Added fog on the main scene
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# __Cosmos skybox shader documentation__
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__The package contains two shaders:__
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- Cosmos Animated (Skybox/Cosmos Animated)
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- Cosmos Animated Mesh (Unlit/Cosmos Animated Mesh)
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## __Cosmos Animated__ shader
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### Properties:
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- ***Color*** - tint color
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- ***Main Texture*** - Main skybox texture (Cubemap)
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- ***Colorize*** - saturation of skybox (0 is BW, 1 is Colorful)
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<br><br>
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- ***Animation*** - Enable animation of the skybox (turning off can increase the performance)
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<br><br>
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## __Cosmos Animated Mesh__ shader
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### It is same as __Cosmos Animated__ shader but for meshes
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using System.Collections;
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# Example scene
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o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
#ifdef ROT_ON
|
||||
v.texcoord.yz = rotate(v.texcoord.yz, _Rotation.x/57.29578);
|
||||
v.texcoord.zx = rotate(v.texcoord.zx, _Rotation.y/57.29578);
|
||||
v.texcoord.xy = rotate(v.texcoord.xy, _Rotation.z/57.29578);
|
||||
#endif
|
||||
o.texcoord = v.texcoord;
|
||||
#if !defined(ANIM_ON)
|
||||
o.texcoord1 = v.texcoord * _D1Scale;
|
||||
o.texcoord2 = v.texcoord * _D2Scale;
|
||||
#endif
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 triplanar(sampler2D tex, float3 coord, half scale){
|
||||
fixed4 c =
|
||||
tex2D(tex, coord.xy * scale) * abs(coord.z);
|
||||
c += tex2D(tex, coord.yz * scale) * abs(coord.x);
|
||||
c += tex2D(tex, coord.zx * scale) * abs(coord.y);
|
||||
return c/(abs(coord.x) + abs(coord.y) + abs(coord.z));
|
||||
}
|
||||
fixed4 triplanar(sampler2D tex, float3 coord){
|
||||
fixed4 c =
|
||||
tex2D(tex, coord.xy) * abs(coord.z);
|
||||
c += tex2D(tex, coord.yz) * abs(coord.x);
|
||||
c += tex2D(tex, coord.zx) * abs(coord.y);
|
||||
return c/(abs(coord.x) + abs(coord.y) + abs(coord.z));
|
||||
}
|
||||
|
||||
fixed4 saturate(fixed4 col,half sat){
|
||||
return lerp(
|
||||
(col.r + col.g + col.b)/3,
|
||||
col, sat
|
||||
);
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : COLOR
|
||||
{
|
||||
fixed4 cosmos = texCUBE(_MainTex, i.texcoord);
|
||||
|
||||
#ifdef ANIM_ON
|
||||
fixed3 distort = cosmos.xyz * 2 - 1;
|
||||
fixed blend = frac(_Time.x * _D1Speed);
|
||||
fixed detail1_0 = triplanar(_Detail1, i.texcoord + distort.xyz * _D1Distort * blend, _D1Scale).r;
|
||||
fixed detail1_1 = triplanar(_Detail1, i.texcoord + distort.xyz * _D1Distort * frac(blend+0.5), _D1Scale).r;
|
||||
fixed detail1 = lerp(detail1_0, detail1_1, abs(blend*2-1));
|
||||
|
||||
blend = frac(_Time.x*_D2Speed);
|
||||
fixed detail2_0 = triplanar(_Detail2, i.texcoord + distort.xyz * _D2Distort * blend, _D2Scale).r;
|
||||
fixed detail2_1 = triplanar(_Detail2, i.texcoord + distort.xyz * _D2Distort * frac(blend+0.5), _D2Scale).r;
|
||||
fixed detail2 = lerp(detail2_0, detail2_1, abs(blend*2-1));
|
||||
#else
|
||||
fixed detail1 = triplanar(_Detail1, i.texcoord1);
|
||||
fixed detail2 = triplanar(_Detail2, i.texcoord2);
|
||||
#endif
|
||||
|
||||
return fixed4(
|
||||
saturate(cosmos, _Colorize) *
|
||||
_Color.rgb *
|
||||
lerp(1, detail1, _D1I) *
|
||||
lerp(1, detail2, _D2I), 1);
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
Fallback Off
|
||||
CustomEditor "CosmosSkyEditor"
|
||||
}
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 109fe5176c3a71e46bd4d254b47fc9a1
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 155006
|
||||
packageName: Animated Cosmos Shader
|
||||
packageVersion: 1.1
|
||||
assetPath: Assets/AnimatedCosmos/Shaders/CosmosAnimated.shader
|
||||
uploadId: 580778
|
||||
@@ -0,0 +1,170 @@
|
||||
Shader "Unlit/Cosmos Animated Mesh"{
|
||||
Properties {
|
||||
[Hdr]_Color ("Color", Color) = (3, 5, 6, 3)
|
||||
[Header(Main Texture)]
|
||||
[NoScaleOffset]_MainTex ("", Cube) = "white" {}
|
||||
_Colorize ("Colorize", Range(0,2)) = 0.6
|
||||
|
||||
[Space(20)]
|
||||
[Toggle(ANIM_ON)]_AnimOn ("Animation", FLOAT) = 1
|
||||
[Space(20)]
|
||||
[Header(Detail 1)]
|
||||
[NoScaleOffset]_Detail1 ("", 2D) = "white" {}
|
||||
_D1I ("Intensity", Range(0,2)) = 1
|
||||
_D1Scale ("Scale", FLOAT) = 2
|
||||
_D1Distort ("Distortion", FLOAT) = 0.1
|
||||
_D1Speed ("Speed", FLOAT) = 5
|
||||
[Space(20)]
|
||||
[Header(Detail 2)]
|
||||
[NoScaleOffset]_Detail2 ("", 2D) = "white" {}
|
||||
_D2I ("Intensity", Range(0,2)) = 0.8
|
||||
_D2Scale ("Scale", FLOAT) = 5
|
||||
_D2Distort ("Distortion", FLOAT) = 0.1
|
||||
_D2Speed ("Speed", FLOAT) = 3
|
||||
[Space(20)]
|
||||
[Toggle(ROT_ON)]_RotOn ("Rotation Enabled", FLOAT) = 1
|
||||
_Rotation ("Rotation", VECTOR) = (0,0,0,0)
|
||||
|
||||
[Space(20)]
|
||||
[Enum(UnityEngine.Rendering.CullMode)]_Culling ("Culling", FLOAT) = 0
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Geometry" "RenderType"="Geometry"}
|
||||
Cull [_Culling]
|
||||
|
||||
Pass {
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma shader_feature __ ANIM_ON
|
||||
#pragma shader_feature __ ROT_ON
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t {
|
||||
float4 vertex : POSITION;
|
||||
fixed3 normal : NORMAL;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID //Insert
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : POSITION;
|
||||
fixed3 normal : NORMAL;
|
||||
float3 texcoord : TEXCOORD0;
|
||||
#if !defined(ANIM_ON)
|
||||
float3 texcoord1 : TEXCOORD1;
|
||||
float3 texcoord2 : TEXCOORD2;
|
||||
#endif
|
||||
UNITY_VERTEX_OUTPUT_STEREO //Insert
|
||||
};
|
||||
|
||||
float3 _Rotation;
|
||||
|
||||
float2 rotate(float2 v, float a){
|
||||
float cs = cos(a);
|
||||
float sn = sin(a);
|
||||
return float2(
|
||||
v.x * cs - v.y * sn,
|
||||
v.x * sn + v.y * cs
|
||||
);
|
||||
}
|
||||
|
||||
fixed4 _Color;
|
||||
samplerCUBE _MainTex;
|
||||
half _Colorize;
|
||||
sampler2D _Detail1;
|
||||
half _D1I;
|
||||
half _D1Scale;
|
||||
sampler2D _Detail2;
|
||||
half _D2I;
|
||||
half _D2Scale;
|
||||
|
||||
#ifdef ANIM_ON
|
||||
half _D1Speed;
|
||||
half _D1Distort;
|
||||
half _D2Speed;
|
||||
half _D2Distort;
|
||||
#endif
|
||||
|
||||
v2f vert (appdata_t v)
|
||||
{
|
||||
v2f o;
|
||||
|
||||
UNITY_SETUP_INSTANCE_ID(v); //Insert
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o); //Insert
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); //Insert
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.normal = v.normal;
|
||||
float3 texcoord = v.vertex.xyz;
|
||||
#ifdef ROT_ON
|
||||
texcoord.yz = rotate(texcoord.yz, _Rotation.x/57.29578);
|
||||
texcoord.zx = rotate(texcoord.zx, _Rotation.y/57.29578);
|
||||
texcoord.xy = rotate(texcoord.xy, _Rotation.z/57.29578);
|
||||
#endif
|
||||
o.texcoord = texcoord;
|
||||
#if !defined(ANIM_ON)
|
||||
o.texcoord1 = texcoord * _D1Scale;
|
||||
o.texcoord2 = texcoord * _D2Scale;
|
||||
#endif
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 triplanar(sampler2D tex, float3 coord, fixed3 normal, half scale){
|
||||
fixed4 c =
|
||||
tex2D(tex, coord.xy * scale) * abs(normal.z);
|
||||
c += tex2D(tex, coord.yz * scale) * abs(normal.x);
|
||||
c += tex2D(tex, coord.zx * scale) * abs(normal.y);
|
||||
return c/(abs(normal.x) + abs(normal.y) + abs(normal.z));
|
||||
}
|
||||
fixed4 triplanar(sampler2D tex, float3 coord, fixed3 normal){
|
||||
fixed4 c =
|
||||
tex2D(tex, coord.xy) * abs(normal.z);
|
||||
c += tex2D(tex, coord.yz) * abs(normal.x);
|
||||
c += tex2D(tex, coord.zx) * abs(normal.y);
|
||||
return c/(abs(normal.x) + abs(normal.y) + abs(normal.z));
|
||||
}
|
||||
|
||||
fixed4 saturate(fixed4 col,half sat){
|
||||
return lerp(
|
||||
(col.r + col.g + col.b)/3,
|
||||
col, sat
|
||||
);
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : COLOR
|
||||
{
|
||||
fixed4 cosmos = texCUBE(_MainTex, i.texcoord);
|
||||
|
||||
#ifdef ANIM_ON
|
||||
fixed3 distort = cosmos.xyz * 2 - 1;
|
||||
fixed blend = frac(_Time.x * _D1Speed);
|
||||
fixed detail1_0 = triplanar(_Detail1, i.texcoord + distort.xyz * _D1Distort * blend, i.normal, _D1Scale).r;
|
||||
fixed detail1_1 = triplanar(_Detail1, i.texcoord + distort.xyz * _D1Distort * frac(blend+0.5), i.normal, _D1Scale).r;
|
||||
fixed detail1 = lerp(detail1_0, detail1_1, abs(blend*2-1));
|
||||
|
||||
blend = frac(_Time.x*_D2Speed);
|
||||
fixed detail2_0 = triplanar(_Detail2, i.texcoord + distort.xyz * _D2Distort * blend, i.normal, _D2Scale).r;
|
||||
fixed detail2_1 = triplanar(_Detail2, i.texcoord + distort.xyz * _D2Distort * frac(blend+0.5), i.normal, _D2Scale).r;
|
||||
fixed detail2 = lerp(detail2_0, detail2_1, abs(blend*2-1));
|
||||
#else
|
||||
fixed detail1 = triplanar(_Detail1, i.texcoord1, i.normal);
|
||||
fixed detail2 = triplanar(_Detail2, i.texcoord2, i.normal);
|
||||
#endif
|
||||
|
||||
return fixed4(
|
||||
saturate(cosmos, _Colorize) *
|
||||
_Color.rgb *
|
||||
lerp(1, detail1, _D1I) *
|
||||
lerp(1, detail2, _D2I), 1);
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
Fallback Off
|
||||
CustomEditor "CosmosSkyEditor"
|
||||
}
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79a11fef9c9fd164ab0d03d0dc23e0f4
|
||||
ShaderImporter:
|
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externalObjects: {}
|
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defaultTextures: []
|
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nonModifiableTextures: []
|
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 155006
|
||||
packageName: Animated Cosmos Shader
|
||||
packageVersion: 1.1
|
||||
assetPath: Assets/AnimatedCosmos/Shaders/CosmosAnimatedMesh.shader
|
||||
uploadId: 580778
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01462ea1ee6736d4d885bf70c1b28592
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,25 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
public class CosmosSkyEditor : ShaderGUI {
|
||||
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
|
||||
{
|
||||
Material targetMat = materialEditor.target as Material;
|
||||
bool animationEnabled = false;
|
||||
for (int i = 0; i < properties.Length; i++)
|
||||
{
|
||||
if(properties[i].name == "_AnimOn"){
|
||||
animationEnabled = properties[i].floatValue > 0.5f;
|
||||
}
|
||||
if(!animationEnabled){
|
||||
string propName = properties[i].name;
|
||||
if (propName == "_D1Distort") continue;
|
||||
if (propName == "_D1Speed") continue;
|
||||
if (propName == "_D2Distort") continue;
|
||||
if (propName == "_D2Speed") continue;
|
||||
}
|
||||
materialEditor.ShaderProperty(properties[i], properties[i].displayName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
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fileFormatVersion: 2
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guid: 35a1f463d7351ee46b32c9d8edee8e8c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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serializedVersion: 1
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productId: 155006
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packageName: Animated Cosmos Shader
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||||
packageVersion: 1.1
|
||||
assetPath: Assets/AnimatedCosmos/Shaders/Editor/CosmosSkyEditor.cs
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uploadId: 580778
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fileFormatVersion: 2
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guid: f7e54e75a8eaafe44b4466c0d3064267
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userData:
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fileIDToRecycleName: {}
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serializedVersion: 7
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mipmaps:
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mipMapFadeDistanceEnd: 3
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bumpmap:
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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filterMode: -1
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aniso: -1
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mipBias: -100
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wrapV: -1
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nPOTScale: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureFormatSet: 0
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buildTarget: DefaultTexturePlatform
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
|
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- serializedVersion: 2
|
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buildTarget: Standalone
|
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maxTextureSize: 1024
|
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resizeAlgorithm: 0
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||||
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
|
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crunchedCompression: 0
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allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Android
|
||||
maxTextureSize: 1024
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
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||||
textureCompression: 1
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||||
compressionQuality: 50
|
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crunchedCompression: 0
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allowsAlphaSplitting: 0
|
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overridden: 0
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||||
androidETC2FallbackOverride: 0
|
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spriteSheet:
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||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
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spriteID:
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||||
vertices: []
|
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indices:
|
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edges: []
|
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weights: []
|
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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serializedVersion: 1
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productId: 155006
|
||||
packageName: Animated Cosmos Shader
|
||||
packageVersion: 1.1
|
||||
assetPath: Assets/AnimatedCosmos/Textures/cloud.png
|
||||
uploadId: 580778
|
||||
Binary file not shown.
@@ -0,0 +1,118 @@
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fileFormatVersion: 2
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|
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|
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mipmaps:
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mipMapMode: 0
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mipMapFadeDistanceStart: 1
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Reference in New Issue
Block a user