commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "TargetConfig", menuName = "Map Radar/Target Config")]
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public sealed class TargetConfig : ScriptableObject
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{
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[Header("Target Prefab")]
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[SerializeField] private MapTarget targetPrefab = null;
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[Header("Target Stats")]
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[SerializeField, Min(0f)] private float timeBeforeAttack = 5f;
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[SerializeField, Min(1)] private int health = 100;
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[SerializeField, Min(1)] private int baseDamage = 1;
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[SerializeField] private MissileType requiredMissileType = MissileType.Standard;
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[Header("Air Target Movement")]
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[SerializeField, Min(0f)] private float movementSpeed = 1f;
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[SerializeField, Min(0f)] private float stoppingDistance = 0.25f;
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public MapTarget TargetPrefab => targetPrefab;
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public float TimeBeforeAttack => timeBeforeAttack;
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public int Health => health;
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public int BaseDamage => baseDamage;
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public MissileType RequiredMissileType => requiredMissileType;
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public float MovementSpeed => movementSpeed;
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public float StoppingDistance => stoppingDistance;
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private void OnValidate()
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{
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timeBeforeAttack = Mathf.Max(0f, timeBeforeAttack);
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health = Mathf.Max(1, health);
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baseDamage = Mathf.Max(1, baseDamage);
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movementSpeed = Mathf.Max(0f, movementSpeed);
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stoppingDistance = Mathf.Max(0f, stoppingDistance);
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}
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}
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