commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
Hi and thank you for using the Volumetric Light Beam plugin for Unity! You can find here some resources to help your first steps. ******************* ** Documentation ** ******************* Please visit: http://saladgamer.com/vlb-doc/ ************************** ** Configure the plugin ** ************************** - For the Built-in Render Pipeline: nothing to do! - For the Universal Render Pipeline (URP): http://saladgamer.com/vlb-doc/render-pipelines/#universal-render-pipeline-urp - For the High Definition Render Pipeline (HDRP): http://saladgamer.com/vlb-doc/render-pipelines/#high-definition-render-pipeline-hdrp And that's it! You can start to create new volumetric lights! Thank you very much, and do not hesitate to contact the team for any questions or suggestions: techsaladunity@gmail.com Cheers!