commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
87 lines
2.7 KiB
C#
87 lines
2.7 KiB
C#
#if UNITY_2018_1_OR_NEWER
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#define VLB_SRP_SUPPORT // Comment this to disable SRP support
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#endif
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#if VLB_SRP_SUPPORT
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#if UNITY_2019_1_OR_NEWER
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using AliasCurrentPipeline = UnityEngine.Rendering.RenderPipelineManager;
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using AliasCameraEvents = UnityEngine.Rendering.RenderPipelineManager;
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using CallbackType = System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera>;
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#else
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using AliasCurrentPipeline = UnityEngine.Experimental.Rendering.RenderPipelineManager;
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using AliasCameraEvents = UnityEngine.Experimental.Rendering.RenderPipeline;
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using CallbackType = System.Action<UnityEngine.Camera>;
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#endif // UNITY_2019_1_OR_NEWER
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#endif // VLB_SRP_SUPPORT
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namespace VLB
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{
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public static class SRPHelper
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{
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public enum RenderPipeline
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{
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Undefined,
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BuiltIn,
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URP,
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LWRP,
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HDRP,
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}
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public static RenderPipeline renderPipelineType
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{
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get
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{
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// cache the value to prevent from comparing strings (in ComputeRenderPipeline) each frame when SRPBatcher is enabled
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if (m_RenderPipelineCached == RenderPipeline.Undefined)
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m_RenderPipelineCached = ComputeRenderPipeline();
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return m_RenderPipelineCached;
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}
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}
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static RenderPipeline m_RenderPipelineCached = RenderPipeline.Undefined;
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static RenderPipeline ComputeRenderPipeline()
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{
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#if VLB_SRP_SUPPORT
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var rp = UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline;
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if (rp)
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{
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var name = rp.GetType().ToString();
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if (name.Contains("Universal")) return RenderPipeline.URP;
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if (name.Contains("Lightweight")) return RenderPipeline.LWRP;
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if (name.Contains("HD")) return RenderPipeline.HDRP;
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}
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#endif
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return RenderPipeline.BuiltIn;
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}
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#if VLB_SRP_SUPPORT
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public static bool IsUsingCustomRenderPipeline()
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{
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// TODO: optimize and use renderPipelineType
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return AliasCurrentPipeline.currentPipeline != null || UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline != null;
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}
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public static void RegisterOnBeginCameraRendering(CallbackType cb)
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{
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if (IsUsingCustomRenderPipeline())
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{
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AliasCameraEvents.beginCameraRendering -= cb;
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AliasCameraEvents.beginCameraRendering += cb;
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}
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}
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public static void UnregisterOnBeginCameraRendering(CallbackType cb)
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{
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if (IsUsingCustomRenderPipeline())
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{
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AliasCameraEvents.beginCameraRendering -= cb;
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}
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}
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#else
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public static bool IsUsingCustomRenderPipeline() { return false; }
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#endif
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}
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}
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