Compare commits
4
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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7912604faf | ||
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d71b90c8bd | ||
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5b888fba95 | ||
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e3d5561fc8 |
@@ -76,3 +76,6 @@ crashlytics-build.properties
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|||||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||||
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||||||
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ProjectSettings/Packages/com.unity.probuilder/Settings.json
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||||||
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Assets/Editor/x64/Bakery/.uvgblog.txt
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||||||
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Assets/Editor/x64/Bakery/.uvgblog.txt
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||||||
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|||||||
Generated
+15
@@ -0,0 +1,15 @@
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|||||||
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# Default ignored files
|
||||||
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/shelf/
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||||||
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/workspace.xml
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||||||
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# Rider ignored files
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||||||
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/modules.xml
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||||||
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/contentModel.xml
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||||||
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/.idea.FORT-BO.iml
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||||||
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/projectSettingsUpdater.xml
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||||||
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# Ignored default folder with query files
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||||||
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/queries/
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||||||
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# Datasource local storage ignored files
|
||||||
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/dataSources/
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||||||
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/dataSources.local.xml
|
||||||
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# Editor-based HTTP Client requests
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||||||
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/httpRequests/
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||||||
Generated
+4
@@ -0,0 +1,4 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8"?>
|
||||||
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<project version="4">
|
||||||
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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||||||
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</project>
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||||||
+8
@@ -0,0 +1,8 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
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<project version="4">
|
||||||
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<component name="UserContentModel">
|
||||||
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<attachedFolders />
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||||||
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<explicitIncludes />
|
||||||
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<explicitExcludes />
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||||||
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</component>
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||||||
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</project>
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||||||
Generated
+6
@@ -0,0 +1,6 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
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<project version="4">
|
||||||
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<component name="VcsDirectoryMappings">
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||||||
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<mapping directory="" vcs="Git" />
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||||||
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</component>
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||||||
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</project>
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||||||
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: dc7e03c75872c14458ed004ce0de46a0
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folderAsset: yes
|
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|
DefaultImporter:
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|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
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assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: bb903df62880440f80782f53ec0f6692
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folderAsset: yes
|
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DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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||||||
@@ -0,0 +1,30 @@
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|||||||
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%YAML 1.1
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||||||
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%TAG !u! tag:unity3d.com,2011:
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||||||
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--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 142c75ae48de4c7ba6fd0daad6905872, type: 3}
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||||||
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m_Name: ItemPipeConfig
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||||||
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m_EditorClassIdentifier:
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||||||
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spawnInterval: 0.05
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||||||
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spawnCooldown: 10
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||||||
|
localVelocityChange: {x: 0, y: -5, z: 0}
|
||||||
|
guaranteedItems:
|
||||||
|
- prefab: {fileID: 4504260422113134419, guid: 8790cd6f776403940ac664c5db12dab4, type: 3}
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||||||
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amount: 1
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||||||
|
randomItemCount: 7
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||||||
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randomItems:
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||||||
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- prefab: {fileID: 2474374521670934351, guid: c91d2337125ccaf45a0c57af9a6703c8, type: 3}
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||||||
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weight: 1
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||||||
|
- prefab: {fileID: 4728426142119307488, guid: 795e138cd804c7c42aa508895e6a61df, type: 3}
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||||||
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weight: 1
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||||||
|
- prefab: {fileID: 4504260422113134419, guid: 8790cd6f776403940ac664c5db12dab4, type: 3}
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||||||
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weight: 3
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||||||
|
randomSpawnX: 1
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||||||
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randomSpawnZ: 1
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||||||
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 3883e23238f84f748e616770b66fa885
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||||||
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NativeFormatImporter:
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||||||
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externalObjects: {}
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||||||
|
mainObjectFileID: 11400000
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||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
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assetBundleVariant:
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||||||
@@ -0,0 +1,54 @@
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|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
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|
||||||
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[CreateAssetMenu(
|
||||||
|
fileName = "ItemPipeConfig",
|
||||||
|
menuName = "Fort Bo/Pipe Junk/Item Pipe Config")]
|
||||||
|
public sealed class ItemPipeConfig : ScriptableObject
|
||||||
|
{
|
||||||
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[Serializable]
|
||||||
|
public sealed class GuaranteedItem
|
||||||
|
{
|
||||||
|
public GameObject prefab;
|
||||||
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|
||||||
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[Min(1)]
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||||||
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public int amount = 1;
|
||||||
|
}
|
||||||
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|
||||||
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[Serializable]
|
||||||
|
public sealed class RandomItem
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||||||
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{
|
||||||
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public GameObject prefab;
|
||||||
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|
||||||
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[Min(0f)]
|
||||||
|
public float weight = 1f;
|
||||||
|
}
|
||||||
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|
||||||
|
[Header("Timing")]
|
||||||
|
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
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||||||
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[SerializeField, Min(0f)] private float spawnCooldown = 10f;
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||||||
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|
||||||
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[Header("Instant velocity change")]
|
||||||
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[SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
|
||||||
|
|
||||||
|
[Header("Guaranteed items")]
|
||||||
|
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
|
||||||
|
|
||||||
|
[Header("Random items")]
|
||||||
|
[SerializeField, Min(0)] private int randomItemCount = 5;
|
||||||
|
[SerializeField] private List<RandomItem> randomItems = new();
|
||||||
|
|
||||||
|
[Header("Spawn position randomization")]
|
||||||
|
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
|
||||||
|
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
|
||||||
|
|
||||||
|
public float SpawnInterval => spawnInterval;
|
||||||
|
public float SpawnCooldown => spawnCooldown;
|
||||||
|
public Vector3 LocalVelocityChange => localVelocityChange;
|
||||||
|
public IReadOnlyList<GuaranteedItem> GuaranteedItems => guaranteedItems;
|
||||||
|
public int RandomItemCount => randomItemCount;
|
||||||
|
public IReadOnlyList<RandomItem> RandomItems => randomItems;
|
||||||
|
public float RandomSpawnX => randomSpawnX;
|
||||||
|
public float RandomSpawnZ => randomSpawnZ;
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 142c75ae48de4c7ba6fd0daad6905872
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,164 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class ItemPipe : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Pipe")]
|
||||||
|
[SerializeField] private Transform spawnPoint;
|
||||||
|
|
||||||
|
[Header("Configuration")]
|
||||||
|
[SerializeField] private ItemPipeConfig config;
|
||||||
|
|
||||||
|
[Header("Temporary testing")]
|
||||||
|
[SerializeField] private bool spawnOnE = true;
|
||||||
|
|
||||||
|
private bool isSpawning;
|
||||||
|
|
||||||
|
public float CooldownDuration => config != null ? config.SpawnCooldown : 0f;
|
||||||
|
public float CooldownRemaining { get; private set; }
|
||||||
|
public int CooldownSecondsRemaining => Mathf.CeilToInt(CooldownRemaining);
|
||||||
|
public bool CanSpawnItems => config != null && !isSpawning && CooldownRemaining <= 0f;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (CooldownRemaining > 0f)
|
||||||
|
CooldownRemaining = Mathf.Max(0f, CooldownRemaining - Time.deltaTime);
|
||||||
|
|
||||||
|
if (!spawnOnE || Keyboard.current == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (Keyboard.current.eKey.wasPressedThisFrame)
|
||||||
|
SpawnItems();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpawnItems()
|
||||||
|
{
|
||||||
|
if (!CanSpawnItems)
|
||||||
|
return;
|
||||||
|
|
||||||
|
StartCoroutine(SpawnSequence(config));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator SpawnSequence(ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
isSpawning = true;
|
||||||
|
|
||||||
|
List<GameObject> spawnQueue = BuildSpawnQueue(activeConfig);
|
||||||
|
|
||||||
|
for (int i = 0; i < spawnQueue.Count; i++)
|
||||||
|
{
|
||||||
|
Spawn(spawnQueue[i], activeConfig);
|
||||||
|
|
||||||
|
if (i < spawnQueue.Count - 1)
|
||||||
|
yield return new WaitForSeconds(activeConfig.SpawnInterval);
|
||||||
|
}
|
||||||
|
|
||||||
|
isSpawning = false;
|
||||||
|
CooldownRemaining = activeConfig.SpawnCooldown;
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<GameObject> BuildSpawnQueue(ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
List<GameObject> queue = new();
|
||||||
|
|
||||||
|
// Добавляем предметы в точном количестве.
|
||||||
|
foreach (ItemPipeConfig.GuaranteedItem item in activeConfig.GuaranteedItems)
|
||||||
|
{
|
||||||
|
if (item.prefab == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int i = 0; i < item.amount; i++)
|
||||||
|
queue.Add(item.prefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Выбираем указанное количество случайных предметов.
|
||||||
|
for (int i = 0; i < activeConfig.RandomItemCount; i++)
|
||||||
|
{
|
||||||
|
GameObject selectedPrefab = ChooseWeightedRandom(activeConfig);
|
||||||
|
|
||||||
|
if (selectedPrefab != null)
|
||||||
|
queue.Add(selectedPrefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Перемешиваем гарантированные и случайные предметы вместе.
|
||||||
|
Shuffle(queue);
|
||||||
|
|
||||||
|
return queue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private GameObject ChooseWeightedRandom(ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
float totalWeight = 0f;
|
||||||
|
|
||||||
|
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
|
||||||
|
{
|
||||||
|
if (item.prefab != null && item.weight > 0f)
|
||||||
|
totalWeight += item.weight;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (totalWeight <= 0f)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
float roll = Random.value * totalWeight;
|
||||||
|
float currentWeight = 0f;
|
||||||
|
|
||||||
|
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
|
||||||
|
{
|
||||||
|
if (item.prefab == null || item.weight <= 0f)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
currentWeight += item.weight;
|
||||||
|
|
||||||
|
if (roll < currentWeight)
|
||||||
|
return item.prefab;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Shuffle(List<GameObject> queue)
|
||||||
|
{
|
||||||
|
for (int i = queue.Count - 1; i > 0; i--)
|
||||||
|
{
|
||||||
|
int randomIndex = Random.Range(0, i + 1);
|
||||||
|
|
||||||
|
(queue[i], queue[randomIndex]) =
|
||||||
|
(queue[randomIndex], queue[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Spawn(GameObject prefab, ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
if (prefab == null || spawnPoint == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float offsetX = RandomRange(-activeConfig.RandomSpawnX, activeConfig.RandomSpawnX);
|
||||||
|
float offsetZ = RandomRange(-activeConfig.RandomSpawnZ, activeConfig.RandomSpawnZ);
|
||||||
|
|
||||||
|
Vector3 spawnPosition =
|
||||||
|
spawnPoint.position +
|
||||||
|
spawnPoint.right * offsetX +
|
||||||
|
spawnPoint.forward * offsetZ;
|
||||||
|
|
||||||
|
GameObject item = Instantiate(
|
||||||
|
prefab,
|
||||||
|
spawnPosition,
|
||||||
|
Random.rotationUniform
|
||||||
|
);
|
||||||
|
|
||||||
|
if (item.TryGetComponent(out Rigidbody body))
|
||||||
|
{
|
||||||
|
Vector3 worldVelocityChange =
|
||||||
|
spawnPoint.TransformDirection(activeConfig.LocalVelocityChange);
|
||||||
|
|
||||||
|
body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float RandomRange(float min, float max)
|
||||||
|
{
|
||||||
|
return Random.Range(min, max);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
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|
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|
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|
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|
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@@ -0,0 +1,138 @@
|
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|
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|
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|
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m_LocalScale: {x: 0.33, y: 0.33, z: 0.33}
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m_IncludeLayers:
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@@ -0,0 +1,7 @@
|
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|
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|
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|
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|
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|
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File diff suppressed because one or more lines are too long
@@ -44,3 +44,8 @@ MonoBehaviour:
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SourcePrefabToOverride: {fileID: 0}
|
SourcePrefabToOverride: {fileID: 0}
|
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SourceHashToOverride: 0
|
SourceHashToOverride: 0
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OverridingTargetPrefab: {fileID: 0}
|
OverridingTargetPrefab: {fileID: 0}
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|
- Override: 0
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|
Prefab: {fileID: 8335220146391086898, guid: 3bfc25c2194679746bdc7441f889af7c, type: 3}
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SourcePrefabToOverride: {fileID: 0}
|
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|
SourceHashToOverride: 0
|
||||||
|
OverridingTargetPrefab: {fileID: 0}
|
||||||
|
|||||||
@@ -1231,3 +1231,405 @@ Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_fina
|
|||||||
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
||||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
||||||
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
||||||
|
2026-8-10
|
||||||
|
Rendering UV GBuffer for Factory_LM0 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA1 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA2 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for volumes 512
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
|
||||||
|
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 3188
|
||||||
|
Collecting edges...
|
||||||
|
9564 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
948 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 5784
|
||||||
|
Collecting edges...
|
||||||
|
17289 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
1140 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 12
|
||||||
|
Collecting edges...
|
||||||
|
36 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
0 seams
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Loaded vertex shader: quad.vso
|
||||||
|
Loaded pixel shader: skyOutput.pso
|
||||||
|
Loaded pixel shader: cookieOutput.pso
|
||||||
|
initShaders done
|
||||||
|
initScene done
|
||||||
|
Done
|
||||||
|
Rendering UV GBuffer for Factory_LM0 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA1 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA2 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for volumes 512
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
|
||||||
|
Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 3188
|
||||||
|
Collecting edges...
|
||||||
|
9564 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
948 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 5784
|
||||||
|
Collecting edges...
|
||||||
|
17289 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
1140 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 12
|
||||||
|
Collecting edges...
|
||||||
|
36 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
0 seams
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
|
||||||
|
[main 2026-08-11T07:28:45.937Z] [RendererPing] enabled (intervalMs=5000, blockThresholdMs=15000, stacks=true)
|
||||||
|
[main 2026-08-11T07:28:46.049Z] updateURL https://api2.cursor.sh/updates/api/update/win32-x64-user/cursor/3.15.6/484e98c431d003939cb044bad799f11c5fc4746a8e9cc56f4e8964771f655062/stable
|
||||||
|
[main 2026-08-11T07:28:46.049Z] update#setState idle
|
||||||
|
[main 2026-08-11T07:29:00.810Z] [CursorProclistService] Config enabled feature (subsample every 10s; memoryPressureMonitorEnabled=false)
|
||||||
|
[main 2026-08-11T07:29:18.266Z] update#setState checking for updates
|
||||||
|
[main 2026-08-11T07:29:18.509Z] update#setState idle
|
||||||
|
[main 2026-08-11T07:29:19.178Z] [WorktreeCleanupMainService] Granted cleanup lease id=1 owner=window:1 reason="startup-catchup-worktree-cleanup"
|
||||||
|
[main 2026-08-11T07:29:25.169Z] [WorktreeCleanupMainService] Releasing cleanup lease id=1 owner=window:1 reason="startup-catchup-worktree-cleanup" releaseReason="released" heldForMs=5992
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
[main 2026-08-11T07:49:01.954Z] Extension host with pid 23376 exited with code: 0, signal: unknown.
|
||||||
|
[main 2026-08-11T07:49:01.962Z] Extension host with pid 9568 exited with code: 0, signal: unknown.
|
||||||
|
[main 2026-08-11T07:49:01.972Z] Extension host with pid 8660 exited with code: 0, signal: unknown.
|
||||||
|
[main 2026-08-11T07:49:01.977Z] Extension host with pid 32444 exited with code: 0, signal: unknown.
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Loaded vertex shader: quad.vso
|
||||||
|
Loaded pixel shader: skyOutput.pso
|
||||||
|
Loaded pixel shader: cookieOutput.pso
|
||||||
|
initShaders done
|
||||||
|
initScene done
|
||||||
|
Done
|
||||||
|
Rendering UV GBuffer for Factory_LM0 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA1 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA2 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for volumes 512
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
|
||||||
|
Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 3188
|
||||||
|
Collecting edges...
|
||||||
|
9564 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
948 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 5784
|
||||||
|
Collecting edges...
|
||||||
|
17289 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
1140 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 12
|
||||||
|
Collecting edges...
|
||||||
|
36 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
0 seams
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
|
||||||
|
[main 2026-08-11T12:59:28.234Z] [RendererPing] enabled (intervalMs=5000, blockThresholdMs=15000, stacks=true)
|
||||||
|
[main 2026-08-11T12:59:28.334Z] updateURL https://api2.cursor.sh/updates/api/update/win32-x64-user/cursor/3.15.6/484e98c431d003939cb044bad799f11c5fc4746a8e9cc56f4e8964771f655062/stable
|
||||||
|
[main 2026-08-11T12:59:28.335Z] update#setState idle
|
||||||
|
[main 2026-08-11T12:59:42.208Z] [CursorProclistService] Config enabled feature (subsample every 10s; memoryPressureMonitorEnabled=false)
|
||||||
|
[main 2026-08-11T12:59:56.638Z] update#setState checking for updates
|
||||||
|
[main 2026-08-11T13:00:01.320Z] update#setState idle
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
[main 2026-08-11T13:17:01.878Z] [PowerMainService] Started wakelock id=0 owner=window:1 reason="agent-loop" activeCount=1
|
||||||
|
[main 2026-08-11T13:17:01.891Z] [PowerMainService] Disabled background throttling id=1 owner=window:1 reason="agent-loop" activeCount=1
|
||||||
|
[main 2026-08-11T13:18:09.839Z] [PowerMainService] Stopping wakelock id=0 owner=window:1 reason="agent-loop" heldForMs=67961
|
||||||
|
[main 2026-08-11T13:18:09.847Z] [PowerMainService] Stopped background throttling disable id=1 owner=window:1 reason="agent-loop" heldForMs=67956
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
[main 2026-08-11T13:23:39.041Z] [PowerMainService] Started wakelock id=1 owner=window:1 reason="agent-loop" activeCount=1
|
||||||
|
[main 2026-08-11T13:23:39.053Z] [PowerMainService] Disabled background throttling id=2 owner=window:1 reason="agent-loop" activeCount=1
|
||||||
|
[main 2026-08-11T13:25:39.905Z] [PowerMainService] Stopping wakelock id=1 owner=window:1 reason="agent-loop" heldForMs=120864
|
||||||
|
[main 2026-08-11T13:25:39.911Z] [PowerMainService] Stopped background throttling disable id=2 owner=window:1 reason="agent-loop" heldForMs=120859
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
[main 2026-08-11T13:56:24.373Z] update#setState checking for updates
|
||||||
|
[main 2026-08-11T13:56:24.934Z] update#setState idle
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
|||||||
+9
-90
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user