commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
47 lines
940 B
C#
47 lines
940 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpawnEffect : MonoBehaviour {
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public float spawnEffectTime = 2;
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public float pause = 1;
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public AnimationCurve fadeIn;
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ParticleSystem ps;
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float timer = 0;
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Renderer _renderer;
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int shaderProperty;
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void Start ()
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{
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shaderProperty = Shader.PropertyToID("_cutoff");
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_renderer = GetComponent<Renderer>();
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ps = GetComponentInChildren <ParticleSystem>();
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var main = ps.main;
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main.duration = spawnEffectTime;
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ps.Play();
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}
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void Update ()
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{
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if (timer < spawnEffectTime + pause)
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{
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timer += Time.deltaTime;
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}
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else
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{
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ps.Play();
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timer = 0;
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}
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_renderer.material.SetFloat(shaderProperty, fadeIn.Evaluate( Mathf.InverseLerp(0, spawnEffectTime, timer)));
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}
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}
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