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FORT-BO/Assets/Plugins/VolumetricLightBeam/Editor/TriggerZoneEditor.cs
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47 lines
1.6 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace VLB
{
[CustomEditor(typeof(TriggerZone))]
[CanEditMultipleObjects]
public class TriggerZoneEditor : EditorCommon
{
SerializedProperty setIsTrigger = null;
SerializedProperty rangeMultiplier = null;
TargetList<VolumetricLightBeam> m_Targets;
protected override void OnEnable()
{
base.OnEnable();
m_Targets = new TargetList<VolumetricLightBeam>(targets);
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
EditorGUILayout.PropertyField(setIsTrigger, EditorStrings.TriggerZone.SetIsTrigger);
EditorGUILayout.PropertyField(rangeMultiplier, EditorStrings.TriggerZone.RangeMultiplier);
if (FoldableHeader.Begin(this, EditorStrings.TriggerZone.HeaderInfos))
{
EditorGUILayout.HelpBox(
m_Targets.m_Targets[0].dimensions == Dimensions.Dim3D ? EditorStrings.TriggerZone.HelpDescription3D : EditorStrings.TriggerZone.HelpDescription2D
, MessageType.Info);
if(m_Targets.HasAtLeastOneTargetWith((VolumetricLightBeam beam) => { return beam.trackChangesDuringPlaytime; }))
{
EditorGUILayout.HelpBox(EditorStrings.TriggerZone.HelpTrackChangesDuringPlaytimeEnabled, MessageType.Warning);
}
}
FoldableHeader.End();
serializedObject.ApplyModifiedProperties();
}
}
}
#endif