Files
AsanoRema ffa1064063 Squashed commit of the following:
commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:34:57 2026 +0300

    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Fri Aug 21 17:59:13 2026 +0300

    Fixed

commit b98901c366
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:37:22 2026 +0300

    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
2026-08-29 13:45:55 +03:00

53 lines
1.2 KiB
C#

using UnityEngine;
using System.Collections;
using TMPro;
public class AdjustTimeScale : MonoBehaviour
{
TextMeshProUGUI textMesh;
private void Start()
{
textMesh = GetComponent<TextMeshProUGUI>();
}
void Update()
{
if (Input.GetAxis("Mouse ScrollWheel") > 0f)
{
if (Time.timeScale < 1.0F)
{
Time.timeScale += 0.1f;
}
Time.fixedDeltaTime = 0.02F * Time.timeScale;
if (textMesh != null)
{
textMesh.text = "Time Scale : " + System.Math.Round(Time.timeScale, 2);
}
}
else if (Input.GetAxis("Mouse ScrollWheel") < 0f)
{
if (Time.timeScale >= 0.2F)
{
Time.timeScale -= 0.1f;
}
Time.fixedDeltaTime = 0.02F * Time.timeScale;
if (textMesh != null)
{
textMesh.text = "Time Scale : " + System.Math.Round(Time.timeScale, 2);
}
}
}
void OnApplicationQuit()
{
Time.timeScale = 1.0F;
Time.fixedDeltaTime = 0.02F;
}
}