Files
2026-08-11 17:12:34 +03:00

107 lines
3.9 KiB
C#

using Unity.Services.Lobbies.Models;
using UnityEngine;
public sealed class MainMenuController : MonoBehaviour
{
private string joinCode = string.Empty;
private string lanAddress = "127.0.0.1";
private string lanPort = NetworkSessionController.DefaultLanPort.ToString();
private string playerName = string.Empty;
private string lanValidationMessage = string.Empty;
private Vector2 lobbyScrollPosition;
private void OnGUI()
{
NetworkSessionController session = NetworkSessionController.Instance;
GUI.Box(new Rect(24, 24, 480, 700), string.Empty);
GUILayout.BeginArea(new Rect(44, 44, 440, 660));
GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY");
GUILayout.Space(10);
if (session == null)
{
GUILayout.Label("Network bootstrap is unavailable.");
GUILayout.EndArea();
return;
}
if (session.IsOnline)
{
GUILayout.Label(session.Status);
GUILayout.EndArea();
return;
}
if (string.IsNullOrEmpty(playerName))
playerName = session.LocalPlayerName;
GUILayout.Label("Player name");
playerName = GUILayout.TextField(playerName, 24);
session.SetLocalPlayerName(playerName);
GUILayout.Space(10);
GUI.enabled = !session.IsBusy;
GUILayout.Label("LAN // DIRECT CONNECTION");
GUILayout.BeginHorizontal();
GUILayout.Label("IP", GUILayout.Width(24));
lanAddress = GUILayout.TextField(lanAddress);
GUILayout.Label("Port", GUILayout.Width(32));
lanPort = GUILayout.TextField(lanPort, GUILayout.Width(64));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Start LAN Host", GUILayout.Height(32)) && TryReadLanPort(out ushort hostPort))
session.StartLanHost(hostPort);
if (GUILayout.Button("Join LAN", GUILayout.Height(32)) && TryReadLanPort(out ushort clientPort))
session.StartLanClient(lanAddress, clientPort);
GUILayout.EndHorizontal();
if (!string.IsNullOrEmpty(lanValidationMessage))
GUILayout.Label(lanValidationMessage);
GUILayout.Space(12);
GUILayout.Label("RELAY // ONLINE");
if (GUILayout.Button("Create Relay Host", GUILayout.Height(34)))
_ = session.StartHostAsync();
GUILayout.Space(12);
GUILayout.Label("Join by code");
joinCode = GUILayout.TextField(joinCode).ToUpperInvariant();
if (GUILayout.Button("Join via Relay", GUILayout.Height(30)))
_ = session.StartClientAsync(joinCode);
GUILayout.Space(14);
GUILayout.BeginHorizontal();
GUILayout.Label("Open factories");
if (GUILayout.Button("Refresh", GUILayout.Width(90)))
_ = session.RefreshPublicLobbiesAsync();
GUILayout.EndHorizontal();
lobbyScrollPosition = GUILayout.BeginScrollView(lobbyScrollPosition, GUILayout.Height(160));
foreach (Lobby lobby in session.PublicLobbies)
{
GUILayout.BeginHorizontal(GUI.skin.box);
GUILayout.Label($"{lobby.Name} {lobby.Players.Count}/{lobby.MaxPlayers}", GUILayout.ExpandWidth(true));
GUI.enabled = !session.IsBusy && lobby.AvailableSlots > 0;
if (GUILayout.Button("Join", GUILayout.Width(70)))
_ = session.JoinPublicLobbyAsync(lobby.Id);
GUI.enabled = !session.IsBusy;
GUILayout.EndHorizontal();
}
GUILayout.EndScrollView();
GUILayout.FlexibleSpace();
GUILayout.Label(session.Status);
GUI.enabled = true;
GUILayout.EndArea();
}
private bool TryReadLanPort(out ushort port)
{
bool isValid = ushort.TryParse(lanPort, out port) && port > 0;
lanValidationMessage = isValid ? string.Empty : "LAN port must be between 1 and 65535.";
return isValid;
}
}