Files
FORT-BO/Assets/Plugins/VolumetricLightBeam/Editor/FoldableHeader.cs
T
AsanoRema ffa1064063 Squashed commit of the following:
commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:34:57 2026 +0300

    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Fri Aug 21 17:59:13 2026 +0300

    Fixed

commit b98901c366
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:37:22 2026 +0300

    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
2026-08-29 13:45:55 +03:00

74 lines
2.0 KiB
C#

#if UNITY_EDITOR
#if UNITY_2019_1_OR_NEWER
#define UI_USE_FOLDOUT_HEADER_2019
#endif
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System;
namespace VLB
{
public static class FoldableHeader
{
public static void OnEnable()
{
ms_CurrentFoldableHeader = null;
}
public static bool Begin(UnityEngine.Object self, string label)
{
return Begin(self, new GUIContent(label));
}
public static bool Begin(UnityEngine.Object self, GUIContent label)
{
var uniqueString = label.text;
if(self) uniqueString = self.ToString() + uniqueString;
if (ms_StyleHeaderFoldable == null)
{
ms_StyleHeaderFoldable = new GUIStyle(EditorStyles.foldout);
ms_StyleHeaderFoldable.fontStyle = FontStyle.Bold;
}
ms_CurrentFoldableHeader = uniqueString;
bool folded = ms_FoldedHeaders.Contains(uniqueString);
#if UI_USE_FOLDOUT_HEADER_2019
folded = !EditorGUILayout.BeginFoldoutHeaderGroup(!folded, label);
#else
folded = !EditorGUILayout.Foldout(!folded, label, toggleOnLabelClick: true, style: ms_StyleHeaderFoldable);
#endif
if (folded) ms_FoldedHeaders.Add(uniqueString);
else ms_FoldedHeaders.Remove(uniqueString);
return !folded;
}
public static void End()
{
Debug.Assert(ms_CurrentFoldableHeader != null, "Trying to call FoldableHeader.End() but there is no header opened");
ms_CurrentFoldableHeader = null;
#if UI_USE_FOLDOUT_HEADER_2019
EditorGUILayout.EndFoldoutHeaderGroup();
#if UNITY_2019_3_OR_NEWER
EditorGUILayout.Separator();
#endif
#else
EditorCommon.DrawLineSeparator();
#endif
}
static string ms_CurrentFoldableHeader = null;
static HashSet<String> ms_FoldedHeaders = new HashSet<String>();
static GUIStyle ms_StyleHeaderFoldable = null;
}
}
#endif // UNITY_EDITOR