commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
#if UNITY_EDITOR
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#if UNITY_2019_1_OR_NEWER
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#define UI_USE_FOLDOUT_HEADER_2019
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#endif
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using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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using System;
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namespace VLB
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{
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public static class FoldableHeader
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{
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public static void OnEnable()
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{
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ms_CurrentFoldableHeader = null;
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}
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public static bool Begin(UnityEngine.Object self, string label)
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{
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return Begin(self, new GUIContent(label));
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}
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public static bool Begin(UnityEngine.Object self, GUIContent label)
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{
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var uniqueString = label.text;
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if(self) uniqueString = self.ToString() + uniqueString;
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if (ms_StyleHeaderFoldable == null)
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{
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ms_StyleHeaderFoldable = new GUIStyle(EditorStyles.foldout);
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ms_StyleHeaderFoldable.fontStyle = FontStyle.Bold;
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}
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ms_CurrentFoldableHeader = uniqueString;
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bool folded = ms_FoldedHeaders.Contains(uniqueString);
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#if UI_USE_FOLDOUT_HEADER_2019
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folded = !EditorGUILayout.BeginFoldoutHeaderGroup(!folded, label);
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#else
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folded = !EditorGUILayout.Foldout(!folded, label, toggleOnLabelClick: true, style: ms_StyleHeaderFoldable);
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#endif
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if (folded) ms_FoldedHeaders.Add(uniqueString);
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else ms_FoldedHeaders.Remove(uniqueString);
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return !folded;
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}
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public static void End()
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{
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Debug.Assert(ms_CurrentFoldableHeader != null, "Trying to call FoldableHeader.End() but there is no header opened");
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ms_CurrentFoldableHeader = null;
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#if UI_USE_FOLDOUT_HEADER_2019
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EditorGUILayout.EndFoldoutHeaderGroup();
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#if UNITY_2019_3_OR_NEWER
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EditorGUILayout.Separator();
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#endif
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#else
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EditorCommon.DrawLineSeparator();
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#endif
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}
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static string ms_CurrentFoldableHeader = null;
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static HashSet<String> ms_FoldedHeaders = new HashSet<String>();
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static GUIStyle ms_StyleHeaderFoldable = null;
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}
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}
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#endif // UNITY_EDITOR
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