Files
FORT-BO/Assets/UnityTechnologies/EffectExamples/Shared/Ramps/Editor/RampAssetEditor.cs
T
AsanoRema ffa1064063 Squashed commit of the following:
commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:34:57 2026 +0300

    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Fri Aug 21 17:59:13 2026 +0300

    Fixed

commit b98901c366
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:37:22 2026 +0300

    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
2026-08-29 13:45:55 +03:00

34 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(RampAsset))]
public class RampAssetEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Bake"))
Bake();
}
void Bake()
{
var r = target as RampAsset;
var t = new Texture2D(r.size, r.size, TextureFormat.ARGB32, mipChain: true);
var p = t.GetPixels();
for (var x = 0; x < r.size; x++)
for (var y = 0; y < r.size; y++)
p[r.up ? y + (r.size - x - 1) * r.size : x + y * r.size] = r.gradient.Evaluate(x * 1f / r.size);
t.SetPixels(p);
t.Apply();
var bytes = t.EncodeToPNG();
var path = AssetDatabase.GetAssetPath(r).Replace(".asset", "") + ".png";
if (!r.overwriteExisting)
path = AssetDatabase.GenerateUniqueAssetPath(path);
System.IO.File.WriteAllBytes(path, bytes);
AssetDatabase.Refresh();
}
}