Files
FORT-BO/Assets/CONTENT/Game/Scripts/Cannon/CannonControlBinder.cs
T
2026-08-21 17:59:13 +03:00

52 lines
1.6 KiB
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class CannonControlBinder : MonoBehaviour
{
[SerializeField] private NetworkCannonController cannon;
[SerializeField] private NetworkPhysicalLeverInteractable fireLever;
[SerializeField] private NetworkButtonInteractable decreaseTimerButton;
[SerializeField] private NetworkButtonInteractable increaseTimerButton;
private bool bound;
private void Update()
{
if (!bound)
TryBind();
}
private void OnDisable() => Unbind();
private void TryBind()
{
if (cannon == null || !cannon.IsSpawned || !cannon.IsServer)
return;
if (fireLever != null)
fireLever.StateChanged += HandleFireLever;
if (decreaseTimerButton != null)
decreaseTimerButton.Pressed += HandleDecreaseTimer;
if (increaseTimerButton != null)
increaseTimerButton.Pressed += HandleIncreaseTimer;
bound = true;
}
private void Unbind()
{
if (!bound)
return;
if (fireLever != null)
fireLever.StateChanged -= HandleFireLever;
if (decreaseTimerButton != null)
decreaseTimerButton.Pressed -= HandleDecreaseTimer;
if (increaseTimerButton != null)
increaseTimerButton.Pressed -= HandleIncreaseTimer;
bound = false;
}
private void HandleFireLever(bool isActivated) => cannon.SetFireRequested(isActivated);
private void HandleDecreaseTimer() => cannon.RequestDecreaseShotDelay();
private void HandleIncreaseTimer() => cannon.RequestIncreaseShotDelay();
}