Files
FORT-BO/Assets/CONTENT/Game/Scripts/Interaction/NetworkDraggableInteractable.cs
T
2026-08-07 11:40:20 +03:00

283 lines
9.1 KiB
C#

using System.Collections.Generic;
using Unity.Netcode;
using Unity.Netcode.Components;
using UnityEngine;
[RequireComponent(typeof(Rigidbody), typeof(NetworkRigidbody))]
public sealed class NetworkDraggableInteractable : NetworkInteractable
{
private const ulong NoDragger = ulong.MaxValue;
[Header("Weight")]
[SerializeField, Min(0.1f)] private float weight = 35f;
[SerializeField, Min(0.1f)] private float pullStrengthPerPlayer = 50f;
[SerializeField, Range(1, 2)] private int maximumDraggers = 2;
[Header("Dragging")]
[SerializeField] private Vector3 dragOffset = new(0f, 1f, 1.8f);
[SerializeField, Min(0.1f)] private float maximumDragSpeed = 3f;
[SerializeField, Range(0.05f, 1f)] private float minimumSpeedMultiplier = 0.35f;
[SerializeField, Min(0.5f)] private float maximumDraggerDistance = 4.5f;
[SerializeField] private bool keepCurrentHeight;
[Header("Physics")]
[SerializeField] private Rigidbody physicsBody;
[SerializeField] private Collider[] objectColliders;
[SerializeField, Min(0.05f)] private float collisionRefreshInterval = 0.25f;
private readonly NetworkVariable<ulong> firstDraggerClientId = new(
NoDragger,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
private readonly NetworkVariable<ulong> secondDraggerClientId = new(
NoDragger,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
private readonly HashSet<Collider> ignoredPlayerColliders = new();
private float nextCollisionRefreshTime;
public float Weight => weight;
public int ActiveDraggerCount
{
get
{
int count = firstDraggerClientId.Value == NoDragger ? 0 : 1;
if (secondDraggerClientId.Value != NoDragger)
count++;
return count;
}
}
public int RequiredDraggerCount => Mathf.Max(1, Mathf.CeilToInt(weight / pullStrengthPerPlayer));
public bool HasEnoughPullStrength => ActiveDraggerCount >= RequiredDraggerCount;
private bool HasAnyDragger => ActiveDraggerCount > 0;
private bool IsDraggedByLocalPlayer =>
NetworkManager != null && IsDragger(NetworkManager.LocalClientId);
public override string InteractionPrompt
{
get
{
if (IsDraggedByLocalPlayer)
return "Release";
int activeDraggers = ActiveDraggerCount;
if (activeDraggers == 0)
return $"{InteractionLabel} ({weight:0.#} kg)";
if (activeDraggers < maximumDraggers)
return !HasEnoughPullStrength
? $"Help drag ({activeDraggers}/{RequiredDraggerCount})"
: $"Join drag ({activeDraggers}/{maximumDraggers})";
return HasEnoughPullStrength ? "In use" : "Too heavy";
}
}
public override bool IsInteractionAvailable => base.IsInteractionAvailable &&
(IsDraggedByLocalPlayer || ActiveDraggerCount < maximumDraggers);
private void Awake()
{
ResolvePhysicsReferences();
ApplyWeight();
}
private void OnValidate()
{
ResolvePhysicsReferences();
ApplyWeight();
}
public override void OnNetworkSpawn()
{
firstDraggerClientId.OnValueChanged += HandleDraggerChanged;
secondDraggerClientId.OnValueChanged += HandleDraggerChanged;
ApplyDraggingState();
}
public override void OnNetworkDespawn()
{
firstDraggerClientId.OnValueChanged -= HandleDraggerChanged;
secondDraggerClientId.OnValueChanged -= HandleDraggerChanged;
RestorePlayerCollisions();
}
private void Update()
{
if (!HasAnyDragger || Time.time < nextCollisionRefreshTime)
return;
nextCollisionRefreshTime = Time.time + collisionRefreshInterval;
IgnoreCollisionsWithPlayers();
}
private void FixedUpdate()
{
if (!IsServer || !IsSpawned || physicsBody == null)
return;
RemoveInvalidDraggers();
if (!HasEnoughPullStrength || !TryGetCombinedDragTarget(out Vector3 target))
return;
if (keepCurrentHeight)
target.y = physicsBody.position.y;
float totalStrength = ActiveDraggerCount * pullStrengthPerPlayer;
float loadRatio = Mathf.Clamp01(weight / totalStrength);
float speedMultiplier = Mathf.Lerp(1f, minimumSpeedMultiplier, loadRatio);
float movementStep = maximumDragSpeed * speedMultiplier * Time.fixedDeltaTime;
Vector3 nextPosition = Vector3.MoveTowards(physicsBody.position, target, movementStep);
physicsBody.MovePosition(nextPosition);
}
protected override bool CanInteractOnServer(ulong senderClientId) =>
IsDragger(senderClientId) ||
ActiveDraggerCount < maximumDraggers;
protected override void InteractOnServer(ulong senderClientId, NetworkObject playerObject)
{
if (IsDragger(senderClientId))
RemoveDragger(senderClientId);
else
AddDragger(senderClientId);
}
private void AddDragger(ulong clientId)
{
if (firstDraggerClientId.Value == NoDragger)
firstDraggerClientId.Value = clientId;
else if (maximumDraggers > 1 && secondDraggerClientId.Value == NoDragger)
secondDraggerClientId.Value = clientId;
}
private void RemoveDragger(ulong clientId)
{
if (firstDraggerClientId.Value == clientId)
{
firstDraggerClientId.Value = secondDraggerClientId.Value;
secondDraggerClientId.Value = NoDragger;
}
else if (secondDraggerClientId.Value == clientId)
{
secondDraggerClientId.Value = NoDragger;
}
}
private void RemoveInvalidDraggers()
{
ulong first = firstDraggerClientId.Value;
ulong second = secondDraggerClientId.Value;
if (first != NoDragger && !IsDraggerValid(first))
RemoveDragger(first);
if (second != NoDragger && !IsDraggerValid(second))
RemoveDragger(second);
}
private bool IsDraggerValid(ulong clientId)
{
if (!TryGetPlayerObject(clientId, out NetworkObject playerObject))
return false;
float maximumDistanceSquared = maximumDraggerDistance * maximumDraggerDistance;
return (playerObject.transform.position - physicsBody.position).sqrMagnitude <= maximumDistanceSquared;
}
private bool TryGetCombinedDragTarget(out Vector3 target)
{
target = Vector3.zero;
int validTargets = 0;
AddDragTarget(firstDraggerClientId.Value, ref target, ref validTargets);
AddDragTarget(secondDraggerClientId.Value, ref target, ref validTargets);
if (validTargets == 0)
return false;
target /= validTargets;
return true;
}
private void AddDragTarget(ulong clientId, ref Vector3 target, ref int validTargets)
{
if (clientId == NoDragger || !TryGetPlayerObject(clientId, out NetworkObject playerObject))
return;
target += playerObject.transform.TransformPoint(dragOffset);
validTargets++;
}
private bool IsDragger(ulong clientId) =>
firstDraggerClientId.Value == clientId || secondDraggerClientId.Value == clientId;
private void HandleDraggerChanged(ulong _, ulong __) => ApplyDraggingState();
private void ApplyDraggingState()
{
if (physicsBody != null)
{
physicsBody.isKinematic = HasAnyDragger || !IsServer;
physicsBody.linearVelocity = Vector3.zero;
physicsBody.angularVelocity = Vector3.zero;
}
if (HasAnyDragger)
IgnoreCollisionsWithPlayers();
else
RestorePlayerCollisions();
}
private void ResolvePhysicsReferences()
{
if (physicsBody == null)
physicsBody = GetComponent<Rigidbody>();
if (objectColliders == null || objectColliders.Length == 0)
objectColliders = GetComponentsInChildren<Collider>(true);
}
private void ApplyWeight()
{
if (physicsBody != null)
physicsBody.mass = Mathf.Max(0.1f, weight);
}
private void IgnoreCollisionsWithPlayers()
{
foreach (CharacterController playerCollider in FindObjectsByType<CharacterController>(
FindObjectsInactive.Exclude,
FindObjectsSortMode.None))
{
foreach (Collider objectCollider in objectColliders)
{
if (objectCollider != null && playerCollider != null)
Physics.IgnoreCollision(objectCollider, playerCollider, true);
}
ignoredPlayerColliders.Add(playerCollider);
}
}
private void RestorePlayerCollisions()
{
foreach (Collider playerCollider in ignoredPlayerColliders)
{
if (playerCollider == null)
continue;
foreach (Collider objectCollider in objectColliders)
{
if (objectCollider != null)
Physics.IgnoreCollision(objectCollider, playerCollider, false);
}
}
ignoredPlayerColliders.Clear();
}
}