Files
FORT-BO/Assets/Editor/x64/Bakery/.ftracelog.txt
T

33507 lines
718 KiB
Plaintext

ry: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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Streaming...6
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Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
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Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.414 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
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Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
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Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
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Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
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Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.427 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 565mb, available GPU memory: 14857mb
Used host memory: 565mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 565mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
-----
Mem stats:
Total: 736
Alphas: 0
GI albedos: 16
GI lightmaps: 544
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Render time: 0.115 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.419 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.322 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.44 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.422 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 565mb, available GPU memory: 14857mb
Used host memory: 565mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 565mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
-----
Mem stats:
Total: 736
Alphas: 0
GI albedos: 16
GI lightmaps: 544
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Render time: 0.121 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.42 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.328 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.423 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.428 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 565mb, available GPU memory: 14857mb
Used host memory: 565mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 565mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
-----
Mem stats:
Total: 736
Alphas: 0
GI albedos: 16
GI lightmaps: 544
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Render time: 0.114 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.429 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.325 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.437 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 613mb, available GPU memory: 14857mb
Used host memory: 613mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 613mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
-----
Mem stats:
Total: 880
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 637mb, available GPU memory: 13977mb
Render time: 0.422 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 565mb, available GPU memory: 14857mb
Used host memory: 565mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 565mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
-----
Mem stats:
Total: 736
Alphas: 0
GI albedos: 16
GI lightmaps: 544
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 589mb, available GPU memory: 14121mb
Render time: 0.115 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 549mb, available GPU memory: 14857mb
Used host memory: 549mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 549mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14127mb
-----
Mem stats:
Total: 730
Alphas: 0
GI albedos: 4
GI lightmaps: 544
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 16498
-----
Render time: 0.091 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 549mb, available GPU memory: 14857mb
Used host memory: 549mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 549mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
-----
Mem stats:
Total: 818
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Render time: 0.417 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 549mb, available GPU memory: 14857mb
Used host memory: 549mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 549mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
-----
Mem stats:
Total: 818
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Render time: 0.325 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 549mb, available GPU memory: 14857mb
Used host memory: 549mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 549mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
-----
Mem stats:
Total: 818
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Render time: 0.422 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 549mb, available GPU memory: 14857mb
Used host memory: 549mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Used host memory: 549mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
-----
Mem stats:
Total: 818
Alphas: 0
GI albedos: 64
GI lightmaps: 544
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14039mb
Render time: 0.413 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 549mb, available GPU memory: 14857mb
Used host memory: 549mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_final_HDR...
Skipping pass HDR2
Used host memory: 549mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14135mb
-----
Mem stats:
Total: 722
Alphas: 0
GI albedos: 16
GI lightmaps: 544
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14135mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14135mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 573mb, available GPU memory: 14135mb
Render time: 0.113 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14709mb
-----
Mem stats:
Total: 148
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 16
Scene: 16500
-----
Render time: 0.028 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.105 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.105 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.106 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_3_HDR...
Skipping pass Mask
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 16500
-----
Render time: 0.027 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_6_HDR...
Skipping pass Mask
Pass PointBatch_3_0_6_RNM0...
Pass PointBatch_3_0_6_RNM1...
Pass PointBatch_3_0_6_RNM2...
Pass PointBatch_3_0_6_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14683mb
-----
Mem stats:
Total: 174
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 16502
-----
Render time: 0.028 sec
Writing...
PointBatch_3_0_6_HDR.lz4
PointBatch_3_0_6_RNM0.lz4
PointBatch_3_0_6_RNM1.lz4
PointBatch_3_0_6_RNM2.lz4
PointBatch_3_0_6_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.119 sec
Writing...
light_1_0_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_6_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
-----
Mem stats:
Total: 262
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 17mb, available GPU memory: 14595mb
Render time: 0.46 sec
Writing...
PointBatch_0_0_6_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.165 sec
Writing...
light_1_1_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_6_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 2mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
-----
Mem stats:
Total: 262
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Render time: 0.072 sec
Writing...
PointBatch_1_0_6_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.098 sec
Writing...
light_1_2_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_6_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 2mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
-----
Mem stats:
Total: 262
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14595mb
Render time: 0.079 sec
Writing...
PointBatch_2_0_6_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.268 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.381 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.363 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.267 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.405 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.263 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.388 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.39 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.277 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.379 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.37 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 389mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14287mb
-----
Mem stats:
Total: 570
Alphas: 0
GI albedos: 4
GI lightmaps: 384
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 16498
-----
Render time: 0.077 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.262 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.38 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14709mb
-----
Mem stats:
Total: 148
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 16
Scene: 16500
-----
Render time: 0.024 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.109 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.107 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.106 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_13_HDR...
Skipping pass Mask
Pass PointBatch_3_0_13_RNM0...
Pass PointBatch_3_0_13_RNM1...
Pass PointBatch_3_0_13_RNM2...
Pass PointBatch_3_0_13_RNM3...
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 16504
-----
Render time: 0.464 sec
Writing...
PointBatch_3_0_13_HDR.lz4
PointBatch_3_0_13_RNM0.lz4
PointBatch_3_0_13_RNM1.lz4
PointBatch_3_0_13_RNM2.lz4
PointBatch_3_0_13_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
-----
Mem stats:
Total: 262
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Render time: 0.452 sec
Writing...
PointBatch_1_0_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
-----
Mem stats:
Total: 262
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Render time: 0.071 sec
Writing...
PointBatch_2_0_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
-----
Mem stats:
Total: 262
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Render time: 0.079 sec
Writing...
PointBatch_0_0_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.418 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.368 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.269 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.391 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.259 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.378 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.364 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.262 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.369 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.354 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.264 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 389mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14287mb
-----
Mem stats:
Total: 570
Alphas: 0
GI albedos: 4
GI lightmaps: 384
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 16498
-----
Render time: 0.071 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.365 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.356 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.274 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14709mb
-----
Mem stats:
Total: 148
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 16
Scene: 16500
-----
Render time: 0.028 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.115 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.102 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.109 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_3_HDR...
Skipping pass Mask
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 16500
-----
Render time: 0.029 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_13_HDR...
Skipping pass Mask
Pass PointBatch_3_0_13_RNM0...
Pass PointBatch_3_0_13_RNM1...
Pass PointBatch_3_0_13_RNM2...
Pass PointBatch_3_0_13_RNM3...
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 16504
-----
Render time: 0.028 sec
Writing...
PointBatch_3_0_13_HDR.lz4
PointBatch_3_0_13_RNM0.lz4
PointBatch_3_0_13_RNM1.lz4
PointBatch_3_0_13_RNM2.lz4
PointBatch_3_0_13_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.164 sec
Writing...
light_1_1_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.439 sec
Writing...
PointBatch_1_0_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.091 sec
Writing...
light_1_2_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.068 sec
Writing...
PointBatch_2_0_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.117 sec
Writing...
light_1_0_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
-----
Mem stats:
Total: 262
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14595mb
Render time: 0.074 sec
Writing...
PointBatch_0_0_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.414 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.364 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.265 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.402 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.38 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.268 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.368 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.373 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.282 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.37 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.282 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 389mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14287mb
-----
Mem stats:
Total: 570
Alphas: 0
GI albedos: 4
GI lightmaps: 384
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 16498
-----
Render time: 0.08 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.4 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.358 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.255 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14709mb
-----
Mem stats:
Total: 148
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 16
Scene: 16500
-----
Render time: 0.029 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.103 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.099 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.105 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_3_HDR...
Skipping pass Mask
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 16500
-----
Render time: 0.031 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 16500
-----
Render time: 0.03 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_14_HDR...
Skipping pass Mask
Pass PointBatch_3_0_14_RNM0...
Pass PointBatch_3_0_14_RNM1...
Pass PointBatch_3_0_14_RNM2...
Pass PointBatch_3_0_14_RNM3...
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 16504
-----
Render time: 0.455 sec
Writing...
PointBatch_3_0_14_HDR.lz4
PointBatch_3_0_14_RNM0.lz4
PointBatch_3_0_14_RNM1.lz4
PointBatch_3_0_14_RNM2.lz4
PointBatch_3_0_14_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.153 sec
Writing...
light_1_1_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.159 sec
Writing...
light_2_1_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.461 sec
Writing...
PointBatch_1_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.097 sec
Writing...
light_1_2_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.098 sec
Writing...
light_2_2_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.075 sec
Writing...
PointBatch_2_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.118 sec
Writing...
light_1_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.122 sec
Writing...
light_2_0_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.075 sec
Writing...
PointBatch_0_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.37 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.386 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.266 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.376 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.371 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.277 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.382 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.36 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.272 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.385 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.371 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.27 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 389mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14287mb
-----
Mem stats:
Total: 570
Alphas: 0
GI albedos: 4
GI lightmaps: 384
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 16498
-----
Render time: 0.076 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.404 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.386 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.261 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14709mb
-----
Mem stats:
Total: 148
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 16
Scene: 16500
-----
Render time: 0.031 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.112 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.105 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.106 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_3_HDR...
Skipping pass Mask
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 16500
-----
Render time: 0.03 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 16500
-----
Render time: 0.027 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_14_HDR...
Skipping pass Mask
Pass PointBatch_3_0_14_RNM0...
Pass PointBatch_3_0_14_RNM1...
Pass PointBatch_3_0_14_RNM2...
Pass PointBatch_3_0_14_RNM3...
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 16504
-----
Render time: 0.03 sec
Writing...
PointBatch_3_0_14_HDR.lz4
PointBatch_3_0_14_RNM0.lz4
PointBatch_3_0_14_RNM1.lz4
PointBatch_3_0_14_RNM2.lz4
PointBatch_3_0_14_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.152 sec
Writing...
light_1_1_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.153 sec
Writing...
light_2_1_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.075 sec
Writing...
PointBatch_1_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.096 sec
Writing...
light_1_2_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.099 sec
Writing...
light_2_2_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.072 sec
Writing...
PointBatch_2_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.13 sec
Writing...
light_1_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.124 sec
Writing...
light_2_0_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.072 sec
Writing...
PointBatch_0_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.389 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.363 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.263 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.393 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.26 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.407 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.261 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.356 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.274 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 389mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14287mb
-----
Mem stats:
Total: 570
Alphas: 0
GI albedos: 4
GI lightmaps: 384
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 16498
-----
Render time: 0.074 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.386 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.411 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.294 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14709mb
-----
Mem stats:
Total: 148
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 16
Scene: 16500
-----
Render time: 0.028 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.104 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.105 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.105 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_3_HDR...
Skipping pass Mask
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 16500
-----
Render time: 0.028 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 16500
-----
Render time: 0.032 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_14_HDR...
Skipping pass Mask
Pass PointBatch_3_0_14_RNM0...
Pass PointBatch_3_0_14_RNM1...
Pass PointBatch_3_0_14_RNM2...
Pass PointBatch_3_0_14_RNM3...
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 16504
-----
Render time: 0.031 sec
Writing...
PointBatch_3_0_14_HDR.lz4
PointBatch_3_0_14_RNM0.lz4
PointBatch_3_0_14_RNM1.lz4
PointBatch_3_0_14_RNM2.lz4
PointBatch_3_0_14_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.155 sec
Writing...
light_1_1_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.158 sec
Writing...
light_2_1_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.076 sec
Writing...
PointBatch_1_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.097 sec
Writing...
light_1_2_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.09 sec
Writing...
light_2_2_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.074 sec
Writing...
PointBatch_2_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.128 sec
Writing...
light_1_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14593mb
Render time: 0.119 sec
Writing...
light_2_0_HDR.lz4
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.068 sec
Writing...
PointBatch_0_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.394 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.368 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.266 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.378 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.369 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.277 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.366 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.351 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.262 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.394 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.362 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.264 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 389mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14287mb
-----
Mem stats:
Total: 570
Alphas: 0
GI albedos: 4
GI lightmaps: 384
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 16498
-----
Render time: 0.071 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.384 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.379 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.264 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 14857mb
Used host memory: 0mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 0mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 4mb, available GPU memory: 14721mb
-----
Mem stats:
Total: 136
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 4
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 4mb, available GPU memory: 14721mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 4mb, available GPU memory: 14721mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 4mb, available GPU memory: 14721mb
Render time: 0.027 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 14857mb
Used host memory: 0mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_example_volumes_simple_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 10mb, available GPU memory: 14729mb
-----
Mem stats:
Total: 128
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 16498
-----
Render time: 0.02 sec
Writing...
uvpos_example_volumes_simple_LM0.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 14697mb
-----
Mem stats:
Total: 160
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 5
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 14697mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 5mb, available GPU memory: 14697mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 5mb, available GPU memory: 14697mb
Render time: 0.343 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 14697mb
-----
Mem stats:
Total: 160
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 5
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 14697mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 5mb, available GPU memory: 14697mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 5mb, available GPU memory: 14697mb
Render time: 0.208 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_0_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 14735mb
-----
Mem stats:
Total: 122
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 16499
-----
Render time: 0.155 sec
Writing...
light_1_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 14735mb
-----
Mem stats:
Total: 122
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 16499
-----
Render time: 0.023 sec
Writing...
light_2_0_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass example_volumes_simple_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 14729mb
-----
Mem stats:
Total: 128
Alphas: 0
GI albedos: 1
GI lightmaps: 2
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 16500
-----
Render time: 0.169 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
example_volumes_simple_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass example_volumes_simple_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 14729mb
-----
Mem stats:
Total: 128
Alphas: 0
GI albedos: 1
GI lightmaps: 2
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 16500
-----
Render time: 0.023 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
example_volumes_simple_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass example_volumes_simple_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 14729mb
-----
Mem stats:
Total: 128
Alphas: 0
GI albedos: 1
GI lightmaps: 2
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 16500
-----
Render time: 0.024 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
example_volumes_simple_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass example_volumes_simple_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 14729mb
-----
Mem stats:
Total: 128
Alphas: 0
GI albedos: 1
GI lightmaps: 2
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 16500
-----
Render time: 0.024 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
example_volumes_simple_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 3mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 9mb, available GPU memory: 14691mb
-----
Mem stats:
Total: 166
Alphas: 0
GI albedos: 4
GI lightmaps: 2
Light data: 0
Output: 40
UV GBuffer: 7
Scene: 16497
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 9mb, available GPU memory: 14691mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 9mb, available GPU memory: 14691mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 9mb, available GPU memory: 14691mb
Render time: 0.257 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass example_volumes_simple_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 3mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 9mb, available GPU memory: 14729mb
-----
Mem stats:
Total: 128
Alphas: 0
GI albedos: 1
GI lightmaps: 2
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 16500
-----
Render time: 0.023 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
example_volumes_simple_LM0_final_HDR.lz4
Done
Init...
addsh
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14709mb
-----
Mem stats:
Total: 148
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 16
Scene: 16500
-----
Render time: 0.024 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.102 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.1 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.104 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_14_HDR...
Skipping pass Mask
Pass PointBatch_3_0_14_RNM0...
Pass PointBatch_3_0_14_RNM1...
Pass PointBatch_3_0_14_RNM2...
Pass PointBatch_3_0_14_RNM3...
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 16504
-----
Render time: 0.025 sec
Writing...
PointBatch_3_0_14_HDR.lz4
PointBatch_3_0_14_RNM0.lz4
PointBatch_3_0_14_RNM1.lz4
PointBatch_3_0_14_RNM2.lz4
PointBatch_3_0_14_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.07 sec
Writing...
PointBatch_1_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.07 sec
Writing...
PointBatch_2_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.072 sec
Writing...
PointBatch_0_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.386 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.372 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.273 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.4 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.272 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.362 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.351 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.255 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.364 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.35 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.257 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 389mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14287mb
-----
Mem stats:
Total: 570
Alphas: 0
GI albedos: 4
GI lightmaps: 384
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 16498
-----
Render time: 0.07 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.374 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.348 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.252 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14709mb
-----
Mem stats:
Total: 148
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 16
Scene: 16500
-----
Render time: 0.03 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.105 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.099 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.114 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_14_HDR...
Skipping pass Mask
Pass PointBatch_3_0_14_RNM0...
Pass PointBatch_3_0_14_RNM1...
Pass PointBatch_3_0_14_RNM2...
Pass PointBatch_3_0_14_RNM3...
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 16504
-----
Render time: 0.031 sec
Writing...
PointBatch_3_0_14_HDR.lz4
PointBatch_3_0_14_RNM0.lz4
PointBatch_3_0_14_RNM1.lz4
PointBatch_3_0_14_RNM2.lz4
PointBatch_3_0_14_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.081 sec
Writing...
PointBatch_1_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.08 sec
Writing...
PointBatch_2_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.079 sec
Writing...
PointBatch_0_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.447 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.365 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.294 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.399 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.402 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.281 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.378 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.26 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.384 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.374 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.263 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 389mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14287mb
-----
Mem stats:
Total: 570
Alphas: 0
GI albedos: 4
GI lightmaps: 384
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 16498
-----
Render time: 0.074 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.366 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.36 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.255 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14709mb
-----
Mem stats:
Total: 148
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 16
Scene: 16500
-----
Render time: 0.025 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.099 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.099 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
-----
Mem stats:
Total: 408
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14449mb
Render time: 0.1 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_14_HDR...
Skipping pass Mask
Pass PointBatch_3_0_14_RNM0...
Pass PointBatch_3_0_14_RNM1...
Pass PointBatch_3_0_14_RNM2...
Pass PointBatch_3_0_14_RNM3...
Used host memory: 4mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14681mb
-----
Mem stats:
Total: 176
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 16504
-----
Render time: 0.025 sec
Writing...
PointBatch_3_0_14_HDR.lz4
PointBatch_3_0_14_RNM0.lz4
PointBatch_3_0_14_RNM1.lz4
PointBatch_3_0_14_RNM2.lz4
PointBatch_3_0_14_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.07 sec
Writing...
PointBatch_1_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.074 sec
Writing...
PointBatch_2_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 3mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
-----
Mem stats:
Total: 264
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14593mb
Render time: 0.069 sec
Writing...
PointBatch_0_0_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.381 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.369 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.282 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.41 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.368 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.295 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.383 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.279 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.385 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.368 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 453mb, available GPU memory: 14857mb
Used host memory: 453mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 453mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
-----
Mem stats:
Total: 720
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 477mb, available GPU memory: 14137mb
Render time: 0.272 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 389mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14287mb
-----
Mem stats:
Total: 570
Alphas: 0
GI albedos: 4
GI lightmaps: 384
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 16498
-----
Render time: 0.075 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.379 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.377 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 389mb, available GPU memory: 14857mb
Used host memory: 389mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 389mb, available GPU memory: 14857mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
-----
Mem stats:
Total: 658
Alphas: 0
GI albedos: 64
GI lightmaps: 384
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 16438
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 413mb, available GPU memory: 14199mb
Render time: 0.259 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done