Author SHA1 Message Date
AsanoRema 2a30d4d8cf .gitignore 2026-08-11 10:49:15 +03:00
AsanoRema 68ef673342 Squashed commit of the following:
commit 5b888fba95
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 11 10:30:09 2026 +0300

    Changed .gitignore

commit e3d5561fc8
Author: henjkey <henjkey@gmail.com>
Date:   Tue Aug 11 10:47:35 2026 +0500

    New

    Второй спавнер с нормальными настройками и обновленные префабы
2026-08-11 10:47:50 +03:00
AsanoRema 6f296f91c3 ok 2026-08-11 10:39:59 +03:00
AsanoRema f4c9326fb9 BakeLight 2026-08-11 10:19:29 +03:00
130 changed files with 23253 additions and 25550 deletions
+1
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@@ -76,3 +76,4 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/[Ss]treamingAssets/aa/*
ProjectSettings/Packages/com.unity.probuilder/Settings.json
+15
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@@ -0,0 +1,15 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/contentModel.xml
/.idea.FORT-BO.iml
/projectSettingsUpdater.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/
+4
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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>
+25 -3
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@@ -15,7 +15,11 @@ MonoBehaviour:
modifiedAssetPathList: modifiedAssetPathList:
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx - Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
modifiedAssetPaddingHash: d6a958ff333fd3d9 - Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock1A.fbx
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock5A.fbx
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock3.fbx
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock4A.fbx
modifiedAssetPaddingHash: d6a958ff333fd3d9343fd3d9353fd3d93e3fd3d94adc894b
modifiedMeshList: [] modifiedMeshList: []
modifiedMeshPaddingList: modifiedMeshPaddingList:
modifiedAssets: modifiedAssets:
@@ -402,6 +406,22 @@ MonoBehaviour:
- Rock2E_LP:polySurface1 - Rock2E_LP:polySurface1
padding: 04000000 padding: 04000000
unwrapper: 00000000 unwrapper: 00000000
- meshName:
- Rock1_LP:polySurface1
padding: 07000000
unwrapper: 00000000
- meshName:
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padding: 06000000
unwrapper: 00000000
- meshName:
- Rock3_LP_smooth:polySurface1
padding: 09000000
unwrapper: 00000000
- meshName:
- polySurface115
padding: 10000000
unwrapper: 00000000
assetList: assetList:
- Assets/Bakery/examples/content/sponza/bush.FBX - Assets/Bakery/examples/content/sponza/bush.FBX
- Assets/Bakery/examples/content/floor_lamp.FBX - Assets/Bakery/examples/content/floor_lamp.FBX
@@ -409,7 +429,9 @@ MonoBehaviour:
- Assets/Objects/Boxes and pallets/Res/Boxes.fbx - Assets/Objects/Boxes and pallets/Res/Boxes.fbx
- Assets/Objects/Boxes and pallets/Res/Pallet.fbx - Assets/Objects/Boxes and pallets/Res/Pallet.fbx
- Assets/Rocks and Boulders 2/Rocks/Source/Models/box.fbx - Assets/Rocks and Boulders 2/Rocks/Source/Models/box.fbx
uvOverlapAssetList: 00000000ffffffff01010000010100000101000000000000 - Assets/Bitgem/StylisedWater/URP/Meshes/example-scene-01.fbx
- Assets/Fill.obj
uvOverlapAssetList: 00000000ffffffff010100000101000001010000000000000000000000000000
xatlasWarningShown: 0 xatlasWarningShown: 0
foundCompatibleSetup: 1 foundCompatibleSetup: 1
gpuName_2: NVIDIA GeForce RTX 5080 gpuName_2: NVIDIA GeForce RTX 5080
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renderSettingsRemoveDuplicateLightmaps: 0 renderSettingsRemoveDuplicateLightmaps: 0
tagOverrides: [] tagOverrides: []
modifiedMeshPaddingArray: 04000000 modifiedMeshPaddingArray: 10000000
modifiedMeshUnwrapperArray: 00000000 modifiedMeshUnwrapperArray: 00000000
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@@ -15,4 +15,8 @@ MonoBehaviour:
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx - Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class ItemPipe : MonoBehaviour
{
[Serializable]
private class GuaranteedItem
{
public GameObject prefab;
[Min(1)]
public int amount = 1;
}
[Serializable]
private class RandomItem
{
public GameObject prefab;
[Min(0)]
public float weight = 1f;
}
[Header("Pipe")]
[SerializeField] private Transform spawnPoint;
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
[Header("Instant velocity change")]
[SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
[Header("Guaranteed items")]
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
[Header("Random items")]
[SerializeField, Min(0)] private int randomItemCount = 5;
[SerializeField] private List<RandomItem> randomItems = new();
[Header("Spawn position randomization")]
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
[Header("Temporary testing")]
[SerializeField] private bool spawnOnE = true;
private bool isSpawning;
private void Update()
{
if (!spawnOnE || isSpawning || Keyboard.current == null)
return;
if (Keyboard.current.eKey.wasPressedThisFrame)
StartCoroutine(SpawnSequence());
}
private IEnumerator SpawnSequence()
{
isSpawning = true;
List<GameObject> spawnQueue = BuildSpawnQueue();
foreach (GameObject prefab in spawnQueue)
{
Spawn(prefab);
yield return new WaitForSeconds(spawnInterval);
}
isSpawning = false;
}
private List<GameObject> BuildSpawnQueue()
{
List<GameObject> queue = new();
// Добавляем предметы в точном количестве.
foreach (GuaranteedItem item in guaranteedItems)
{
if (item.prefab == null)
continue;
for (int i = 0; i < item.amount; i++)
queue.Add(item.prefab);
}
// Выбираем указанное количество случайных предметов.
for (int i = 0; i < randomItemCount; i++)
{
GameObject selectedPrefab = ChooseWeightedRandom();
if (selectedPrefab != null)
queue.Add(selectedPrefab);
}
// Перемешиваем гарантированные и случайные предметы вместе.
Shuffle(queue);
return queue;
}
private GameObject ChooseWeightedRandom()
{
float totalWeight = 0f;
foreach (RandomItem item in randomItems)
{
if (item.prefab != null && item.weight > 0f)
totalWeight += item.weight;
}
if (totalWeight <= 0f)
return null;
float roll = UnityEngine.Random.value * totalWeight;
float currentWeight = 0f;
foreach (RandomItem item in randomItems)
{
if (item.prefab == null || item.weight <= 0f)
continue;
currentWeight += item.weight;
if (roll < currentWeight)
return item.prefab;
}
return null;
}
private void Shuffle(List<GameObject> queue)
{
for (int i = queue.Count - 1; i > 0; i--)
{
int randomIndex = UnityEngine.Random.Range(0, i + 1);
(queue[i], queue[randomIndex]) =
(queue[randomIndex], queue[i]);
}
}
private void Spawn(GameObject prefab)
{
if (prefab == null || spawnPoint == null)
return;
float offsetX = RandomRange(-randomSpawnX, randomSpawnX);
float offsetZ = RandomRange(-randomSpawnZ, randomSpawnZ);
Vector3 spawnPosition =
spawnPoint.position +
spawnPoint.right * offsetX +
spawnPoint.forward * offsetZ;
GameObject item = Instantiate(
prefab,
spawnPosition,
UnityEngine.Random.rotationUniform
);
if (item.TryGetComponent(out Rigidbody body))
{
Vector3 worldVelocityChange =
spawnPoint.TransformDirection(localVelocityChange);
body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
}
}
private float RandomRange(float min, float max)
{
return UnityEngine.Random.Range(min, max);
}
}
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@@ -488,10 +488,10 @@ MonoBehaviour:
maximumAngle: 55 maximumAngle: 55
movementSpeed: 140 movementSpeed: 140
maximumControlDistance: 4 maximumControlDistance: 4
returnToRestOnRelease: 0 switchThreshold: 0.5
restValue: 0 initialPositionIsMaximum: 0
activationThreshold: 0.85 returnToInitialPositionAfterSwitch: 0
deactivationThreshold: 0.15 automaticReturnDelay: 0.25
leverValueChanged: leverValueChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@@ -19,12 +19,12 @@ public sealed class NetworkPhysicalLeverInteractable :
[Header("Control")] [Header("Control")]
[SerializeField, Min(0.5f)] private float maximumControlDistance = 4f; [SerializeField, Min(0.5f)] private float maximumControlDistance = 4f;
[SerializeField] private bool returnToRestOnRelease;
[SerializeField, Range(0f, 1f)] private float restValue;
[Header("Activation")] [Header("Two positions")]
[SerializeField, Range(0f, 1f)] private float activationThreshold = 0.85f; [SerializeField, Range(0.05f, 0.95f)] private float switchThreshold = 0.5f;
[SerializeField, Range(0f, 1f)] private float deactivationThreshold = 0.15f; [SerializeField] private bool initialPositionIsMaximum;
[SerializeField] private bool returnToInitialPositionAfterSwitch;
[SerializeField, Min(0f)] private float automaticReturnDelay = 0.25f;
[SerializeField] private UnityEvent<float> leverValueChanged; [SerializeField] private UnityEvent<float> leverValueChanged;
[SerializeField] private UnityEvent<bool> leverStateChanged; [SerializeField] private UnityEvent<bool> leverStateChanged;
@@ -43,6 +43,10 @@ public sealed class NetworkPhysicalLeverInteractable :
NetworkVariableReadPermission.Everyone, NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server); NetworkVariableWritePermission.Server);
private bool hasSnapTarget;
private float snapTargetValue;
private float automaticReturnTime = -1f;
public float Value => synchronizedValue.Value; public float Value => synchronizedValue.Value;
public bool IsActivated => isActivated.Value; public bool IsActivated => isActivated.Value;
public bool IsControlled => controllingClientId.Value != NoController; public bool IsControlled => controllingClientId.Value != NoController;
@@ -66,6 +70,7 @@ public sealed class NetworkPhysicalLeverInteractable :
private Vector3 HandleDirection => localHandleDirection.sqrMagnitude > 0.0001f private Vector3 HandleDirection => localHandleDirection.sqrMagnitude > 0.0001f
? localHandleDirection.normalized ? localHandleDirection.normalized
: Vector3.up; : Vector3.up;
private float InitialPositionValue => initialPositionIsMaximum ? 1f : 0f;
private void Reset() private void Reset()
{ {
@@ -77,13 +82,18 @@ public sealed class NetworkPhysicalLeverInteractable :
{ {
if (maximumAngle < minimumAngle) if (maximumAngle < minimumAngle)
maximumAngle = minimumAngle; maximumAngle = minimumAngle;
deactivationThreshold = Mathf.Min(deactivationThreshold, activationThreshold);
} }
public override void OnNetworkSpawn() public override void OnNetworkSpawn()
{ {
PlayerInteractionSessionRegistry.Register(this); PlayerInteractionSessionRegistry.Register(this);
if (IsServer)
{
synchronizedValue.Value = InitialPositionValue;
isActivated.Value = initialPositionIsMaximum;
}
synchronizedValue.OnValueChanged += HandleValueChanged; synchronizedValue.OnValueChanged += HandleValueChanged;
isActivated.OnValueChanged += HandleActivationChanged; isActivated.OnValueChanged += HandleActivationChanged;
ApplyVisual(synchronizedValue.Value); ApplyVisual(synchronizedValue.Value);
@@ -108,17 +118,26 @@ public sealed class NetworkPhysicalLeverInteractable :
if (!TryGetPlayerObject(controllingClientId.Value, out NetworkObject playerObject) || if (!TryGetPlayerObject(controllingClientId.Value, out NetworkObject playerObject) ||
!IsPlayerWithinControlDistance(playerObject)) !IsPlayerWithinControlDistance(playerObject))
{ {
controllingClientId.Value = NoController; EndControl();
return; return;
} }
if (TryCalculateTargetValue(playerObject, out float targetValue)) if (TryCalculateTargetValue(playerObject, out float targetValue))
MoveTowardsValue(targetValue); MoveTowardsValue(targetValue);
return;
} }
else if (returnToRestOnRelease)
if (hasSnapTarget)
{ {
MoveTowardsValue(restValue); if (MoveTowardsValue(snapTargetValue))
CompleteSnap();
return;
} }
if (automaticReturnTime >= 0f && Time.time >= automaticReturnTime)
BeginSnap(InitialPositionValue);
} }
public bool IsControlledBy(ulong clientId) => public bool IsControlledBy(ulong clientId) =>
@@ -137,16 +156,57 @@ public sealed class NetworkPhysicalLeverInteractable :
ulong senderClientId, ulong senderClientId,
NetworkObject playerObject) NetworkObject playerObject)
{ {
controllingClientId.Value = IsControlledBy(senderClientId) if (IsControlledBy(senderClientId))
? NoController EndControl();
: senderClientId; else
BeginControl(senderClientId);
} }
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)] [Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
private void RequestReleaseServerRpc(RpcParams rpcParams = default) private void RequestReleaseServerRpc(RpcParams rpcParams = default)
{ {
if (IsControlledBy(rpcParams.Receive.SenderClientId)) if (IsControlledBy(rpcParams.Receive.SenderClientId))
controllingClientId.Value = NoController; EndControl();
}
private void BeginControl(ulong clientId)
{
hasSnapTarget = false;
automaticReturnTime = -1f;
controllingClientId.Value = clientId;
}
private void EndControl()
{
if (!IsControlled)
return;
controllingClientId.Value = NoController;
float targetPosition = synchronizedValue.Value >= switchThreshold ? 1f : 0f;
BeginSnap(targetPosition);
}
private void BeginSnap(float targetValue)
{
automaticReturnTime = -1f;
snapTargetValue = targetValue >= 0.5f ? 1f : 0f;
hasSnapTarget = true;
}
private void CompleteSnap()
{
hasSnapTarget = false;
bool snappedToMaximum = snapTargetValue >= 0.5f;
if (isActivated.Value != snappedToMaximum)
isActivated.Value = snappedToMaximum;
bool movedAwayFromInitialPosition =
!Mathf.Approximately(snapTargetValue, InitialPositionValue);
automaticReturnTime = returnToInitialPositionAfterSwitch &&
movedAwayFromInitialPosition
? Time.time + automaticReturnDelay
: -1f;
} }
private bool IsPlayerWithinControlDistance(NetworkObject playerObject) private bool IsPlayerWithinControlDistance(NetworkObject playerObject)
@@ -208,7 +268,7 @@ public sealed class NetworkPhysicalLeverInteractable :
return true; return true;
} }
private void MoveTowardsValue(float targetValue) private bool MoveTowardsValue(float targetValue)
{ {
float angleRange = Mathf.Max(0.01f, maximumAngle - minimumAngle); float angleRange = Mathf.Max(0.01f, maximumAngle - minimumAngle);
float valueStep = movementSpeed / angleRange * Time.fixedDeltaTime; float valueStep = movementSpeed / angleRange * Time.fixedDeltaTime;
@@ -217,24 +277,10 @@ public sealed class NetworkPhysicalLeverInteractable :
Mathf.Clamp01(targetValue), Mathf.Clamp01(targetValue),
valueStep); valueStep);
if (Mathf.Approximately(nextValue, synchronizedValue.Value)) if (!Mathf.Approximately(nextValue, synchronizedValue.Value))
return; synchronizedValue.Value = nextValue;
synchronizedValue.Value = nextValue; return Mathf.Approximately(nextValue, targetValue);
UpdateActivationState(nextValue);
}
private void UpdateActivationState(float currentValue)
{
bool nextState = isActivated.Value;
if (!nextState && currentValue >= activationThreshold)
nextState = true;
else if (nextState && currentValue <= deactivationThreshold)
nextState = false;
if (nextState != isActivated.Value)
isActivated.Value = nextState;
} }
private void HandleValueChanged(float _, float currentValue) private void HandleValueChanged(float _, float currentValue)
@@ -259,8 +305,8 @@ public sealed class NetworkPhysicalLeverInteractable :
[ContextMenu("Preview/Minimum")] [ContextMenu("Preview/Minimum")]
private void PreviewMinimum() => ApplyVisual(0f); private void PreviewMinimum() => ApplyVisual(0f);
[ContextMenu("Preview/Rest")] [ContextMenu("Preview/Initial Position")]
private void PreviewRest() => ApplyVisual(restValue); private void PreviewInitialPosition() => ApplyVisual(InitialPositionValue);
[ContextMenu("Preview/Maximum")] [ContextMenu("Preview/Maximum")]
private void PreviewMaximum() => ApplyVisual(1f); private void PreviewMaximum() => ApplyVisual(1f);
File diff suppressed because one or more lines are too long
+5
View File
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+114
View File
@@ -889,3 +889,117 @@ launch3
launch4 launch4
$ $
Done Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
File diff suppressed because it is too large Load Diff
+234
View File
@@ -1231,3 +1231,237 @@ Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_fina
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
2026-8-10
Rendering UV GBuffer for Factory_LM0 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA1 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA2 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for volumes 512
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 3188
Collecting edges...
9564 edges
Sorting...
Finding seams...X
948 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 5784
Collecting edges...
17289 edges
Sorting...
Finding seams...X
1140 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 12
Collecting edges...
36 edges
Sorting...
Finding seams...X
0 seams
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
Initializing D3D...
Done
Done
Done
Done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Rendering UV GBuffer for Factory_LM0 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA1 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA2 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for volumes 512
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 3188
Collecting edges...
9564 edges
Sorting...
Finding seams...X
948 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 5784
Collecting edges...
17289 edges
Sorting...
Finding seams...X
1140 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 12
Collecting edges...
36 edges
Sorting...
Finding seams...X
0 seams
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
Initializing D3D...
Done
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T07:28:45.937Z] [RendererPing] enabled (intervalMs=5000, blockThresholdMs=15000, stacks=true)
[main 2026-08-11T07:28:46.049Z] updateURL https://api2.cursor.sh/updates/api/update/win32-x64-user/cursor/3.15.6/484e98c431d003939cb044bad799f11c5fc4746a8e9cc56f4e8964771f655062/stable
[main 2026-08-11T07:28:46.049Z] update#setState idle
[main 2026-08-11T07:29:00.810Z] [CursorProclistService] Config enabled feature (subsample every 10s; memoryPressureMonitorEnabled=false)
[main 2026-08-11T07:29:18.266Z] update#setState checking for updates
[main 2026-08-11T07:29:18.509Z] update#setState idle
[main 2026-08-11T07:29:19.178Z] [WorktreeCleanupMainService] Granted cleanup lease id=1 owner=window:1 reason="startup-catchup-worktree-cleanup"
[main 2026-08-11T07:29:25.169Z] [WorktreeCleanupMainService] Releasing cleanup lease id=1 owner=window:1 reason="startup-catchup-worktree-cleanup" releaseReason="released" heldForMs=5992
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T07:49:01.954Z] Extension host with pid 23376 exited with code: 0, signal: unknown.
[main 2026-08-11T07:49:01.962Z] Extension host with pid 9568 exited with code: 0, signal: unknown.
[main 2026-08-11T07:49:01.972Z] Extension host with pid 8660 exited with code: 0, signal: unknown.
[main 2026-08-11T07:49:01.977Z] Extension host with pid 32444 exited with code: 0, signal: unknown.
+9
View File
@@ -0,0 +1,9 @@
newmtl M_Lava02
map_Pm T_Lava02_height.png
bump T_Lava02_normal.png
disp T_Lava02_height.png
map_Ke T_Lava02_emissive.png
map_Kd T_Lava02_basecolor.png
Kd 1 1 1
d 1
+7
View File
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 29d80b9e252f9614b9ee1fdb1074c98f
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -75,7 +75,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 2800000, guid: 27cfd5114f148ff49acff242847ce022, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex2: - _MainTex2:
@@ -75,7 +75,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 2800000, guid: 092dca7a8192dd548a017b0eb2af8d4e, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex2: - _MainTex2:
@@ -75,7 +75,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 2800000, guid: 312c93ed564bd8840ab4818e3db14d8a, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex2: - _MainTex2:
@@ -62,7 +62,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 2800000, guid: 2c14dee6b3a5fa4448cc7da72765ddde, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex2: - _MainTex2:
@@ -1,29 +1,45 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: dfb9706df9ac8264ebf1e58976096256 guid: dfb9706df9ac8264ebf1e58976096256
AssetOrigin:
serializedVersion: 1
productId: 6947
packageName: Rock and Boulders 2
packageVersion: 1.2
assetPath: Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock1A.fbx
uploadId: 228760
ModelImporter: ModelImporter:
serializedVersion: 19 serializedVersion: 22200
fileIDToRecycleName: internalIDToNameTable:
4300000: Rock1_LP:polySurface1 - first:
43: 4300000
second: Rock1_LP:polySurface1
externalObjects: {}
materials: materials:
importMaterials: 0 materialImportMode: 0
materialName: 0 materialName: 0
materialSearch: 1 materialSearch: 1
materialLocation: 0
animations: animations:
legacyGenerateAnimations: 4 legacyGenerateAnimations: 4
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