нормальными настройками и обновленные префабы
2026-08-11 10:47:35 +05:00
27 changed files with 1412 additions and 126 deletions
+3
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@@ -76,3 +76,6 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
ProjectSettings/Packages/com.unity.probuilder/Settings.json
Assets/Editor/x64/Bakery/.uvgblog.txt
Assets/Editor/x64/Bakery/.uvgblog.txt
+15
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
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/.idea.FORT-BO.iml
/projectSettingsUpdater.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/
+4
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using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(
fileName = "ItemPipeConfig",
menuName = "Fort Bo/Pipe Junk/Item Pipe Config")]
public sealed class ItemPipeConfig : ScriptableObject
{
[Serializable]
public sealed class GuaranteedItem
{
public GameObject prefab;
[Min(1)]
public int amount = 1;
}
[Serializable]
public sealed class RandomItem
{
public GameObject prefab;
[Min(0f)]
public float weight = 1f;
}
[Header("Timing")]
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
[SerializeField, Min(0f)] private float spawnCooldown = 10f;
[Header("Instant velocity change")]
[SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
[Header("Guaranteed items")]
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
[Header("Random items")]
[SerializeField, Min(0)] private int randomItemCount = 5;
[SerializeField] private List<RandomItem> randomItems = new();
[Header("Spawn position randomization")]
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
public float SpawnInterval => spawnInterval;
public float SpawnCooldown => spawnCooldown;
public Vector3 LocalVelocityChange => localVelocityChange;
public IReadOnlyList<GuaranteedItem> GuaranteedItems => guaranteedItems;
public int RandomItemCount => randomItemCount;
public IReadOnlyList<RandomItem> RandomItems => randomItems;
public float RandomSpawnX => randomSpawnX;
public float RandomSpawnZ => randomSpawnZ;
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class ItemPipe : MonoBehaviour
{
[Header("Pipe")]
[SerializeField] private Transform spawnPoint;
[Header("Configuration")]
[SerializeField] private ItemPipeConfig config;
[Header("Temporary testing")]
[SerializeField] private bool spawnOnE = true;
private bool isSpawning;
public float CooldownDuration => config != null ? config.SpawnCooldown : 0f;
public float CooldownRemaining { get; private set; }
public int CooldownSecondsRemaining => Mathf.CeilToInt(CooldownRemaining);
public bool CanSpawnItems => config != null && !isSpawning && CooldownRemaining <= 0f;
private void Update()
{
if (CooldownRemaining > 0f)
CooldownRemaining = Mathf.Max(0f, CooldownRemaining - Time.deltaTime);
if (!spawnOnE || Keyboard.current == null)
return;
if (Keyboard.current.eKey.wasPressedThisFrame)
SpawnItems();
}
public void SpawnItems()
{
if (!CanSpawnItems)
return;
StartCoroutine(SpawnSequence(config));
}
private IEnumerator SpawnSequence(ItemPipeConfig activeConfig)
{
isSpawning = true;
List<GameObject> spawnQueue = BuildSpawnQueue(activeConfig);
for (int i = 0; i < spawnQueue.Count; i++)
{
Spawn(spawnQueue[i], activeConfig);
if (i < spawnQueue.Count - 1)
yield return new WaitForSeconds(activeConfig.SpawnInterval);
}
isSpawning = false;
CooldownRemaining = activeConfig.SpawnCooldown;
}
private List<GameObject> BuildSpawnQueue(ItemPipeConfig activeConfig)
{
List<GameObject> queue = new();
// Добавляем предметы в точном количестве.
foreach (ItemPipeConfig.GuaranteedItem item in activeConfig.GuaranteedItems)
{
if (item.prefab == null)
continue;
for (int i = 0; i < item.amount; i++)
queue.Add(item.prefab);
}
// Выбираем указанное количество случайных предметов.
for (int i = 0; i < activeConfig.RandomItemCount; i++)
{
GameObject selectedPrefab = ChooseWeightedRandom(activeConfig);
if (selectedPrefab != null)
queue.Add(selectedPrefab);
}
// Перемешиваем гарантированные и случайные предметы вместе.
Shuffle(queue);
return queue;
}
private GameObject ChooseWeightedRandom(ItemPipeConfig activeConfig)
{
float totalWeight = 0f;
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
{
if (item.prefab != null && item.weight > 0f)
totalWeight += item.weight;
}
if (totalWeight <= 0f)
return null;
float roll = Random.value * totalWeight;
float currentWeight = 0f;
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
{
if (item.prefab == null || item.weight <= 0f)
continue;
currentWeight += item.weight;
if (roll < currentWeight)
return item.prefab;
}
return null;
}
private void Shuffle(List<GameObject> queue)
{
for (int i = queue.Count - 1; i > 0; i--)
{
int randomIndex = Random.Range(0, i + 1);
(queue[i], queue[randomIndex]) =
(queue[randomIndex], queue[i]);
}
}
private void Spawn(GameObject prefab, ItemPipeConfig activeConfig)
{
if (prefab == null || spawnPoint == null)
return;
float offsetX = RandomRange(-activeConfig.RandomSpawnX, activeConfig.RandomSpawnX);
float offsetZ = RandomRange(-activeConfig.RandomSpawnZ, activeConfig.RandomSpawnZ);
Vector3 spawnPosition =
spawnPoint.position +
spawnPoint.right * offsetX +
spawnPoint.forward * offsetZ;
GameObject item = Instantiate(
prefab,
spawnPosition,
Random.rotationUniform
);
if (item.TryGetComponent(out Rigidbody body))
{
Vector3 worldVelocityChange =
spawnPoint.TransformDirection(activeConfig.LocalVelocityChange);
body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
}
}
private float RandomRange(float min, float max)
{
return Random.Range(min, max);
}
}
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@@ -1231,3 +1231,405 @@ Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_fina
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
2026-8-10
Rendering UV GBuffer for Factory_LM0 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA1 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA2 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for volumes 512
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 3188
Collecting edges...
9564 edges
Sorting...
Finding seams...X
948 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 5784
Collecting edges...
17289 edges
Sorting...
Finding seams...X
1140 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 12
Collecting edges...
36 edges
Sorting...
Finding seams...X
0 seams
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
Initializing D3D...
Done
Done
Done
Done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Rendering UV GBuffer for Factory_LM0 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA1 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA2 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for volumes 512
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 3188
Collecting edges...
9564 edges
Sorting...
Finding seams...X
948 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 5784
Collecting edges...
17289 edges
Sorting...
Finding seams...X
1140 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 12
Collecting edges...
36 edges
Sorting...
Finding seams...X
0 seams
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
Initializing D3D...
Done
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T07:28:45.937Z] [RendererPing] enabled (intervalMs=5000, blockThresholdMs=15000, stacks=true)
[main 2026-08-11T07:28:46.049Z] updateURL https://api2.cursor.sh/updates/api/update/win32-x64-user/cursor/3.15.6/484e98c431d003939cb044bad799f11c5fc4746a8e9cc56f4e8964771f655062/stable
[main 2026-08-11T07:28:46.049Z] update#setState idle
[main 2026-08-11T07:29:00.810Z] [CursorProclistService] Config enabled feature (subsample every 10s; memoryPressureMonitorEnabled=false)
[main 2026-08-11T07:29:18.266Z] update#setState checking for updates
[main 2026-08-11T07:29:18.509Z] update#setState idle
[main 2026-08-11T07:29:19.178Z] [WorktreeCleanupMainService] Granted cleanup lease id=1 owner=window:1 reason="startup-catchup-worktree-cleanup"
[main 2026-08-11T07:29:25.169Z] [WorktreeCleanupMainService] Releasing cleanup lease id=1 owner=window:1 reason="startup-catchup-worktree-cleanup" releaseReason="released" heldForMs=5992
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T07:49:01.954Z] Extension host with pid 23376 exited with code: 0, signal: unknown.
[main 2026-08-11T07:49:01.962Z] Extension host with pid 9568 exited with code: 0, signal: unknown.
[main 2026-08-11T07:49:01.972Z] Extension host with pid 8660 exited with code: 0, signal: unknown.
[main 2026-08-11T07:49:01.977Z] Extension host with pid 32444 exited with code: 0, signal: unknown.
Done
Done
Done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Rendering UV GBuffer for Factory_LM0 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA1 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA2 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for volumes 512
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 3188
Collecting edges...
9564 edges
Sorting...
Finding seams...X
948 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 5784
Collecting edges...
17289 edges
Sorting...
Finding seams...X
1140 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 12
Collecting edges...
36 edges
Sorting...
Finding seams...X
0 seams
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
Initializing D3D...
Done
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T12:59:28.234Z] [RendererPing] enabled (intervalMs=5000, blockThresholdMs=15000, stacks=true)
[main 2026-08-11T12:59:28.334Z] updateURL https://api2.cursor.sh/updates/api/update/win32-x64-user/cursor/3.15.6/484e98c431d003939cb044bad799f11c5fc4746a8e9cc56f4e8964771f655062/stable
[main 2026-08-11T12:59:28.335Z] update#setState idle
[main 2026-08-11T12:59:42.208Z] [CursorProclistService] Config enabled feature (subsample every 10s; memoryPressureMonitorEnabled=false)
[main 2026-08-11T12:59:56.638Z] update#setState checking for updates
[main 2026-08-11T13:00:01.320Z] update#setState idle
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T13:17:01.878Z] [PowerMainService] Started wakelock id=0 owner=window:1 reason="agent-loop" activeCount=1
[main 2026-08-11T13:17:01.891Z] [PowerMainService] Disabled background throttling id=1 owner=window:1 reason="agent-loop" activeCount=1
[main 2026-08-11T13:18:09.839Z] [PowerMainService] Stopping wakelock id=0 owner=window:1 reason="agent-loop" heldForMs=67961
[main 2026-08-11T13:18:09.847Z] [PowerMainService] Stopped background throttling disable id=1 owner=window:1 reason="agent-loop" heldForMs=67956
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T13:23:39.041Z] [PowerMainService] Started wakelock id=1 owner=window:1 reason="agent-loop" activeCount=1
[main 2026-08-11T13:23:39.053Z] [PowerMainService] Disabled background throttling id=2 owner=window:1 reason="agent-loop" activeCount=1
[main 2026-08-11T13:25:39.905Z] [PowerMainService] Stopping wakelock id=1 owner=window:1 reason="agent-loop" heldForMs=120864
[main 2026-08-11T13:25:39.911Z] [PowerMainService] Stopped background throttling disable id=2 owner=window:1 reason="agent-loop" heldForMs=120859
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T13:56:24.373Z] update#setState checking for updates
[main 2026-08-11T13:56:24.934Z] update#setState idle
Symbol file LoadedFromMemory is not a mono symbol file
File diff suppressed because one or more lines are too long