Compare commits
14
Commits
feature-PipeJunk
...
dev
| Author | SHA1 | Date | |
|---|---|---|---|
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3c490bdae8 | ||
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36ecac038a | ||
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22df749a0e | ||
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6b1a6b83a4 | ||
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1dc80339d4 | ||
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487e0d72ff | ||
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73069d8242 | ||
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60cd55ab44 | ||
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b3079b959a | ||
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67e0bcfaaf | ||
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2a30d4d8cf | ||
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68ef673342 | ||
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6f296f91c3 | ||
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f4c9326fb9 |
@@ -76,3 +76,7 @@ crashlytics-build.properties
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|||||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||||
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||||||
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ProjectSettings/Packages/com.unity.probuilder/Settings.json
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||||||
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Assets/Editor/x64/Bakery/.uvgblog.txt
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||||||
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Assets/Editor/x64/Bakery/.uvgblog.txt
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||||||
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Assets/Editor/x64/Bakery/.uvgblog.txt
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||||||
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|||||||
Generated
+15
@@ -0,0 +1,15 @@
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|||||||
|
# Default ignored files
|
||||||
|
/shelf/
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||||||
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/workspace.xml
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||||||
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# Rider ignored files
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||||||
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/modules.xml
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||||||
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/contentModel.xml
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||||||
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/.idea.FORT-BO.iml
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||||||
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/projectSettingsUpdater.xml
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||||||
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# Ignored default folder with query files
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||||||
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/queries/
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||||||
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# Datasource local storage ignored files
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||||||
|
/dataSources/
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||||||
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/dataSources.local.xml
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||||||
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# Editor-based HTTP Client requests
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||||||
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/httpRequests/
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||||||
Generated
+4
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||||
|
</project>
|
||||||
+8
@@ -0,0 +1,8 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
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<project version="4">
|
||||||
|
<component name="UserContentModel">
|
||||||
|
<attachedFolders />
|
||||||
|
<explicitIncludes />
|
||||||
|
<explicitExcludes />
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||||||
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</component>
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||||||
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</project>
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||||||
Generated
+6
@@ -0,0 +1,6 @@
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|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
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<project version="4">
|
||||||
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<component name="VcsDirectoryMappings">
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||||||
|
<mapping directory="" vcs="Git" />
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||||||
|
</component>
|
||||||
|
</project>
|
||||||
@@ -0,0 +1,6 @@
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|||||||
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{
|
||||||
|
"version": "1.0",
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||||||
|
"components": [
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||||||
|
"Microsoft.VisualStudio.Workload.ManagedGame"
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||||||
|
]
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||||||
|
}
|
||||||
@@ -1,7 +1,7 @@
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|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: f7cb3bf80f9eec2429456177b478a2ed
|
guid: f7cb3bf80f9eec2429456177b478a2ed
|
||||||
timeCreated: 1765628610
|
timeCreated: 1647161130
|
||||||
licenseType: Store
|
licenseType: Free
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
fileIDToRecycleName: {}
|
fileIDToRecycleName: {}
|
||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ Material:
|
|||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords:
|
m_ValidKeywords:
|
||||||
|
- _ENVIRONMENTREFLECTIONS_OFF
|
||||||
- _SPECULARHIGHLIGHTS_OFF
|
- _SPECULARHIGHLIGHTS_OFF
|
||||||
m_InvalidKeywords:
|
m_InvalidKeywords:
|
||||||
- _GLOSSYREFLECTIONS_OFF
|
- _GLOSSYREFLECTIONS_OFF
|
||||||
@@ -157,7 +158,7 @@ Material:
|
|||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0.7941176, g: 0.4969275, b: 0.2685986, a: 1}
|
- _BaseColor: {r: 0.7941176, g: 0.4969275, b: 0.2685986, a: 1}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 0.7941176, g: 0.49692744, b: 0.26859856, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
|
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ Material:
|
|||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords:
|
m_ValidKeywords:
|
||||||
|
- _ENVIRONMENTREFLECTIONS_OFF
|
||||||
- _SPECULARHIGHLIGHTS_OFF
|
- _SPECULARHIGHLIGHTS_OFF
|
||||||
m_InvalidKeywords:
|
m_InvalidKeywords:
|
||||||
- _GLOSSYREFLECTIONS_OFF
|
- _GLOSSYREFLECTIONS_OFF
|
||||||
@@ -157,7 +158,7 @@ Material:
|
|||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0.7647059, g: 0.7647059, b: 0.7647059, a: 1}
|
- _BaseColor: {r: 0.7647059, g: 0.7647059, b: 0.7647059, a: 1}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 0.7647059, g: 0.7647059, b: 0.7647059, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
|
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ Material:
|
|||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords:
|
m_ValidKeywords:
|
||||||
|
- _ENVIRONMENTREFLECTIONS_OFF
|
||||||
- _SPECULARHIGHLIGHTS_OFF
|
- _SPECULARHIGHLIGHTS_OFF
|
||||||
m_InvalidKeywords:
|
m_InvalidKeywords:
|
||||||
- _GLOSSYREFLECTIONS_OFF
|
- _GLOSSYREFLECTIONS_OFF
|
||||||
@@ -157,7 +158,7 @@ Material:
|
|||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0, g: 1, b: 0.006896496, a: 1}
|
- _BaseColor: {r: 0, g: 1, b: 0.006896496, a: 1}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 0, g: 1, b: 0.006896496, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
|
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ Material:
|
|||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords:
|
m_ValidKeywords:
|
||||||
|
- _ENVIRONMENTREFLECTIONS_OFF
|
||||||
- _SPECULARHIGHLIGHTS_OFF
|
- _SPECULARHIGHLIGHTS_OFF
|
||||||
m_InvalidKeywords:
|
m_InvalidKeywords:
|
||||||
- _GLOSSYREFLECTIONS_OFF
|
- _GLOSSYREFLECTIONS_OFF
|
||||||
@@ -157,7 +158,7 @@ Material:
|
|||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0.83823526, g: 0, b: 0.2254565, a: 1}
|
- _BaseColor: {r: 0.83823526, g: 0, b: 0.2254565, a: 1}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 0.83823526, g: 0, b: 0.22545648, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
|
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
|
||||||
|
|||||||
@@ -1,5 +1,18 @@
|
|||||||
%YAML 1.1
|
%YAML 1.1
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-5696866968431475504
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
version: 10
|
||||||
--- !u!21 &2100000
|
--- !u!21 &2100000
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 8
|
serializedVersion: 8
|
||||||
@@ -8,25 +21,34 @@ Material:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: demotrain
|
m_Name: demotrain
|
||||||
m_Shader: {fileID: 4800000, guid: 3334d0a534d2dac45b2c1a9a7e0a6c64, type: 3}
|
m_Shader: {fileID: -6465566751694194690, guid: c13b7071fc06bb646b061f89205f01ac, type: 3}
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords:
|
m_ValidKeywords: []
|
||||||
- BAKERY_VERTEXLMMASK
|
|
||||||
- BAKERY_VERTEXLMSH
|
|
||||||
- BAKERY_VOLUME
|
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap:
|
stringTagMap: {}
|
||||||
RenderType: Opaque
|
disabledShaderPasses:
|
||||||
disabledShaderPasses: []
|
- MOTIONVECTORS
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
|
- _BakeryLitBase_7a7bbda58bdbe88b9878b358f4a19616_Smoothnessmap_1619280207_Texture2D:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _BakeryLitBase_7a7bbda58bdbe88b9878b358f4a19616_Specularmap_3317505707_Texture2D:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _BaseMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
- _BumpMap:
|
- _BumpMap:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
@@ -87,8 +109,21 @@ Material:
|
|||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
|
- BAKERY_COMPRESSED_VOLUME: 0
|
||||||
- _BAKERY_2SIDED: 2
|
- _BAKERY_2SIDED: 2
|
||||||
- _BAKERY_2SIDEDON: 0
|
- _BAKERY_2SIDEDON: 0
|
||||||
- _BAKERY_BICUBIC: 0
|
- _BAKERY_BICUBIC: 0
|
||||||
@@ -118,6 +153,10 @@ Material:
|
|||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _OcclusionStrength: 1
|
- _OcclusionStrength: 1
|
||||||
- _Parallax: 0.02
|
- _Parallax: 0.02
|
||||||
|
- _QueueControl: 0
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _Smoothness: 0
|
||||||
|
- _SmoothnessFromMetallic: 0
|
||||||
- _SmoothnessTextureChannel: 0
|
- _SmoothnessTextureChannel: 0
|
||||||
- _SpecularHighlights: 1
|
- _SpecularHighlights: 1
|
||||||
- _SrcBlend: 1
|
- _SrcBlend: 1
|
||||||
@@ -125,9 +164,11 @@ Material:
|
|||||||
- _VolumeNormalOffset: 0
|
- _VolumeNormalOffset: 0
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _Color: {r: 0.64705884, g: 0.64705884, b: 0.64705884, a: 1}
|
- _Color: {r: 0.64705884, g: 0.64705884, b: 0.64705884, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecOcclusionParams: {r: 10, g: -0.5, b: 0.8, a: 0}
|
- _SpecOcclusionParams: {r: 10, g: -0.5, b: 0.8, a: 0}
|
||||||
|
- _Tiling_and_offset: {r: 1, g: 1, b: 0, a: 0}
|
||||||
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 0}
|
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 0}
|
||||||
- _VolumeMin: {r: 0, g: 0, b: 0, a: 0}
|
- _VolumeMin: {r: 0, g: 0, b: 0, a: 0}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ Material:
|
|||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords:
|
m_ValidKeywords:
|
||||||
|
- _ENVIRONMENTREFLECTIONS_OFF
|
||||||
- _SPECULARHIGHLIGHTS_OFF
|
- _SPECULARHIGHLIGHTS_OFF
|
||||||
m_InvalidKeywords:
|
m_InvalidKeywords:
|
||||||
- _GLOSSYREFLECTIONS_OFF
|
- _GLOSSYREFLECTIONS_OFF
|
||||||
|
|||||||
@@ -1,77 +1,163 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 51259141edc618b4aaf79bd3cd3c9be8
|
guid: 51259141edc618b4aaf79bd3cd3c9be8
|
||||||
timeCreated: 1605866141
|
|
||||||
licenseType: Store
|
|
||||||
ModelImporter:
|
ModelImporter:
|
||||||
serializedVersion: 19
|
serializedVersion: 22200
|
||||||
fileIDToRecycleName:
|
internalIDToNameTable:
|
||||||
100000: lamp
|
- first:
|
||||||
100002: lamp2
|
1: 100000
|
||||||
100004: main
|
second: lamp
|
||||||
100006: main_rear
|
- first:
|
||||||
100008: terrain
|
1: 100002
|
||||||
100010: //RootNode
|
second: lamp2
|
||||||
100012: wagon
|
- first:
|
||||||
100014: wagon001
|
1: 100004
|
||||||
100016: wagon_joint
|
second: main
|
||||||
100018: wagon_joint001
|
- first:
|
||||||
400000: lamp
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@@ -0,0 +1,54 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(
|
||||||
|
fileName = "ItemPipeConfig",
|
||||||
|
menuName = "Fort Bo/Pipe Junk/Item Pipe Config")]
|
||||||
|
public sealed class ItemPipeConfig : ScriptableObject
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public sealed class GuaranteedItem
|
||||||
|
{
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
|
[Min(1)]
|
||||||
|
public int amount = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class RandomItem
|
||||||
|
{
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
|
[Min(0f)]
|
||||||
|
public float weight = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Timing")]
|
||||||
|
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
|
||||||
|
[SerializeField, Min(0f)] private float spawnCooldown = 10f;
|
||||||
|
|
||||||
|
[Header("Instant velocity change")]
|
||||||
|
[SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
|
||||||
|
|
||||||
|
[Header("Guaranteed items")]
|
||||||
|
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
|
||||||
|
|
||||||
|
[Header("Random items")]
|
||||||
|
[SerializeField, Min(0)] private int randomItemCount = 5;
|
||||||
|
[SerializeField] private List<RandomItem> randomItems = new();
|
||||||
|
|
||||||
|
[Header("Spawn position randomization")]
|
||||||
|
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
|
||||||
|
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
|
||||||
|
|
||||||
|
public float SpawnInterval => spawnInterval;
|
||||||
|
public float SpawnCooldown => spawnCooldown;
|
||||||
|
public Vector3 LocalVelocityChange => localVelocityChange;
|
||||||
|
public IReadOnlyList<GuaranteedItem> GuaranteedItems => guaranteedItems;
|
||||||
|
public int RandomItemCount => randomItemCount;
|
||||||
|
public IReadOnlyList<RandomItem> RandomItems => randomItems;
|
||||||
|
public float RandomSpawnX => randomSpawnX;
|
||||||
|
public float RandomSpawnZ => randomSpawnZ;
|
||||||
|
}
|
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|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,291 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.Netcode;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(NetworkObject))]
|
||||||
|
public sealed class ItemPipe : NetworkBehaviour
|
||||||
|
{
|
||||||
|
[Header("Pipe")]
|
||||||
|
[SerializeField] private Transform spawnPoint;
|
||||||
|
|
||||||
|
[Header("Configuration")]
|
||||||
|
[SerializeField] private ItemPipeConfig config;
|
||||||
|
|
||||||
|
private readonly NetworkVariable<bool> spawnSequenceActive = new(
|
||||||
|
false,
|
||||||
|
NetworkVariableReadPermission.Everyone,
|
||||||
|
NetworkVariableWritePermission.Server);
|
||||||
|
|
||||||
|
private readonly NetworkVariable<double> cooldownEndsAt = new(
|
||||||
|
0d,
|
||||||
|
NetworkVariableReadPermission.Everyone,
|
||||||
|
NetworkVariableWritePermission.Server);
|
||||||
|
|
||||||
|
private Coroutine spawnRoutine;
|
||||||
|
|
||||||
|
public float CooldownDuration => config != null ? config.SpawnCooldown : 0f;
|
||||||
|
public float CooldownRemaining
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
double now = NetworkManager != null
|
||||||
|
? NetworkManager.ServerTime.Time
|
||||||
|
: Time.timeAsDouble;
|
||||||
|
return Mathf.Max(0f, (float)(cooldownEndsAt.Value - now));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int CooldownSecondsRemaining => Mathf.CeilToInt(CooldownRemaining);
|
||||||
|
public bool IsSpawning => spawnSequenceActive.Value;
|
||||||
|
public bool CanSpawnItems =>
|
||||||
|
IsSpawned &&
|
||||||
|
config != null &&
|
||||||
|
!spawnSequenceActive.Value &&
|
||||||
|
CooldownRemaining <= 0f;
|
||||||
|
|
||||||
|
public event Action Changed;
|
||||||
|
|
||||||
|
private void Reset() => spawnPoint = transform;
|
||||||
|
|
||||||
|
public override void OnNetworkSpawn()
|
||||||
|
{
|
||||||
|
spawnSequenceActive.OnValueChanged += HandleSpawnStateChanged;
|
||||||
|
cooldownEndsAt.OnValueChanged += HandleCooldownChanged;
|
||||||
|
|
||||||
|
if (IsServer)
|
||||||
|
{
|
||||||
|
spawnSequenceActive.Value = false;
|
||||||
|
cooldownEndsAt.Value = 0d;
|
||||||
|
}
|
||||||
|
|
||||||
|
Changed?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnNetworkDespawn()
|
||||||
|
{
|
||||||
|
spawnSequenceActive.OnValueChanged -= HandleSpawnStateChanged;
|
||||||
|
cooldownEndsAt.OnValueChanged -= HandleCooldownChanged;
|
||||||
|
|
||||||
|
if (spawnRoutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(spawnRoutine);
|
||||||
|
spawnRoutine = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Starts one configured batch. Safe to connect directly to a Button or UnityEvent.
|
||||||
|
/// Calls made on a client are forwarded to the server.
|
||||||
|
/// </summary>
|
||||||
|
public void SpawnItems()
|
||||||
|
{
|
||||||
|
if (!IsSpawned)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (IsServer)
|
||||||
|
TryStartSpawnSequenceOnServer();
|
||||||
|
else
|
||||||
|
RequestSpawnItemsRpc();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// UnityEvent<bool> adapter for a lever. Only the true edge starts a batch;
|
||||||
|
/// returning a momentary lever to false does not cancel the current batch.
|
||||||
|
/// </summary>
|
||||||
|
public void SpawnItems(bool activated)
|
||||||
|
{
|
||||||
|
if (activated)
|
||||||
|
SpawnItems();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Starts while true and cancels the current batch while false. Use this when
|
||||||
|
/// the lever position must control whether the pipe is allowed to keep running.
|
||||||
|
/// </summary>
|
||||||
|
public void SetSpawning(bool shouldSpawn)
|
||||||
|
{
|
||||||
|
if (shouldSpawn)
|
||||||
|
SpawnItems();
|
||||||
|
else
|
||||||
|
StopSpawning();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopSpawning()
|
||||||
|
{
|
||||||
|
if (!IsSpawned)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (IsServer)
|
||||||
|
StopSpawnSequenceOnServer(applyCooldown: true);
|
||||||
|
else
|
||||||
|
RequestStopSpawningRpc();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
||||||
|
private void RequestSpawnItemsRpc() => TryStartSpawnSequenceOnServer();
|
||||||
|
|
||||||
|
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
||||||
|
private void RequestStopSpawningRpc() =>
|
||||||
|
StopSpawnSequenceOnServer(applyCooldown: true);
|
||||||
|
|
||||||
|
private bool TryStartSpawnSequenceOnServer()
|
||||||
|
{
|
||||||
|
if (!IsServer || !CanSpawnItems)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
spawnSequenceActive.Value = true;
|
||||||
|
spawnRoutine = StartCoroutine(SpawnSequenceOnServer(config));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator SpawnSequenceOnServer(ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
List<GameObject> spawnQueue = BuildSpawnQueue(activeConfig);
|
||||||
|
|
||||||
|
for (int index = 0; index < spawnQueue.Count; index++)
|
||||||
|
{
|
||||||
|
SpawnNetworkItemOnServer(spawnQueue[index], activeConfig);
|
||||||
|
|
||||||
|
if (index < spawnQueue.Count - 1)
|
||||||
|
yield return new WaitForSeconds(activeConfig.SpawnInterval);
|
||||||
|
}
|
||||||
|
|
||||||
|
spawnRoutine = null;
|
||||||
|
cooldownEndsAt.Value =
|
||||||
|
NetworkManager.ServerTime.Time + activeConfig.SpawnCooldown;
|
||||||
|
spawnSequenceActive.Value = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StopSpawnSequenceOnServer(bool applyCooldown)
|
||||||
|
{
|
||||||
|
if (!IsServer || !spawnSequenceActive.Value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (spawnRoutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(spawnRoutine);
|
||||||
|
spawnRoutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
cooldownEndsAt.Value = applyCooldown && config != null
|
||||||
|
? NetworkManager.ServerTime.Time + config.SpawnCooldown
|
||||||
|
: 0d;
|
||||||
|
spawnSequenceActive.Value = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<GameObject> BuildSpawnQueue(ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
List<GameObject> queue = new();
|
||||||
|
|
||||||
|
foreach (ItemPipeConfig.GuaranteedItem item in activeConfig.GuaranteedItems)
|
||||||
|
{
|
||||||
|
if (item.prefab == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int index = 0; index < item.amount; index++)
|
||||||
|
queue.Add(item.prefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int index = 0; index < activeConfig.RandomItemCount; index++)
|
||||||
|
{
|
||||||
|
GameObject selectedPrefab = ChooseWeightedRandom(activeConfig);
|
||||||
|
if (selectedPrefab != null)
|
||||||
|
queue.Add(selectedPrefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
Shuffle(queue);
|
||||||
|
return queue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameObject ChooseWeightedRandom(ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
float totalWeight = 0f;
|
||||||
|
|
||||||
|
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
|
||||||
|
{
|
||||||
|
if (item.prefab != null && item.weight > 0f)
|
||||||
|
totalWeight += item.weight;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (totalWeight <= 0f)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
float roll = UnityEngine.Random.value * totalWeight;
|
||||||
|
float accumulatedWeight = 0f;
|
||||||
|
|
||||||
|
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
|
||||||
|
{
|
||||||
|
if (item.prefab == null || item.weight <= 0f)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
accumulatedWeight += item.weight;
|
||||||
|
if (roll < accumulatedWeight)
|
||||||
|
return item.prefab;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Shuffle(List<GameObject> queue)
|
||||||
|
{
|
||||||
|
for (int index = queue.Count - 1; index > 0; index--)
|
||||||
|
{
|
||||||
|
int randomIndex = UnityEngine.Random.Range(0, index + 1);
|
||||||
|
(queue[index], queue[randomIndex]) =
|
||||||
|
(queue[randomIndex], queue[index]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnNetworkItemOnServer(
|
||||||
|
GameObject prefab,
|
||||||
|
ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
Transform activeSpawnPoint = spawnPoint != null ? spawnPoint : transform;
|
||||||
|
if (prefab == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float offsetX = UnityEngine.Random.Range(
|
||||||
|
-activeConfig.RandomSpawnX,
|
||||||
|
activeConfig.RandomSpawnX);
|
||||||
|
float offsetZ = UnityEngine.Random.Range(
|
||||||
|
-activeConfig.RandomSpawnZ,
|
||||||
|
activeConfig.RandomSpawnZ);
|
||||||
|
Vector3 spawnPosition =
|
||||||
|
activeSpawnPoint.position +
|
||||||
|
activeSpawnPoint.right * offsetX +
|
||||||
|
activeSpawnPoint.forward * offsetZ;
|
||||||
|
|
||||||
|
GameObject item = Instantiate(
|
||||||
|
prefab,
|
||||||
|
spawnPosition,
|
||||||
|
UnityEngine.Random.rotationUniform);
|
||||||
|
|
||||||
|
if (!item.TryGetComponent(out NetworkObject networkObject))
|
||||||
|
{
|
||||||
|
Debug.LogError(
|
||||||
|
$"{name} cannot spawn '{prefab.name}': the prefab has no NetworkObject.",
|
||||||
|
this);
|
||||||
|
Destroy(item);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
networkObject.Spawn();
|
||||||
|
|
||||||
|
if (item.TryGetComponent(out Rigidbody body))
|
||||||
|
{
|
||||||
|
Vector3 worldVelocityChange =
|
||||||
|
activeSpawnPoint.TransformDirection(activeConfig.LocalVelocityChange);
|
||||||
|
body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleSpawnStateChanged(bool _, bool __) => Changed?.Invoke();
|
||||||
|
private void HandleCooldownChanged(double _, double __) => Changed?.Invoke();
|
||||||
|
|
||||||
|
[ContextMenu("Debug/Spawn Batch (Network Play Mode)")]
|
||||||
|
private void DebugSpawnBatch() => SpawnItems();
|
||||||
|
|
||||||
|
[ContextMenu("Debug/Stop Batch (Network Play Mode)")]
|
||||||
|
private void DebugStopBatch() => StopSpawning();
|
||||||
|
}
|
||||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user