Files
FORT-BO/Assets/Plugins/VolumetricLightBeam/Editor/EditorData.cs
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AsanoRema ffa1064063 Squashed commit of the following:
commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
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commit 9f87122a34
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    Added Dohya

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commit b98901c366
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    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
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    Squashed commit of the following:

    commit 173bbb165c
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        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
2026-08-29 13:45:55 +03:00

37 lines
1.7 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
namespace VLB
{
public class EditorData : ScriptableObject
{
[SerializeField] Texture2D buttonAddDustParticles = null;
[SerializeField] Texture2D buttonAddDynamicOcclusion = null;
[SerializeField] Texture2D buttonAddTriggerZone = null;
[SerializeField] Texture2D buttonAddEffect = null;
[SerializeField] Texture2D buttonFromSpotLight = null;
public GUIContent contentAddDustParticles { get { return new GUIContent(Instance.buttonAddDustParticles, EditorStrings.Beam.ButtonAddDustParticles); } }
public GUIContent contentAddDynamicOcclusion { get { return new GUIContent(Instance.buttonAddDynamicOcclusion, EditorStrings.Beam.ButtonAddDynamicOcclusion); } }
public GUIContent contentAddTriggerZone { get { return new GUIContent(Instance.buttonAddTriggerZone, EditorStrings.Beam.ButtonAddTriggerZone); } }
public GUIContent contentAddEffect { get { return new GUIContent(Instance.buttonAddEffect, EditorStrings.Beam.ButtonAddEffect); } }
public GUIContent contentFromSpotLight { get { return new GUIContent(Instance.buttonFromSpotLight, EditorStrings.Beam.FromSpotLight); } }
static EditorData ms_Instance = null;
public static EditorData Instance
{
get
{
if (ms_Instance == null)
{
ms_Instance = Resources.Load<EditorData>("VLBEditorData");
Debug.Assert(ms_Instance != null, "Failed to find asset 'VLBEditorData', please reinstall the 'Volumetric Light Beam' plugin.");
}
return ms_Instance;
}
}
}
}
#endif