Files
FORT-BO/Assets/CONTENT/FEATURES/MapRadar/MapControlBinder.cs
T
AsanoRema ffa1064063 Squashed commit of the following:
commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:34:57 2026 +0300

    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Fri Aug 21 17:59:13 2026 +0300

    Fixed

commit b98901c366
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:37:22 2026 +0300

    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
2026-08-29 13:45:55 +03:00

100 lines
3.2 KiB
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class MapControlBinder : MonoBehaviour
{
[SerializeField] private MapController mapController;
[SerializeField] private NetworkPhysicalWheelInteractable horizontalWheel;
[SerializeField] private NetworkPhysicalWheelInteractable verticalWheel;
[SerializeField] private NetworkPhysicalLeverInteractable fireLever;
[SerializeField] private NetworkButtonInteractable scanButton;
private bool controlsBound;
private bool initialValuesApplied;
private void Reset() => mapController = GetComponent<MapController>();
private void OnEnable() => TryBindControls();
private void OnDisable() => UnbindControls();
private void Update()
{
TryBindControls();
if (!controlsBound || initialValuesApplied ||
horizontalWheel == null || verticalWheel == null)
{
return;
}
initialValuesApplied = true;
HandleHorizontalChanged(horizontalWheel.NormalizedValue);
HandleVerticalChanged(verticalWheel.NormalizedValue);
}
private void TryBindControls()
{
if (controlsBound || !AreNetworkObjectsReady())
return;
if (horizontalWheel != null)
horizontalWheel.ValueChanged += HandleHorizontalChanged;
if (verticalWheel != null)
verticalWheel.ValueChanged += HandleVerticalChanged;
if (fireLever != null)
fireLever.StateChanged += HandleFireChanged;
if (scanButton != null)
scanButton.Pressed += HandleScanPressed;
controlsBound = true;
}
private void UnbindControls()
{
if (!controlsBound)
return;
if (horizontalWheel != null)
horizontalWheel.ValueChanged -= HandleHorizontalChanged;
if (verticalWheel != null)
verticalWheel.ValueChanged -= HandleVerticalChanged;
if (fireLever != null)
fireLever.StateChanged -= HandleFireChanged;
if (scanButton != null)
scanButton.Pressed -= HandleScanPressed;
controlsBound = false;
initialValuesApplied = false;
}
private bool AreNetworkObjectsReady()
{
return mapController != null && mapController.IsSpawned &&
(horizontalWheel == null || horizontalWheel.IsSpawned) &&
(verticalWheel == null || verticalWheel.IsSpawned) &&
(fireLever == null || fireLever.IsSpawned) &&
(scanButton == null || scanButton.IsSpawned);
}
private void HandleHorizontalChanged(float value) =>
ApplyOnServer(() => mapController.SetHorizontalNormalized(value));
private void HandleVerticalChanged(float value) =>
ApplyOnServer(() => mapController.SetVerticalNormalized(value));
private void HandleFireChanged(bool active)
{
if (active)
ApplyOnServer(mapController.RequestPseudoFire);
}
private void HandleScanPressed() => ApplyOnServer(mapController.RequestRadarScan);
private void ApplyOnServer(System.Action action)
{
if (mapController != null && mapController.IsSpawned && mapController.IsServer)
action?.Invoke();
}
}