Files
FORT-BO/Assets/CONTENT/Game/Scripts/Interaction/NetworkPhysicalWheelInteractable.cs
T

271 lines
8.8 KiB
C#

using System;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;
[DisallowMultipleComponent]
public sealed class NetworkPhysicalWheelInteractable :
NetworkInteractable,
IPlayerInteractionSession
{
private const ulong NoController = ulong.MaxValue;
[Header("Wheel visual")]
[SerializeField] private Transform wheelVisual;
[SerializeField] private Vector3 neutralLocalEulerAngles;
[SerializeField] private Vector3 localRotationAxis = Vector3.right;
[SerializeField] private Vector3 localReferenceDirection = Vector3.up;
[SerializeField, Range(-720f, 0f)] private float minimumAngle = -180f;
[SerializeField, Range(0f, 720f)] private float maximumAngle = 180f;
[SerializeField, Range(0f, 1f)] private float initialNormalizedValue = 0.5f;
[SerializeField, Min(1f)] private float maximumRotationSpeed = 360f;
[Header("Control")]
[SerializeField, Min(0.5f)] private float maximumControlDistance = 4f;
[SerializeField] private UnityEvent<float> normalizedValueChanged;
private readonly NetworkVariable<ulong> controllingClientId = new(
NoController,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
private readonly NetworkVariable<float> synchronizedAngle = new(
0f,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
private float lastPointerAngle;
private bool hasPointerAngle;
public float Angle => synchronizedAngle.Value;
public float NormalizedValue => Mathf.InverseLerp(
minimumAngle,
maximumAngle,
synchronizedAngle.Value);
public bool IsControlled => controllingClientId.Value != NoController;
public bool IsControlledByLocalPlayer =>
NetworkManager != null && IsControlledBy(NetworkManager.LocalClientId);
public string ReleasePrompt => "[Hold LMB] Turning wheel";
public override string InteractionPrompt => IsControlledByLocalPlayer
? ReleasePrompt
: IsControlled
? "Wheel in use"
: InteractionLabel;
public override bool IsInteractionAvailable =>
base.IsInteractionAvailable && (!IsControlled || IsControlledByLocalPlayer);
public event Action<float> ValueChanged;
private Quaternion NeutralLocalRotation => Quaternion.Euler(neutralLocalEulerAngles);
private Vector3 RotationAxis => localRotationAxis.sqrMagnitude > 0.0001f
? localRotationAxis.normalized
: Vector3.right;
private Vector3 ReferenceDirection => localReferenceDirection.sqrMagnitude > 0.0001f
? localReferenceDirection.normalized
: Vector3.up;
private void Reset()
{
wheelVisual = transform;
neutralLocalEulerAngles = wheelVisual.localEulerAngles;
}
private void OnValidate()
{
if (maximumAngle <= minimumAngle)
maximumAngle = minimumAngle + 1f;
}
public override void OnNetworkSpawn()
{
PlayerInteractionSessionRegistry.Register(this);
if (IsServer)
{
synchronizedAngle.Value = Mathf.Lerp(
minimumAngle,
maximumAngle,
initialNormalizedValue);
}
synchronizedAngle.OnValueChanged += HandleAngleChanged;
ApplyVisual(synchronizedAngle.Value);
InvokeValueChanged();
}
public override void OnNetworkDespawn()
{
PlayerInteractionSessionRegistry.Unregister(this);
synchronizedAngle.OnValueChanged -= HandleAngleChanged;
}
private void FixedUpdate()
{
if (!IsServer || !IsSpawned || !IsControlled || wheelVisual == null)
return;
if (!TryGetPlayerObject(controllingClientId.Value, out NetworkObject playerObject) ||
!IsPlayerWithinControlDistance(playerObject))
{
EndControl();
return;
}
if (!TryCalculatePointerAngle(playerObject, out float pointerAngle))
{
hasPointerAngle = false;
return;
}
if (!hasPointerAngle)
{
lastPointerAngle = pointerAngle;
hasPointerAngle = true;
return;
}
float pointerDelta = Mathf.DeltaAngle(lastPointerAngle, pointerAngle);
lastPointerAngle = pointerAngle;
float maximumStep = maximumRotationSpeed * Time.fixedDeltaTime;
float nextAngle = Mathf.Clamp(
synchronizedAngle.Value + Mathf.Clamp(pointerDelta, -maximumStep, maximumStep),
minimumAngle,
maximumAngle);
if (!Mathf.Approximately(nextAngle, synchronizedAngle.Value))
synchronizedAngle.Value = nextAngle;
}
public bool IsControlledBy(ulong clientId) =>
controllingClientId.Value == clientId;
public void RequestRelease()
{
if (IsSpawned && IsControlledByLocalPlayer)
RequestReleaseServerRpc();
}
protected override bool CanInteractOnServer(ulong senderClientId) =>
!IsControlled || IsControlledBy(senderClientId);
protected override void InteractOnServer(
ulong senderClientId,
NetworkObject playerObject)
{
if (IsControlledBy(senderClientId))
EndControl();
else
BeginControl(senderClientId, playerObject);
}
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
private void RequestReleaseServerRpc(RpcParams rpcParams = default)
{
if (IsControlledBy(rpcParams.Receive.SenderClientId))
EndControl();
}
private void BeginControl(ulong clientId, NetworkObject playerObject)
{
controllingClientId.Value = clientId;
hasPointerAngle = TryCalculatePointerAngle(playerObject, out lastPointerAngle);
}
private void EndControl()
{
controllingClientId.Value = NoController;
hasPointerAngle = false;
}
private bool IsPlayerWithinControlDistance(NetworkObject playerObject)
{
float maximumDistanceSquared = maximumControlDistance * maximumControlDistance;
return (playerObject.transform.position - wheelVisual.position).sqrMagnitude <=
maximumDistanceSquared;
}
private bool TryCalculatePointerAngle(
NetworkObject playerObject,
out float pointerAngle)
{
pointerAngle = 0f;
FirstPersonCameraController cameraController =
playerObject.GetComponent<FirstPersonCameraController>();
Transform aimTransform = cameraController != null
? cameraController.AimTransform
: playerObject.transform;
Transform wheelParent = wheelVisual.parent;
Vector3 axisWorld = wheelParent != null
? wheelParent.TransformDirection(NeutralLocalRotation * RotationAxis)
: NeutralLocalRotation * RotationAxis;
Vector3 referenceWorld = wheelParent != null
? wheelParent.TransformDirection(NeutralLocalRotation * ReferenceDirection)
: NeutralLocalRotation * ReferenceDirection;
Ray aimRay = new(aimTransform.position, aimTransform.forward);
Plane wheelPlane = new(axisWorld, wheelVisual.position);
Vector3 targetPoint;
if (wheelPlane.Raycast(aimRay, out float enter) && enter >= 0f)
{
targetPoint = aimRay.GetPoint(enter);
}
else
{
float distanceAlongRay = Mathf.Max(
0.25f,
Vector3.Dot(wheelVisual.position - aimRay.origin, aimRay.direction));
targetPoint = aimRay.GetPoint(distanceAlongRay);
}
Vector3 pointerDirection = Vector3.ProjectOnPlane(
targetPoint - wheelVisual.position,
axisWorld);
if (pointerDirection.sqrMagnitude < 0.0001f)
return false;
pointerAngle = Vector3.SignedAngle(
referenceWorld,
pointerDirection.normalized,
axisWorld);
return true;
}
private void HandleAngleChanged(float _, float current) =>
ApplyNetworkValue(current);
private void ApplyNetworkValue(float angle)
{
ApplyVisual(angle);
InvokeValueChanged();
}
private void InvokeValueChanged()
{
float value = NormalizedValue;
ValueChanged?.Invoke(value);
normalizedValueChanged?.Invoke(value);
}
private void ApplyVisual(float angle)
{
if (wheelVisual != null)
{
wheelVisual.localRotation = NeutralLocalRotation *
Quaternion.AngleAxis(angle, RotationAxis);
}
}
[ContextMenu("Preview/Minimum")]
private void PreviewMinimum() => ApplyVisual(minimumAngle);
[ContextMenu("Preview/Center")]
private void PreviewCenter() => ApplyVisual(Mathf.Lerp(
minimumAngle,
maximumAngle,
0.5f));
[ContextMenu("Preview/Maximum")]
private void PreviewMaximum() => ApplyVisual(maximumAngle);
}