Compare commits
4
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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2a30d4d8cf | ||
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68ef673342 | ||
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6f296f91c3 | ||
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f4c9326fb9 |
@@ -76,3 +76,4 @@ crashlytics-build.properties
|
|||||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||||
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||||||
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ProjectSettings/Packages/com.unity.probuilder/Settings.json
|
||||||
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|||||||
Generated
+15
@@ -0,0 +1,15 @@
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|||||||
|
# Default ignored files
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||||||
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/shelf/
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||||||
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/workspace.xml
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||||||
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# Rider ignored files
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||||||
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/modules.xml
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||||||
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/contentModel.xml
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||||||
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/.idea.FORT-BO.iml
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||||||
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/projectSettingsUpdater.xml
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||||||
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# Ignored default folder with query files
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||||||
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/queries/
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||||||
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# Datasource local storage ignored files
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||||||
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/dataSources/
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||||||
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/dataSources.local.xml
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||||||
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# Editor-based HTTP Client requests
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||||||
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/httpRequests/
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||||||
Generated
+4
@@ -0,0 +1,4 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8"?>
|
||||||
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<project version="4">
|
||||||
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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||||||
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</project>
|
||||||
+8
@@ -0,0 +1,8 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
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<project version="4">
|
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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||||||
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<explicitExcludes />
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||||||
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</component>
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</project>
|
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Generated
+6
@@ -0,0 +1,6 @@
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|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</project>
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@@ -15,7 +15,11 @@ MonoBehaviour:
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|||||||
modifiedAssetPathList:
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- Assets/Bakery/examples/content/sponza/sponza.FBX
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- Assets/Bakery/examples/content/sponza/sponza.FBX
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||||||
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
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||||||
modifiedAssetPaddingHash: d6a958ff333fd3d9
|
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock1A.fbx
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||||||
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock5A.fbx
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||||||
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock3.fbx
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||||||
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock4A.fbx
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@@ -402,6 +406,22 @@ MonoBehaviour:
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- Rock2E_LP:polySurface1
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- Rock2E_LP:polySurface1
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padding: 04000000
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padding: 04000000
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|
- meshName:
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- Rock1_LP:polySurface1
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padding: 07000000
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unwrapper: 00000000
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- meshName:
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- polySurface250
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||||||
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padding: 06000000
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unwrapper: 00000000
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- meshName:
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||||||
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- Rock3_LP_smooth:polySurface1
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||||||
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padding: 09000000
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||||||
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unwrapper: 00000000
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||||||
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- meshName:
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- polySurface115
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||||||
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padding: 10000000
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||||||
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unwrapper: 00000000
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||||||
assetList:
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assetList:
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||||||
- Assets/Bakery/examples/content/sponza/bush.FBX
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- Assets/Bakery/examples/content/sponza/bush.FBX
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||||||
- Assets/Bakery/examples/content/floor_lamp.FBX
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- Assets/Bakery/examples/content/floor_lamp.FBX
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||||||
@@ -409,7 +429,9 @@ MonoBehaviour:
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|||||||
- Assets/Objects/Boxes and pallets/Res/Boxes.fbx
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- Assets/Objects/Boxes and pallets/Res/Boxes.fbx
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||||||
- Assets/Objects/Boxes and pallets/Res/Pallet.fbx
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- Assets/Objects/Boxes and pallets/Res/Pallet.fbx
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||||||
- Assets/Rocks and Boulders 2/Rocks/Source/Models/box.fbx
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/box.fbx
|
||||||
uvOverlapAssetList: 00000000ffffffff01010000010100000101000000000000
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- Assets/Bitgem/StylisedWater/URP/Meshes/example-scene-01.fbx
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||||||
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- Assets/Fill.obj
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||||||
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uvOverlapAssetList: 00000000ffffffff010100000101000001010000000000000000000000000000
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xatlasWarningShown: 0
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foundCompatibleSetup: 1
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gpuName_2: NVIDIA GeForce RTX 5080
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gpuName_2: NVIDIA GeForce RTX 5080
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@@ -511,5 +533,5 @@ MonoBehaviour:
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modifiedMeshUnwrapperArray: 00000000
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modifiedMeshUnwrapperArray: 00000000
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|
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@@ -15,4 +15,8 @@ MonoBehaviour:
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modifiedAssetPathList:
|
modifiedAssetPathList:
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- Assets/Bakery/examples/content/sponza/sponza.FBX
|
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|
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
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|
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modifiedAssetPaddingHash: d6a958ff333fd3d9
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock1A.fbx
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock5A.fbx
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock3.fbx
|
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|
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock4A.fbx
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|
modifiedAssetPaddingHash: d6a958ff333fd3d9343fd3d9353fd3d93e3fd3d94adc894b
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@@ -0,0 +1,176 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class ItemPipe : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
private class GuaranteedItem
|
||||||
|
{
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
|
[Min(1)]
|
||||||
|
public int amount = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
private class RandomItem
|
||||||
|
{
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
|
[Min(0)]
|
||||||
|
public float weight = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Pipe")]
|
||||||
|
[SerializeField] private Transform spawnPoint;
|
||||||
|
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
|
||||||
|
|
||||||
|
[Header("Instant velocity change")]
|
||||||
|
[SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
|
||||||
|
|
||||||
|
[Header("Guaranteed items")]
|
||||||
|
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
|
||||||
|
|
||||||
|
[Header("Random items")]
|
||||||
|
[SerializeField, Min(0)] private int randomItemCount = 5;
|
||||||
|
[SerializeField] private List<RandomItem> randomItems = new();
|
||||||
|
|
||||||
|
[Header("Spawn position randomization")]
|
||||||
|
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
|
||||||
|
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
|
||||||
|
|
||||||
|
[Header("Temporary testing")]
|
||||||
|
[SerializeField] private bool spawnOnE = true;
|
||||||
|
|
||||||
|
private bool isSpawning;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!spawnOnE || isSpawning || Keyboard.current == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (Keyboard.current.eKey.wasPressedThisFrame)
|
||||||
|
StartCoroutine(SpawnSequence());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator SpawnSequence()
|
||||||
|
{
|
||||||
|
isSpawning = true;
|
||||||
|
|
||||||
|
List<GameObject> spawnQueue = BuildSpawnQueue();
|
||||||
|
|
||||||
|
foreach (GameObject prefab in spawnQueue)
|
||||||
|
{
|
||||||
|
Spawn(prefab);
|
||||||
|
yield return new WaitForSeconds(spawnInterval);
|
||||||
|
}
|
||||||
|
|
||||||
|
isSpawning = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<GameObject> BuildSpawnQueue()
|
||||||
|
{
|
||||||
|
List<GameObject> queue = new();
|
||||||
|
|
||||||
|
// Добавляем предметы в точном количестве.
|
||||||
|
foreach (GuaranteedItem item in guaranteedItems)
|
||||||
|
{
|
||||||
|
if (item.prefab == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int i = 0; i < item.amount; i++)
|
||||||
|
queue.Add(item.prefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Выбираем указанное количество случайных предметов.
|
||||||
|
for (int i = 0; i < randomItemCount; i++)
|
||||||
|
{
|
||||||
|
GameObject selectedPrefab = ChooseWeightedRandom();
|
||||||
|
|
||||||
|
if (selectedPrefab != null)
|
||||||
|
queue.Add(selectedPrefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Перемешиваем гарантированные и случайные предметы вместе.
|
||||||
|
Shuffle(queue);
|
||||||
|
|
||||||
|
return queue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private GameObject ChooseWeightedRandom()
|
||||||
|
{
|
||||||
|
float totalWeight = 0f;
|
||||||
|
|
||||||
|
foreach (RandomItem item in randomItems)
|
||||||
|
{
|
||||||
|
if (item.prefab != null && item.weight > 0f)
|
||||||
|
totalWeight += item.weight;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (totalWeight <= 0f)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
float roll = UnityEngine.Random.value * totalWeight;
|
||||||
|
float currentWeight = 0f;
|
||||||
|
|
||||||
|
foreach (RandomItem item in randomItems)
|
||||||
|
{
|
||||||
|
if (item.prefab == null || item.weight <= 0f)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
currentWeight += item.weight;
|
||||||
|
|
||||||
|
if (roll < currentWeight)
|
||||||
|
return item.prefab;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Shuffle(List<GameObject> queue)
|
||||||
|
{
|
||||||
|
for (int i = queue.Count - 1; i > 0; i--)
|
||||||
|
{
|
||||||
|
int randomIndex = UnityEngine.Random.Range(0, i + 1);
|
||||||
|
|
||||||
|
(queue[i], queue[randomIndex]) =
|
||||||
|
(queue[randomIndex], queue[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Spawn(GameObject prefab)
|
||||||
|
{
|
||||||
|
if (prefab == null || spawnPoint == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float offsetX = RandomRange(-randomSpawnX, randomSpawnX);
|
||||||
|
float offsetZ = RandomRange(-randomSpawnZ, randomSpawnZ);
|
||||||
|
|
||||||
|
Vector3 spawnPosition =
|
||||||
|
spawnPoint.position +
|
||||||
|
spawnPoint.right * offsetX +
|
||||||
|
spawnPoint.forward * offsetZ;
|
||||||
|
|
||||||
|
GameObject item = Instantiate(
|
||||||
|
prefab,
|
||||||
|
spawnPosition,
|
||||||
|
UnityEngine.Random.rotationUniform
|
||||||
|
);
|
||||||
|
|
||||||
|
if (item.TryGetComponent(out Rigidbody body))
|
||||||
|
{
|
||||||
|
Vector3 worldVelocityChange =
|
||||||
|
spawnPoint.TransformDirection(localVelocityChange);
|
||||||
|
|
||||||
|
body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float RandomRange(float min, float max)
|
||||||
|
{
|
||||||
|
return UnityEngine.Random.Range(min, max);
|
||||||
|
}
|
||||||
|
}
|
||||||
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -488,10 +488,10 @@ MonoBehaviour:
|
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maximumAngle: 55
|
maximumAngle: 55
|
||||||
movementSpeed: 140
|
movementSpeed: 140
|
||||||
maximumControlDistance: 4
|
maximumControlDistance: 4
|
||||||
returnToRestOnRelease: 0
|
switchThreshold: 0.5
|
||||||
restValue: 0
|
initialPositionIsMaximum: 0
|
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activationThreshold: 0.85
|
returnToInitialPositionAfterSwitch: 0
|
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deactivationThreshold: 0.15
|
automaticReturnDelay: 0.25
|
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leverValueChanged:
|
leverValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
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m_Calls: []
|
m_Calls: []
|
||||||
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@@ -19,12 +19,12 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
|
|
||||||
[Header("Control")]
|
[Header("Control")]
|
||||||
[SerializeField, Min(0.5f)] private float maximumControlDistance = 4f;
|
[SerializeField, Min(0.5f)] private float maximumControlDistance = 4f;
|
||||||
[SerializeField] private bool returnToRestOnRelease;
|
|
||||||
[SerializeField, Range(0f, 1f)] private float restValue;
|
|
||||||
|
|
||||||
[Header("Activation")]
|
[Header("Two positions")]
|
||||||
[SerializeField, Range(0f, 1f)] private float activationThreshold = 0.85f;
|
[SerializeField, Range(0.05f, 0.95f)] private float switchThreshold = 0.5f;
|
||||||
[SerializeField, Range(0f, 1f)] private float deactivationThreshold = 0.15f;
|
[SerializeField] private bool initialPositionIsMaximum;
|
||||||
|
[SerializeField] private bool returnToInitialPositionAfterSwitch;
|
||||||
|
[SerializeField, Min(0f)] private float automaticReturnDelay = 0.25f;
|
||||||
[SerializeField] private UnityEvent<float> leverValueChanged;
|
[SerializeField] private UnityEvent<float> leverValueChanged;
|
||||||
[SerializeField] private UnityEvent<bool> leverStateChanged;
|
[SerializeField] private UnityEvent<bool> leverStateChanged;
|
||||||
|
|
||||||
@@ -43,6 +43,10 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
NetworkVariableReadPermission.Everyone,
|
NetworkVariableReadPermission.Everyone,
|
||||||
NetworkVariableWritePermission.Server);
|
NetworkVariableWritePermission.Server);
|
||||||
|
|
||||||
|
private bool hasSnapTarget;
|
||||||
|
private float snapTargetValue;
|
||||||
|
private float automaticReturnTime = -1f;
|
||||||
|
|
||||||
public float Value => synchronizedValue.Value;
|
public float Value => synchronizedValue.Value;
|
||||||
public bool IsActivated => isActivated.Value;
|
public bool IsActivated => isActivated.Value;
|
||||||
public bool IsControlled => controllingClientId.Value != NoController;
|
public bool IsControlled => controllingClientId.Value != NoController;
|
||||||
@@ -66,6 +70,7 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
private Vector3 HandleDirection => localHandleDirection.sqrMagnitude > 0.0001f
|
private Vector3 HandleDirection => localHandleDirection.sqrMagnitude > 0.0001f
|
||||||
? localHandleDirection.normalized
|
? localHandleDirection.normalized
|
||||||
: Vector3.up;
|
: Vector3.up;
|
||||||
|
private float InitialPositionValue => initialPositionIsMaximum ? 1f : 0f;
|
||||||
|
|
||||||
private void Reset()
|
private void Reset()
|
||||||
{
|
{
|
||||||
@@ -77,13 +82,18 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
{
|
{
|
||||||
if (maximumAngle < minimumAngle)
|
if (maximumAngle < minimumAngle)
|
||||||
maximumAngle = minimumAngle;
|
maximumAngle = minimumAngle;
|
||||||
|
|
||||||
deactivationThreshold = Mathf.Min(deactivationThreshold, activationThreshold);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnNetworkSpawn()
|
public override void OnNetworkSpawn()
|
||||||
{
|
{
|
||||||
PlayerInteractionSessionRegistry.Register(this);
|
PlayerInteractionSessionRegistry.Register(this);
|
||||||
|
|
||||||
|
if (IsServer)
|
||||||
|
{
|
||||||
|
synchronizedValue.Value = InitialPositionValue;
|
||||||
|
isActivated.Value = initialPositionIsMaximum;
|
||||||
|
}
|
||||||
|
|
||||||
synchronizedValue.OnValueChanged += HandleValueChanged;
|
synchronizedValue.OnValueChanged += HandleValueChanged;
|
||||||
isActivated.OnValueChanged += HandleActivationChanged;
|
isActivated.OnValueChanged += HandleActivationChanged;
|
||||||
ApplyVisual(synchronizedValue.Value);
|
ApplyVisual(synchronizedValue.Value);
|
||||||
@@ -108,17 +118,26 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
if (!TryGetPlayerObject(controllingClientId.Value, out NetworkObject playerObject) ||
|
if (!TryGetPlayerObject(controllingClientId.Value, out NetworkObject playerObject) ||
|
||||||
!IsPlayerWithinControlDistance(playerObject))
|
!IsPlayerWithinControlDistance(playerObject))
|
||||||
{
|
{
|
||||||
controllingClientId.Value = NoController;
|
EndControl();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (TryCalculateTargetValue(playerObject, out float targetValue))
|
if (TryCalculateTargetValue(playerObject, out float targetValue))
|
||||||
MoveTowardsValue(targetValue);
|
MoveTowardsValue(targetValue);
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
else if (returnToRestOnRelease)
|
|
||||||
|
if (hasSnapTarget)
|
||||||
{
|
{
|
||||||
MoveTowardsValue(restValue);
|
if (MoveTowardsValue(snapTargetValue))
|
||||||
|
CompleteSnap();
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (automaticReturnTime >= 0f && Time.time >= automaticReturnTime)
|
||||||
|
BeginSnap(InitialPositionValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsControlledBy(ulong clientId) =>
|
public bool IsControlledBy(ulong clientId) =>
|
||||||
@@ -137,16 +156,57 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
ulong senderClientId,
|
ulong senderClientId,
|
||||||
NetworkObject playerObject)
|
NetworkObject playerObject)
|
||||||
{
|
{
|
||||||
controllingClientId.Value = IsControlledBy(senderClientId)
|
if (IsControlledBy(senderClientId))
|
||||||
? NoController
|
EndControl();
|
||||||
: senderClientId;
|
else
|
||||||
|
BeginControl(senderClientId);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
||||||
private void RequestReleaseServerRpc(RpcParams rpcParams = default)
|
private void RequestReleaseServerRpc(RpcParams rpcParams = default)
|
||||||
{
|
{
|
||||||
if (IsControlledBy(rpcParams.Receive.SenderClientId))
|
if (IsControlledBy(rpcParams.Receive.SenderClientId))
|
||||||
controllingClientId.Value = NoController;
|
EndControl();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BeginControl(ulong clientId)
|
||||||
|
{
|
||||||
|
hasSnapTarget = false;
|
||||||
|
automaticReturnTime = -1f;
|
||||||
|
controllingClientId.Value = clientId;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EndControl()
|
||||||
|
{
|
||||||
|
if (!IsControlled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
controllingClientId.Value = NoController;
|
||||||
|
float targetPosition = synchronizedValue.Value >= switchThreshold ? 1f : 0f;
|
||||||
|
BeginSnap(targetPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BeginSnap(float targetValue)
|
||||||
|
{
|
||||||
|
automaticReturnTime = -1f;
|
||||||
|
snapTargetValue = targetValue >= 0.5f ? 1f : 0f;
|
||||||
|
hasSnapTarget = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CompleteSnap()
|
||||||
|
{
|
||||||
|
hasSnapTarget = false;
|
||||||
|
bool snappedToMaximum = snapTargetValue >= 0.5f;
|
||||||
|
|
||||||
|
if (isActivated.Value != snappedToMaximum)
|
||||||
|
isActivated.Value = snappedToMaximum;
|
||||||
|
|
||||||
|
bool movedAwayFromInitialPosition =
|
||||||
|
!Mathf.Approximately(snapTargetValue, InitialPositionValue);
|
||||||
|
automaticReturnTime = returnToInitialPositionAfterSwitch &&
|
||||||
|
movedAwayFromInitialPosition
|
||||||
|
? Time.time + automaticReturnDelay
|
||||||
|
: -1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsPlayerWithinControlDistance(NetworkObject playerObject)
|
private bool IsPlayerWithinControlDistance(NetworkObject playerObject)
|
||||||
@@ -208,7 +268,7 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MoveTowardsValue(float targetValue)
|
private bool MoveTowardsValue(float targetValue)
|
||||||
{
|
{
|
||||||
float angleRange = Mathf.Max(0.01f, maximumAngle - minimumAngle);
|
float angleRange = Mathf.Max(0.01f, maximumAngle - minimumAngle);
|
||||||
float valueStep = movementSpeed / angleRange * Time.fixedDeltaTime;
|
float valueStep = movementSpeed / angleRange * Time.fixedDeltaTime;
|
||||||
@@ -217,24 +277,10 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
Mathf.Clamp01(targetValue),
|
Mathf.Clamp01(targetValue),
|
||||||
valueStep);
|
valueStep);
|
||||||
|
|
||||||
if (Mathf.Approximately(nextValue, synchronizedValue.Value))
|
if (!Mathf.Approximately(nextValue, synchronizedValue.Value))
|
||||||
return;
|
synchronizedValue.Value = nextValue;
|
||||||
|
|
||||||
synchronizedValue.Value = nextValue;
|
return Mathf.Approximately(nextValue, targetValue);
|
||||||
UpdateActivationState(nextValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateActivationState(float currentValue)
|
|
||||||
{
|
|
||||||
bool nextState = isActivated.Value;
|
|
||||||
|
|
||||||
if (!nextState && currentValue >= activationThreshold)
|
|
||||||
nextState = true;
|
|
||||||
else if (nextState && currentValue <= deactivationThreshold)
|
|
||||||
nextState = false;
|
|
||||||
|
|
||||||
if (nextState != isActivated.Value)
|
|
||||||
isActivated.Value = nextState;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleValueChanged(float _, float currentValue)
|
private void HandleValueChanged(float _, float currentValue)
|
||||||
@@ -259,8 +305,8 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
[ContextMenu("Preview/Minimum")]
|
[ContextMenu("Preview/Minimum")]
|
||||||
private void PreviewMinimum() => ApplyVisual(0f);
|
private void PreviewMinimum() => ApplyVisual(0f);
|
||||||
|
|
||||||
[ContextMenu("Preview/Rest")]
|
[ContextMenu("Preview/Initial Position")]
|
||||||
private void PreviewRest() => ApplyVisual(restValue);
|
private void PreviewInitialPosition() => ApplyVisual(InitialPositionValue);
|
||||||
|
|
||||||
[ContextMenu("Preview/Maximum")]
|
[ContextMenu("Preview/Maximum")]
|
||||||
private void PreviewMaximum() => ApplyVisual(1f);
|
private void PreviewMaximum() => ApplyVisual(1f);
|
||||||
|
|||||||
+5035
-712
File diff suppressed because one or more lines are too long
@@ -44,3 +44,8 @@ MonoBehaviour:
|
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SourcePrefabToOverride: {fileID: 0}
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SourcePrefabToOverride: {fileID: 0}
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SourceHashToOverride: 0
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SourceHashToOverride: 0
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OverridingTargetPrefab: {fileID: 0}
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OverridingTargetPrefab: {fileID: 0}
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SourcePrefabToOverride: {fileID: 0}
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SourceHashToOverride: 0
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OverridingTargetPrefab: {fileID: 0}
|
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|
|||||||
@@ -889,3 +889,117 @@ launch3
|
|||||||
launch4
|
launch4
|
||||||
$
|
$
|
||||||
Done
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
$
|
||||||
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
$
|
||||||
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
$
|
||||||
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
$
|
||||||
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
$
|
||||||
|
Done
|
||||||
|
2026-8-10
|
||||||
|
Init...
|
||||||
|
Context created
|
||||||
|
Tiles: 1
|
||||||
|
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
||||||
|
Loaded
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
^
|
||||||
|
launch1
|
||||||
|
launch2
|
||||||
|
launch3
|
||||||
|
launch4
|
||||||
|
$
|
||||||
|
Done
|
||||||
|
|||||||
+12448
-24629
File diff suppressed because it is too large
Load Diff
@@ -1231,3 +1231,237 @@ Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_fina
|
|||||||
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
||||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
||||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
||||||
|
2026-8-10
|
||||||
|
Rendering UV GBuffer for Factory_LM0 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA1 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA2 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for volumes 512
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
|
||||||
|
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 3188
|
||||||
|
Collecting edges...
|
||||||
|
9564 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
948 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 5784
|
||||||
|
Collecting edges...
|
||||||
|
17289 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
1140 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 12
|
||||||
|
Collecting edges...
|
||||||
|
36 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
0 seams
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Loaded vertex shader: quad.vso
|
||||||
|
Loaded pixel shader: skyOutput.pso
|
||||||
|
Loaded pixel shader: cookieOutput.pso
|
||||||
|
initShaders done
|
||||||
|
initScene done
|
||||||
|
Done
|
||||||
|
Rendering UV GBuffer for Factory_LM0 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA1 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA2 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for volumes 512
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
|
||||||
|
Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 3188
|
||||||
|
Collecting edges...
|
||||||
|
9564 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
948 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 5784
|
||||||
|
Collecting edges...
|
||||||
|
17289 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
1140 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 12
|
||||||
|
Collecting edges...
|
||||||
|
36 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
0 seams
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
|
||||||
|
[main 2026-08-11T07:28:45.937Z] [RendererPing] enabled (intervalMs=5000, blockThresholdMs=15000, stacks=true)
|
||||||
|
[main 2026-08-11T07:28:46.049Z] updateURL https://api2.cursor.sh/updates/api/update/win32-x64-user/cursor/3.15.6/484e98c431d003939cb044bad799f11c5fc4746a8e9cc56f4e8964771f655062/stable
|
||||||
|
[main 2026-08-11T07:28:46.049Z] update#setState idle
|
||||||
|
[main 2026-08-11T07:29:00.810Z] [CursorProclistService] Config enabled feature (subsample every 10s; memoryPressureMonitorEnabled=false)
|
||||||
|
[main 2026-08-11T07:29:18.266Z] update#setState checking for updates
|
||||||
|
[main 2026-08-11T07:29:18.509Z] update#setState idle
|
||||||
|
[main 2026-08-11T07:29:19.178Z] [WorktreeCleanupMainService] Granted cleanup lease id=1 owner=window:1 reason="startup-catchup-worktree-cleanup"
|
||||||
|
[main 2026-08-11T07:29:25.169Z] [WorktreeCleanupMainService] Releasing cleanup lease id=1 owner=window:1 reason="startup-catchup-worktree-cleanup" releaseReason="released" heldForMs=5992
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
[main 2026-08-11T07:49:01.954Z] Extension host with pid 23376 exited with code: 0, signal: unknown.
|
||||||
|
[main 2026-08-11T07:49:01.962Z] Extension host with pid 9568 exited with code: 0, signal: unknown.
|
||||||
|
[main 2026-08-11T07:49:01.972Z] Extension host with pid 8660 exited with code: 0, signal: unknown.
|
||||||
|
[main 2026-08-11T07:49:01.977Z] Extension host with pid 32444 exited with code: 0, signal: unknown.
|
||||||
|
|||||||
@@ -0,0 +1,9 @@
|
|||||||
|
newmtl M_Lava02
|
||||||
|
map_Pm T_Lava02_height.png
|
||||||
|
bump T_Lava02_normal.png
|
||||||
|
disp T_Lava02_height.png
|
||||||
|
map_Ke T_Lava02_emissive.png
|
||||||
|
map_Kd T_Lava02_basecolor.png
|
||||||
|
Kd 1 1 1
|
||||||
|
d 1
|
||||||
|
|
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@@ -0,0 +1,7 @@
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|
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|
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externalObjects: {}
|
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userData:
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assetBundleName:
|
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assetBundleVariant:
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@@ -75,7 +75,7 @@ Material:
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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@@ -75,7 +75,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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@@ -75,7 +75,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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@@ -62,7 +62,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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packageName: Rock and Boulders 2
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||||||
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packageVersion: 1.2
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||||||
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assetPath: Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock1A.fbx
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||||||
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ModelImporter:
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4300000: Rock1_LP:polySurface1
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||||||
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||||||
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second: Rock1_LP:polySurface1
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||||||
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: -1
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aniso: -1
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||||||
|
mipBias: -100
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||||||
|
wrapU: -1
|
||||||
|
wrapV: -1
|
||||||
|
wrapW: -1
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||||||
|
nPOTScale: 1
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||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
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||||||
|
spriteMode: 0
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||||||
|
spriteExtrude: 1
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||||||
|
spriteMeshType: 1
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||||||
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alignment: 0
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||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
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||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
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||||||
|
alphaUsage: 1
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||||||
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alphaIsTransparency: 0
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||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
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||||||
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textureShape: 1
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||||||
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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||||||
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compressionQualitySet: 0
|
||||||
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textureFormatSet: 0
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||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
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||||||
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crunchedCompression: 0
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||||||
|
allowsAlphaSplitting: 0
|
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overridden: 0
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androidETC2FallbackOverride: 0
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spriteSheet:
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||||||
|
serializedVersion: 2
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||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
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physicsShape: []
|
||||||
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bones: []
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||||||
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spriteID:
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||||||
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vertices: []
|
||||||
|
indices:
|
||||||
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edges: []
|
||||||
|
weights: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 180943
|
||||||
|
packageName: Stylized Lava materials
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Stylized Lava Materials/Lava04/T_Lava04_basecolor.png
|
||||||
|
uploadId: 395333
|
||||||
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Reference in New Issue
Block a user