Files
AsanoRema ffa1064063 Squashed commit of the following:
commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:34:57 2026 +0300

    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Fri Aug 21 17:59:13 2026 +0300

    Fixed

commit b98901c366
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:37:22 2026 +0300

    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
2026-08-29 13:45:55 +03:00

85 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProximityActivate : MonoBehaviour
{
public Transform distanceActivator, lookAtActivator;
public float distance;
public Transform activator;
public bool activeState = false;
public CanvasGroup target;
public bool lookAtCamera = true;
public bool enableInfoPanel = false;
public GameObject infoIcon;
float alpha;
public CanvasGroup infoPanel;
Quaternion originRotation, targetRotation;
void Start()
{
originRotation = transform.rotation;
alpha = activeState ? 1 : -1;
if (activator == null) activator = Camera.main.transform;
infoIcon.SetActive(infoPanel != null);
}
bool IsTargetNear()
{
var distanceDelta = distanceActivator.position - activator.position;
if (distanceDelta.sqrMagnitude < distance * distance)
{
if (lookAtActivator != null)
{
var lookAtActivatorDelta = lookAtActivator.position - activator.position;
if (Vector3.Dot(activator.forward, lookAtActivatorDelta.normalized) > 0.95f)
return true;
}
var lookAtDelta = target.transform.position - activator.position;
if (Vector3.Dot(activator.forward, lookAtDelta.normalized) > 0.95f)
return true;
}
return false;
}
void Update()
{
if (!activeState)
{
if (IsTargetNear())
{
alpha = 1;
activeState = true;
}
}
else
{
if (!IsTargetNear())
{
alpha = -1;
activeState = false;
enableInfoPanel = false;
}
}
target.alpha = Mathf.Clamp01(target.alpha + alpha * Time.deltaTime);
if (infoPanel != null)
{
if (Input.GetKeyDown(KeyCode.Space))
enableInfoPanel = !enableInfoPanel;
infoPanel.alpha = Mathf.Lerp(infoPanel.alpha, Mathf.Clamp01(enableInfoPanel ? alpha : 0), Time.deltaTime * 10);
}
if (lookAtCamera)
{
if (activeState)
targetRotation = Quaternion.LookRotation(activator.position - transform.position);
else
targetRotation = originRotation;
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime);
}
}
}