Files
FORT-BO/Assets/CONTENT/Friendslop/Scripts/UI/FriendslopMainMenu.cs

42 lines
1.6 KiB
C#

using UnityEngine;
public sealed class FriendslopMainMenu : MonoBehaviour
{
private string address = "127.0.0.1";
private string portText = "7777";
private void OnGUI()
{
var session = FriendslopSession.Instance;
GUI.Box(new Rect(24, 24, 380, 285), string.Empty);
GUILayout.BeginArea(new Rect(44, 44, 340, 245));
GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY");
GUILayout.Space(10);
if (session == null) { GUILayout.Label("Bootstrap is unavailable."); GUILayout.EndArea(); return; }
if (session.IsOnline) { GUILayout.Label(session.Status); GUILayout.EndArea(); return; }
GUILayout.Label("Host LAN IP");
address = GUILayout.TextField(address);
GUILayout.Label("Port");
portText = GUILayout.TextField(portText);
GUILayout.Space(12);
if (GUILayout.Button("Start Host", GUILayout.Height(36))) StartHost(session);
if (GUILayout.Button("Join Factory", GUILayout.Height(36))) StartClient(session);
GUILayout.FlexibleSpace();
GUILayout.Label(session.Status);
GUILayout.EndArea();
}
private void StartHost(FriendslopSession session)
{
if (TryReadPort(out ushort port)) session.StartHost(port);
else Debug.LogWarning("Friendslop: invalid port.");
}
private void StartClient(FriendslopSession session)
{
if (TryReadPort(out ushort port) && !string.IsNullOrWhiteSpace(address)) session.StartClient(address, port);
else Debug.LogWarning("Friendslop: enter a valid IP and port.");
}
private bool TryReadPort(out ushort port) => ushort.TryParse(portText, out port) && port > 0;
}