commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
88 lines
2.5 KiB
C#
88 lines
2.5 KiB
C#
using System;
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using Unity.Netcode;
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using UnityEngine;
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public struct MapTargetNetworkState : INetworkSerializable,
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IEquatable<MapTargetNetworkState>
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{
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public int TargetId;
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public int ConfigIndex;
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public Vector2 Coordinates;
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public int Health;
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public float AttackTimeRemaining;
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public MapTargetNetworkState(
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int targetId,
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int configIndex,
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Vector2 coordinates,
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int health,
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float attackTimeRemaining)
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{
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TargetId = targetId;
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ConfigIndex = configIndex;
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Coordinates = coordinates;
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Health = health;
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AttackTimeRemaining = attackTimeRemaining;
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}
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public void NetworkSerialize<T>(BufferSerializer<T> serializer)
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where T : IReaderWriter
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{
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serializer.SerializeValue(ref TargetId);
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serializer.SerializeValue(ref ConfigIndex);
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serializer.SerializeValue(ref Coordinates);
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serializer.SerializeValue(ref Health);
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serializer.SerializeValue(ref AttackTimeRemaining);
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}
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public bool Equals(MapTargetNetworkState other) =>
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TargetId == other.TargetId &&
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ConfigIndex == other.ConfigIndex &&
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Coordinates == other.Coordinates &&
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Health == other.Health &&
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AttackTimeRemaining.Equals(other.AttackTimeRemaining);
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}
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public struct MapShotResultState : INetworkSerializable,
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IEquatable<MapShotResultState>
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{
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public uint Sequence;
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public bool Hit;
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public int TargetId;
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public Vector2 Coordinates;
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public float Distance;
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public MissileType MissileType;
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public MapShotResultState(
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uint sequence,
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bool hit,
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int targetId,
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Vector2 coordinates,
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float distance,
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MissileType missileType)
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{
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Sequence = sequence;
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Hit = hit;
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TargetId = targetId;
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Coordinates = coordinates;
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Distance = distance;
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MissileType = missileType;
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}
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public void NetworkSerialize<T>(BufferSerializer<T> serializer)
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where T : IReaderWriter
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{
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serializer.SerializeValue(ref Sequence);
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serializer.SerializeValue(ref Hit);
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serializer.SerializeValue(ref TargetId);
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serializer.SerializeValue(ref Coordinates);
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serializer.SerializeValue(ref Distance);
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serializer.SerializeValue(ref MissileType);
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}
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public bool Equals(MapShotResultState other) =>
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Sequence == other.Sequence && Hit == other.Hit &&
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TargetId == other.TargetId && Coordinates == other.Coordinates &&
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Distance.Equals(other.Distance) && MissileType == other.MissileType;
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}
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