commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
43 lines
947 B
C#
43 lines
947 B
C#
using UnityEngine;
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using System.Collections;
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public class LightFlicker : MonoBehaviour
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{
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public float maximumDim;
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public float maximumBoost;
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public float speed;
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public float strength;
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private bool noFlicker;
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private Light source;
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private float initialIntensity;
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public void Reset()
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{
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maximumDim = 0.2f;
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maximumBoost = 0.2f;
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speed = 0.1f;
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strength = 250;
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}
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public void Start()
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{
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source = GetComponent<Light>();
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initialIntensity = source.intensity;
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StartCoroutine(Flicker());
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}
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private IEnumerator Flicker()
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{
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while (!noFlicker)
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{
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source.intensity = Mathf.Lerp(source.intensity, Random.Range(initialIntensity - maximumDim, initialIntensity + maximumBoost), strength * Time.deltaTime);
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yield return new WaitForSeconds(speed);
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}
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}
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}
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