Author SHA1 Message Date
AsanoRema 2a30d4d8cf .gitignore 2026-08-11 10:49:15 +03:00
AsanoRema 68ef673342 Squashed commit of the following:
commit 5b888fba95
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 11 10:30:09 2026 +0300

    Changed .gitignore

commit e3d5561fc8
Author: henjkey <henjkey@gmail.com>
Date:   Tue Aug 11 10:47:35 2026 +0500

    New

    Второй спавнер с нормальными настройками и обновленные префабы
2026-08-11 10:47:50 +03:00
AsanoRema 6f296f91c3 ok 2026-08-11 10:39:59 +03:00
AsanoRema f4c9326fb9 BakeLight 2026-08-11 10:19:29 +03:00
118 changed files with 22169 additions and 25752 deletions
-2
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@@ -77,5 +77,3 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/[Ss]treamingAssets/aa/*
ProjectSettings/Packages/com.unity.probuilder/Settings.json ProjectSettings/Packages/com.unity.probuilder/Settings.json
Assets/Editor/x64/Bakery/.uvgblog.txt
Assets/Editor/x64/Bakery/.uvgblog.txt
+25 -3
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@@ -15,7 +15,11 @@ MonoBehaviour:
modifiedAssetPathList: modifiedAssetPathList:
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unwrapper: 00000000
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@@ -409,7 +429,9 @@ MonoBehaviour:
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/box.fbx - Assets/Rocks and Boulders 2/Rocks/Source/Models/box.fbx
uvOverlapAssetList: 00000000ffffffff01010000010100000101000000000000 - Assets/Bitgem/StylisedWater/URP/Meshes/example-scene-01.fbx
- Assets/Fill.obj
uvOverlapAssetList: 00000000ffffffff010100000101000001010000000000000000000000000000
xatlasWarningShown: 0 xatlasWarningShown: 0
foundCompatibleSetup: 1 foundCompatibleSetup: 1
gpuName_2: NVIDIA GeForce RTX 5080 gpuName_2: NVIDIA GeForce RTX 5080
@@ -511,5 +533,5 @@ MonoBehaviour:
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modifiedMeshUnwrapperArray: 00000000 modifiedMeshUnwrapperArray: 00000000
+5 -1
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@@ -15,4 +15,8 @@ MonoBehaviour:
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spawnCooldown: 10
localVelocityChange: {x: 0, y: -5, z: 0}
guaranteedItems:
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using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(
fileName = "ItemPipeConfig",
menuName = "Fort Bo/Pipe Junk/Item Pipe Config")]
public sealed class ItemPipeConfig : ScriptableObject
{
[Serializable]
public sealed class GuaranteedItem
{
public GameObject prefab;
[Min(1)]
public int amount = 1;
}
[Serializable]
public sealed class RandomItem
{
public GameObject prefab;
[Min(0f)]
public float weight = 1f;
}
[Header("Timing")]
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
[SerializeField, Min(0f)] private float spawnCooldown = 10f;
[Header("Instant velocity change")]
[SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
[Header("Guaranteed items")]
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
[Header("Random items")]
[SerializeField, Min(0)] private int randomItemCount = 5;
[SerializeField] private List<RandomItem> randomItems = new();
[Header("Spawn position randomization")]
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
public float SpawnInterval => spawnInterval;
public float SpawnCooldown => spawnCooldown;
public Vector3 LocalVelocityChange => localVelocityChange;
public IReadOnlyList<GuaranteedItem> GuaranteedItems => guaranteedItems;
public int RandomItemCount => randomItemCount;
public IReadOnlyList<RandomItem> RandomItems => randomItems;
public float RandomSpawnX => randomSpawnX;
public float RandomSpawnZ => randomSpawnZ;
}
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+55 -43
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@@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@@ -5,66 +6,77 @@ using UnityEngine.InputSystem;
public class ItemPipe : MonoBehaviour public class ItemPipe : MonoBehaviour
{ {
[Serializable]
private class GuaranteedItem
{
public GameObject prefab;
[Min(1)]
public int amount = 1;
}
[Serializable]
private class RandomItem
{
public GameObject prefab;
[Min(0)]
public float weight = 1f;
}
[Header("Pipe")] [Header("Pipe")]
[SerializeField] private Transform spawnPoint; [SerializeField] private Transform spawnPoint;
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
[Header("Configuration")] [Header("Instant velocity change")]
[SerializeField] private ItemPipeConfig config; [SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
[Header("Guaranteed items")]
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
[Header("Random items")]
[SerializeField, Min(0)] private int randomItemCount = 5;
[SerializeField] private List<RandomItem> randomItems = new();
[Header("Spawn position randomization")]
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
[Header("Temporary testing")] [Header("Temporary testing")]
[SerializeField] private bool spawnOnE = true; [SerializeField] private bool spawnOnE = true;
private bool isSpawning; private bool isSpawning;
public float CooldownDuration => config != null ? config.SpawnCooldown : 0f;
public float CooldownRemaining { get; private set; }
public int CooldownSecondsRemaining => Mathf.CeilToInt(CooldownRemaining);
public bool CanSpawnItems => config != null && !isSpawning && CooldownRemaining <= 0f;
private void Update() private void Update()
{ {
if (CooldownRemaining > 0f) if (!spawnOnE || isSpawning || Keyboard.current == null)
CooldownRemaining = Mathf.Max(0f, CooldownRemaining - Time.deltaTime);
if (!spawnOnE || Keyboard.current == null)
return; return;
if (Keyboard.current.eKey.wasPressedThisFrame) if (Keyboard.current.eKey.wasPressedThisFrame)
SpawnItems(); StartCoroutine(SpawnSequence());
} }
public void SpawnItems() private IEnumerator SpawnSequence()
{
if (!CanSpawnItems)
return;
StartCoroutine(SpawnSequence(config));
}
private IEnumerator SpawnSequence(ItemPipeConfig activeConfig)
{ {
isSpawning = true; isSpawning = true;
List<GameObject> spawnQueue = BuildSpawnQueue(activeConfig); List<GameObject> spawnQueue = BuildSpawnQueue();
for (int i = 0; i < spawnQueue.Count; i++) foreach (GameObject prefab in spawnQueue)
{ {
Spawn(spawnQueue[i], activeConfig); Spawn(prefab);
yield return new WaitForSeconds(spawnInterval);
if (i < spawnQueue.Count - 1)
yield return new WaitForSeconds(activeConfig.SpawnInterval);
} }
isSpawning = false; isSpawning = false;
CooldownRemaining = activeConfig.SpawnCooldown;
} }
private List<GameObject> BuildSpawnQueue(ItemPipeConfig activeConfig) private List<GameObject> BuildSpawnQueue()
{ {
List<GameObject> queue = new(); List<GameObject> queue = new();
// Добавляем предметы в точном количестве. // Добавляем предметы в точном количестве.
foreach (ItemPipeConfig.GuaranteedItem item in activeConfig.GuaranteedItems) foreach (GuaranteedItem item in guaranteedItems)
{ {
if (item.prefab == null) if (item.prefab == null)
continue; continue;
@@ -74,9 +86,9 @@ public class ItemPipe : MonoBehaviour
} }
// Выбираем указанное количество случайных предметов. // Выбираем указанное количество случайных предметов.
for (int i = 0; i < activeConfig.RandomItemCount; i++) for (int i = 0; i < randomItemCount; i++)
{ {
GameObject selectedPrefab = ChooseWeightedRandom(activeConfig); GameObject selectedPrefab = ChooseWeightedRandom();
if (selectedPrefab != null) if (selectedPrefab != null)
queue.Add(selectedPrefab); queue.Add(selectedPrefab);
@@ -88,11 +100,11 @@ public class ItemPipe : MonoBehaviour
return queue; return queue;
} }
private GameObject ChooseWeightedRandom(ItemPipeConfig activeConfig) private GameObject ChooseWeightedRandom()
{ {
float totalWeight = 0f; float totalWeight = 0f;
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems) foreach (RandomItem item in randomItems)
{ {
if (item.prefab != null && item.weight > 0f) if (item.prefab != null && item.weight > 0f)
totalWeight += item.weight; totalWeight += item.weight;
@@ -101,10 +113,10 @@ public class ItemPipe : MonoBehaviour
if (totalWeight <= 0f) if (totalWeight <= 0f)
return null; return null;
float roll = Random.value * totalWeight; float roll = UnityEngine.Random.value * totalWeight;
float currentWeight = 0f; float currentWeight = 0f;
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems) foreach (RandomItem item in randomItems)
{ {
if (item.prefab == null || item.weight <= 0f) if (item.prefab == null || item.weight <= 0f)
continue; continue;
@@ -122,20 +134,20 @@ public class ItemPipe : MonoBehaviour
{ {
for (int i = queue.Count - 1; i > 0; i--) for (int i = queue.Count - 1; i > 0; i--)
{ {
int randomIndex = Random.Range(0, i + 1); int randomIndex = UnityEngine.Random.Range(0, i + 1);
(queue[i], queue[randomIndex]) = (queue[i], queue[randomIndex]) =
(queue[randomIndex], queue[i]); (queue[randomIndex], queue[i]);
} }
} }
private void Spawn(GameObject prefab, ItemPipeConfig activeConfig) private void Spawn(GameObject prefab)
{ {
if (prefab == null || spawnPoint == null) if (prefab == null || spawnPoint == null)
return; return;
float offsetX = RandomRange(-activeConfig.RandomSpawnX, activeConfig.RandomSpawnX); float offsetX = RandomRange(-randomSpawnX, randomSpawnX);
float offsetZ = RandomRange(-activeConfig.RandomSpawnZ, activeConfig.RandomSpawnZ); float offsetZ = RandomRange(-randomSpawnZ, randomSpawnZ);
Vector3 spawnPosition = Vector3 spawnPosition =
spawnPoint.position + spawnPoint.position +
@@ -145,13 +157,13 @@ public class ItemPipe : MonoBehaviour
GameObject item = Instantiate( GameObject item = Instantiate(
prefab, prefab,
spawnPosition, spawnPosition,
Random.rotationUniform UnityEngine.Random.rotationUniform
); );
if (item.TryGetComponent(out Rigidbody body)) if (item.TryGetComponent(out Rigidbody body))
{ {
Vector3 worldVelocityChange = Vector3 worldVelocityChange =
spawnPoint.TransformDirection(activeConfig.LocalVelocityChange); spawnPoint.TransformDirection(localVelocityChange);
body.AddForce(worldVelocityChange, ForceMode.VelocityChange); body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
} }
@@ -159,6 +171,6 @@ public class ItemPipe : MonoBehaviour
private float RandomRange(float min, float max) private float RandomRange(float min, float max)
{ {
return Random.Range(min, max); return UnityEngine.Random.Range(min, max);
} }
} }
@@ -42,8 +42,22 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d2976eecf10dffe429030900016fa86d, type: 3} m_Script: {fileID: 11500000, guid: d2976eecf10dffe429030900016fa86d, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
spawnPoint: {fileID: 286431562970531899} spawnPoint: {fileID: 286431562970531899}
config: {fileID: 11400000, guid: 3883e23238f84f748e616770b66fa885, type: 2} spawnInterval: 0.05
localVelocityChange: {x: 0, y: -5, z: 0}
guaranteedItems:
- prefab: {fileID: 4504260422113134419, guid: 8790cd6f776403940ac664c5db12dab4, type: 3}
amount: 1
randomItemCount: 7
randomItems:
- prefab: {fileID: 2474374521670934351, guid: c91d2337125ccaf45a0c57af9a6703c8, type: 3}
weight: 1
- prefab: {fileID: 4728426142119307488, guid: 795e138cd804c7c42aa508895e6a61df, type: 3}
weight: 1
- prefab: {fileID: 4504260422113134419, guid: 8790cd6f776403940ac664c5db12dab4, type: 3}
weight: 3
randomSpawnX: 1
randomSpawnZ: 1
spawnOnE: 1 spawnOnE: 1
@@ -488,10 +488,10 @@ MonoBehaviour:
maximumAngle: 55 maximumAngle: 55
movementSpeed: 140 movementSpeed: 140
maximumControlDistance: 4 maximumControlDistance: 4
returnToRestOnRelease: 0 switchThreshold: 0.5
restValue: 0 initialPositionIsMaximum: 0
activationThreshold: 0.85 returnToInitialPositionAfterSwitch: 0
deactivationThreshold: 0.15 automaticReturnDelay: 0.25
leverValueChanged: leverValueChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@@ -19,12 +19,12 @@ public sealed class NetworkPhysicalLeverInteractable :
[Header("Control")] [Header("Control")]
[SerializeField, Min(0.5f)] private float maximumControlDistance = 4f; [SerializeField, Min(0.5f)] private float maximumControlDistance = 4f;
[SerializeField] private bool returnToRestOnRelease;
[SerializeField, Range(0f, 1f)] private float restValue;
[Header("Activation")] [Header("Two positions")]
[SerializeField, Range(0f, 1f)] private float activationThreshold = 0.85f; [SerializeField, Range(0.05f, 0.95f)] private float switchThreshold = 0.5f;
[SerializeField, Range(0f, 1f)] private float deactivationThreshold = 0.15f; [SerializeField] private bool initialPositionIsMaximum;
[SerializeField] private bool returnToInitialPositionAfterSwitch;
[SerializeField, Min(0f)] private float automaticReturnDelay = 0.25f;
[SerializeField] private UnityEvent<float> leverValueChanged; [SerializeField] private UnityEvent<float> leverValueChanged;
[SerializeField] private UnityEvent<bool> leverStateChanged; [SerializeField] private UnityEvent<bool> leverStateChanged;
@@ -43,6 +43,10 @@ public sealed class NetworkPhysicalLeverInteractable :
NetworkVariableReadPermission.Everyone, NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server); NetworkVariableWritePermission.Server);
private bool hasSnapTarget;
private float snapTargetValue;
private float automaticReturnTime = -1f;
public float Value => synchronizedValue.Value; public float Value => synchronizedValue.Value;
public bool IsActivated => isActivated.Value; public bool IsActivated => isActivated.Value;
public bool IsControlled => controllingClientId.Value != NoController; public bool IsControlled => controllingClientId.Value != NoController;
@@ -66,6 +70,7 @@ public sealed class NetworkPhysicalLeverInteractable :
private Vector3 HandleDirection => localHandleDirection.sqrMagnitude > 0.0001f private Vector3 HandleDirection => localHandleDirection.sqrMagnitude > 0.0001f
? localHandleDirection.normalized ? localHandleDirection.normalized
: Vector3.up; : Vector3.up;
private float InitialPositionValue => initialPositionIsMaximum ? 1f : 0f;
private void Reset() private void Reset()
{ {
@@ -77,13 +82,18 @@ public sealed class NetworkPhysicalLeverInteractable :
{ {
if (maximumAngle < minimumAngle) if (maximumAngle < minimumAngle)
maximumAngle = minimumAngle; maximumAngle = minimumAngle;
deactivationThreshold = Mathf.Min(deactivationThreshold, activationThreshold);
} }
public override void OnNetworkSpawn() public override void OnNetworkSpawn()
{ {
PlayerInteractionSessionRegistry.Register(this); PlayerInteractionSessionRegistry.Register(this);
if (IsServer)
{
synchronizedValue.Value = InitialPositionValue;
isActivated.Value = initialPositionIsMaximum;
}
synchronizedValue.OnValueChanged += HandleValueChanged; synchronizedValue.OnValueChanged += HandleValueChanged;
isActivated.OnValueChanged += HandleActivationChanged; isActivated.OnValueChanged += HandleActivationChanged;
ApplyVisual(synchronizedValue.Value); ApplyVisual(synchronizedValue.Value);
@@ -108,17 +118,26 @@ public sealed class NetworkPhysicalLeverInteractable :
if (!TryGetPlayerObject(controllingClientId.Value, out NetworkObject playerObject) || if (!TryGetPlayerObject(controllingClientId.Value, out NetworkObject playerObject) ||
!IsPlayerWithinControlDistance(playerObject)) !IsPlayerWithinControlDistance(playerObject))
{ {
controllingClientId.Value = NoController; EndControl();
return; return;
} }
if (TryCalculateTargetValue(playerObject, out float targetValue)) if (TryCalculateTargetValue(playerObject, out float targetValue))
MoveTowardsValue(targetValue); MoveTowardsValue(targetValue);
return;
} }
else if (returnToRestOnRelease)
if (hasSnapTarget)
{ {
MoveTowardsValue(restValue); if (MoveTowardsValue(snapTargetValue))
CompleteSnap();
return;
} }
if (automaticReturnTime >= 0f && Time.time >= automaticReturnTime)
BeginSnap(InitialPositionValue);
} }
public bool IsControlledBy(ulong clientId) => public bool IsControlledBy(ulong clientId) =>
@@ -137,16 +156,57 @@ public sealed class NetworkPhysicalLeverInteractable :
ulong senderClientId, ulong senderClientId,
NetworkObject playerObject) NetworkObject playerObject)
{ {
controllingClientId.Value = IsControlledBy(senderClientId) if (IsControlledBy(senderClientId))
? NoController EndControl();
: senderClientId; else
BeginControl(senderClientId);
} }
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)] [Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
private void RequestReleaseServerRpc(RpcParams rpcParams = default) private void RequestReleaseServerRpc(RpcParams rpcParams = default)
{ {
if (IsControlledBy(rpcParams.Receive.SenderClientId)) if (IsControlledBy(rpcParams.Receive.SenderClientId))
controllingClientId.Value = NoController; EndControl();
}
private void BeginControl(ulong clientId)
{
hasSnapTarget = false;
automaticReturnTime = -1f;
controllingClientId.Value = clientId;
}
private void EndControl()
{
if (!IsControlled)
return;
controllingClientId.Value = NoController;
float targetPosition = synchronizedValue.Value >= switchThreshold ? 1f : 0f;
BeginSnap(targetPosition);
}
private void BeginSnap(float targetValue)
{
automaticReturnTime = -1f;
snapTargetValue = targetValue >= 0.5f ? 1f : 0f;
hasSnapTarget = true;
}
private void CompleteSnap()
{
hasSnapTarget = false;
bool snappedToMaximum = snapTargetValue >= 0.5f;
if (isActivated.Value != snappedToMaximum)
isActivated.Value = snappedToMaximum;
bool movedAwayFromInitialPosition =
!Mathf.Approximately(snapTargetValue, InitialPositionValue);
automaticReturnTime = returnToInitialPositionAfterSwitch &&
movedAwayFromInitialPosition
? Time.time + automaticReturnDelay
: -1f;
} }
private bool IsPlayerWithinControlDistance(NetworkObject playerObject) private bool IsPlayerWithinControlDistance(NetworkObject playerObject)
@@ -208,7 +268,7 @@ public sealed class NetworkPhysicalLeverInteractable :
return true; return true;
} }
private void MoveTowardsValue(float targetValue) private bool MoveTowardsValue(float targetValue)
{ {
float angleRange = Mathf.Max(0.01f, maximumAngle - minimumAngle); float angleRange = Mathf.Max(0.01f, maximumAngle - minimumAngle);
float valueStep = movementSpeed / angleRange * Time.fixedDeltaTime; float valueStep = movementSpeed / angleRange * Time.fixedDeltaTime;
@@ -217,24 +277,10 @@ public sealed class NetworkPhysicalLeverInteractable :
Mathf.Clamp01(targetValue), Mathf.Clamp01(targetValue),
valueStep); valueStep);
if (Mathf.Approximately(nextValue, synchronizedValue.Value)) if (!Mathf.Approximately(nextValue, synchronizedValue.Value))
return; synchronizedValue.Value = nextValue;
synchronizedValue.Value = nextValue; return Mathf.Approximately(nextValue, targetValue);
UpdateActivationState(nextValue);
}
private void UpdateActivationState(float currentValue)
{
bool nextState = isActivated.Value;
if (!nextState && currentValue >= activationThreshold)
nextState = true;
else if (nextState && currentValue <= deactivationThreshold)
nextState = false;
if (nextState != isActivated.Value)
isActivated.Value = nextState;
} }
private void HandleValueChanged(float _, float currentValue) private void HandleValueChanged(float _, float currentValue)
@@ -259,8 +305,8 @@ public sealed class NetworkPhysicalLeverInteractable :
[ContextMenu("Preview/Minimum")] [ContextMenu("Preview/Minimum")]
private void PreviewMinimum() => ApplyVisual(0f); private void PreviewMinimum() => ApplyVisual(0f);
[ContextMenu("Preview/Rest")] [ContextMenu("Preview/Initial Position")]
private void PreviewRest() => ApplyVisual(restValue); private void PreviewInitialPosition() => ApplyVisual(InitialPositionValue);
[ContextMenu("Preview/Maximum")] [ContextMenu("Preview/Maximum")]
private void PreviewMaximum() => ApplyVisual(1f); private void PreviewMaximum() => ApplyVisual(1f);
File diff suppressed because one or more lines are too long
+114
View File
@@ -889,3 +889,117 @@ launch3
launch4 launch4
$ $
Done Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
2026-8-10
Init...
Context created
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loaded
Loading shader denoiseFinishOIDN.ptx::oxMain...
Loaded
launch1
launch2
launch3
launch4
^
launch1
launch2
launch3
launch4
$
Done
File diff suppressed because it is too large Load Diff
-168
View File
@@ -1465,171 +1465,3 @@ Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T07:49:01.962Z] Extension host with pid 9568 exited with code: 0, signal: unknown. [main 2026-08-11T07:49:01.962Z] Extension host with pid 9568 exited with code: 0, signal: unknown.
[main 2026-08-11T07:49:01.972Z] Extension host with pid 8660 exited with code: 0, signal: unknown. [main 2026-08-11T07:49:01.972Z] Extension host with pid 8660 exited with code: 0, signal: unknown.
[main 2026-08-11T07:49:01.977Z] Extension host with pid 32444 exited with code: 0, signal: unknown. [main 2026-08-11T07:49:01.977Z] Extension host with pid 32444 exited with code: 0, signal: unknown.
Done
Done
Done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Rendering UV GBuffer for Factory_LM0 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA1 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Factory_LMA2 51
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for volumes 512
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 3188
Collecting edges...
9564 edges
Sorting...
Finding seams...X
948 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 5784
Collecting edges...
17289 edges
Sorting...
Finding seams...X
1140 seams
Generating mesh...
Initializing D3D...
Selected device: NVIDIA GeForce RTX 5080
Loaded vertex shader: seamfix.vso
Loaded pixel shader: debugLines.pso
Loading half-float lightmap...
Rendering...
Saving...
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
Loading geometry...
Tris filtered by LMID: was 35936, left 12
Collecting edges...
36 edges
Sorting...
Finding seams...X
0 seams
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
Initializing D3D...
Done
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
Initializing D3D...
Done
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T12:59:28.234Z] [RendererPing] enabled (intervalMs=5000, blockThresholdMs=15000, stacks=true)
[main 2026-08-11T12:59:28.334Z] updateURL https://api2.cursor.sh/updates/api/update/win32-x64-user/cursor/3.15.6/484e98c431d003939cb044bad799f11c5fc4746a8e9cc56f4e8964771f655062/stable
[main 2026-08-11T12:59:28.335Z] update#setState idle
[main 2026-08-11T12:59:42.208Z] [CursorProclistService] Config enabled feature (subsample every 10s; memoryPressureMonitorEnabled=false)
[main 2026-08-11T12:59:56.638Z] update#setState checking for updates
[main 2026-08-11T13:00:01.320Z] update#setState idle
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T13:17:01.878Z] [PowerMainService] Started wakelock id=0 owner=window:1 reason="agent-loop" activeCount=1
[main 2026-08-11T13:17:01.891Z] [PowerMainService] Disabled background throttling id=1 owner=window:1 reason="agent-loop" activeCount=1
[main 2026-08-11T13:18:09.839Z] [PowerMainService] Stopping wakelock id=0 owner=window:1 reason="agent-loop" heldForMs=67961
[main 2026-08-11T13:18:09.847Z] [PowerMainService] Stopped background throttling disable id=1 owner=window:1 reason="agent-loop" heldForMs=67956
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T13:23:39.041Z] [PowerMainService] Started wakelock id=1 owner=window:1 reason="agent-loop" activeCount=1
[main 2026-08-11T13:23:39.053Z] [PowerMainService] Disabled background throttling id=2 owner=window:1 reason="agent-loop" activeCount=1
[main 2026-08-11T13:25:39.905Z] [PowerMainService] Stopping wakelock id=1 owner=window:1 reason="agent-loop" heldForMs=120864
[main 2026-08-11T13:25:39.911Z] [PowerMainService] Stopped background throttling disable id=2 owner=window:1 reason="agent-loop" heldForMs=120859
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
[main 2026-08-11T13:56:24.373Z] update#setState checking for updates
[main 2026-08-11T13:56:24.934Z] update#setState idle
Symbol file LoadedFromMemory is not a mono symbol file
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