Files
FORT-BO/Assets/CONTENT/Game/Scripts/Cannon/CannonControlBinder.cs
T
AsanoRema ffa1064063 Squashed commit of the following:
commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
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    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
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    Fixed

commit b98901c366
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    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
2026-08-29 13:45:55 +03:00

52 lines
1.6 KiB
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class CannonControlBinder : MonoBehaviour
{
[SerializeField] private NetworkCannonController cannon;
[SerializeField] private NetworkPhysicalLeverInteractable fireLever;
[SerializeField] private NetworkButtonInteractable decreaseTimerButton;
[SerializeField] private NetworkButtonInteractable increaseTimerButton;
private bool bound;
private void Update()
{
if (!bound)
TryBind();
}
private void OnDisable() => Unbind();
private void TryBind()
{
if (cannon == null || !cannon.IsSpawned || !cannon.IsServer)
return;
if (fireLever != null)
fireLever.MaximumReached += HandleFireLever;
if (decreaseTimerButton != null)
decreaseTimerButton.Pressed += HandleDecreaseTimer;
if (increaseTimerButton != null)
increaseTimerButton.Pressed += HandleIncreaseTimer;
bound = true;
}
private void Unbind()
{
if (!bound)
return;
if (fireLever != null)
fireLever.MaximumReached -= HandleFireLever;
if (decreaseTimerButton != null)
decreaseTimerButton.Pressed -= HandleDecreaseTimer;
if (increaseTimerButton != null)
increaseTimerButton.Pressed -= HandleIncreaseTimer;
bound = false;
}
private void HandleFireLever() => cannon.RequestStartCountdown();
private void HandleDecreaseTimer() => cannon.RequestDecreaseShotDelay();
private void HandleIncreaseTimer() => cannon.RequestIncreaseShotDelay();
}